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[26WS - MA] Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation
yesterday at 20:42
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created by
Tobias Florian Heller
[26WS - GR] Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application
17. April 2026
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created by
Manuel Herrmann
[26WS - GR] Dynamic Difficulty Adjustment in Serious Games: A Literature Review
16. April 2026
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created by
Lucia Víteková
[26WS - MA] General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5
13. April 2026
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created by
Katharina Benke
[26WS - GR] Player Spawn and Respawn Mechanics in Digital Games
09. April 2026
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created by
Marcell Achrainer
[26WS - GR] A Technical Layer for Accessible Player Experiences Design Patterns
05. April 2026
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created by
Kerstin Pfaffinger
[26WS - MA] Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation
02. April 2026
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created by
Jan Giedl
[26SS - MA] Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games
31. March 2026
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created by
Melih Yilmaz
[26WS - BA] Implementation and Evaluation of an AI Moderator for Digital Discussion Games
30. March 2026
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created by
Emmanuel Anameze
[26WS - BA] Advancing Accessibility: Developing a Framework for 3D First-Person Games
23. March 2026
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created by
Benedikt Stefan Günther
[26WS - MA] Improving the Accessibility of Video Game Live Streams through Stream Extensions
23. March 2026
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updated by
Marvin Neske
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view change
[26WS - BA] Transfer of spatial relationship knowledge in a virtual 3D space using a game itself
23. March 2026
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created by
Selena Kratzsch
[26WS - MP] Ordinary
21. March 2026
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created by
Yana Serpik
[26WS - MP] Drakenvale
19. March 2026
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updated by
Magdalena Joanna Polańska
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view change
[26WS - BA] Game Design Patterns: A DDE Based Approach to Pattern Creation
14. March 2026
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created by
Ismail Adiyaman
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