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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

No talks scheduled for this week

No talks scheduled

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

none


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

19.12.24 Mary Hardisty Bachelor Thesis Final Silent Spell: An Educational Sign Language Game David Plecher
19.12.24 André Florentin Bachelor Thesis Final Vom Brett zum Bildschirm: Eine Untersuchung der Digitalisierung von Brettspielen David Plecher
19.12.24 Alexander Williams Master Thesis Final Doors In Video Games: Theory and Practice Daniel Dyrda
12.12.24 Boqi Zhu Master Thesis Final Exploring Object Tracking Algorithms in HCI for Medical Simulations Christian Eichhorn
12.12.24 Philipp Busch Bachelor Thesis Final Adaptive Learning in Serious Games on the Logic Gate topic David Plecher
12.12.24 Mohamed Zaghdane Master Thesis Final Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification Christian Eichhorn
12.12.24 Liudongnan Yang Master Thesis Final Development of Collaborative Tool for Automotive Design and Engineering: Digital Integration in Metaverse-Based Virtual Environments Christian Eichhorn
28.11.24 Lukas Liu Master Thesis Final Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games Daniel Dyrda
28.11.24 Kilian Peis Master Thesis Final Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept Christian Eichhorn
28.11.24 Felix Bartossek Master Thesis Final Encouraging Attentive Listening Through a Music Based Serious Game David Plecher
28.11.24 Kian Aaron Orban Bachelor Thesis Final Using Maps as Development Tool for Video Games Daniel Dyrda
21.11.24 Luka Demetrashvili Bachelor Thesis Final Design Principles for Movement Systems as a Primary Game Mechanic in Video Games Daniel Dyrda
21.11.24 Okay Kaan Ünal Bachelor Thesis Final Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity Daniel Dyrda
21.11.24 Walter Pramer Bachelor Thesis Final Enhancing Healthcare through Extended Reality: Evaluating Multiplayer XR Simulations for Medical Training and Patient Care David Plecher
14.11.24 Daniel Homm Daniel Homm Guided Research Final IdentiARAT: Classification of ARAT Items based on Wrist IMUs Christian Eichhorn
14.11.24 Benjamin Obermeier Guided Research Final Using Augmented Reality for Synchronized Interaction and Spatial Programming of a Delta Metrology Robot David Plecher
14.11.24 Joshua Elias Jackson Bachelor Thesis Final Analyzing Competitive Spot-Based First-Person Shooter Map Design Daniel Dyrda
14.11.24 David Stiftl Bachelor Thesis Final Preparing and conducting a long-term study on Dragon Tale, a Serious Game for learning Japanese kanji characters David Plecher
07.11.24 Jannik Waldraff Bachelor Thesis Final AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics Christian Eichhorn
07.11.24 Muhammed Enes Deniz Master Thesis Final Enhancing Evaluation of Online Video Experiments through Scalable Architecture of an Advanced Real-time Communication Platform Nassim Eghtebas
07.11.24 Timur Krüger Guided Research Final Development and Evaluation of a Serious Game to Support Nursing Staff Christian Eichhorn
31.10.24 Sebastian Felix Mölder Bachelor Thesis Final Immersive Visualization and Embodiment: User Study on Robotic Arm Control in VR Christian Eichhorn
31.10.24 Gülbike İmge Köksal Master Thesis Final Empowering Experimenter and Participant Interactions Online | Customizable Experiments for Asymmetric Interactions through Full Stack Development of an Open Source Video Conferencing Platform Nassim Eghtebas
31.10.24 Carolina Kawabata Guided Research Final Assessing Manipulation Methods for Robotic Arm Teleoperation in VR Christian Eichhorn
31.10.24 Pascal Neubert Guided Research Final Implementation of Dynamic Gamespace-based Categorizations of Gameobjects; During- and Post Scene Creation Daniel Dyrda
24.10.24 Victor Jannis Matheke Bachelor Thesis Final Algorithmic Subdivision of Gamespaces Into Semantic Volumes Using Anchors and Delimiters Daniel Dyrda
24.10.24 Yuxuan Qian Bachelor Thesis Final Developing a realistic Virtual Clinic Environment with Humanoid Robot by Utilizing Augmented Virtuality Christian Eichhorn
24.10.24 Jennifer Wagner Bachelor Thesis Final Further Development and Evaluation of a Serious Game for the Open-Air Museum Glentleiten David Plecher
17.10.24 Leo Keber Bachelor Thesis Final Navigating Games: Development of a Wayfinding System for Digital Games Daniel Dyrda
17.10.24 Nikita Zotikov Bachelor Thesis Final Exploring Reactive Programming for Character Controllers in Unity Daniel Dyrda
17.10.24 Thomas Suckfüll Bachelor Thesis Final Exploration as a learning approach for Serious Games David Plecher
17.10.24 Johanna Reuter Bachelor Thesis Final Chaos Bike: Learning traffic rules by breaking them David Plecher
10.10.24 Nils Hothum Bachelor Thesis Final A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains Christian Eichhorn
10.10.24 Jonas Hack Bachelor Thesis Final Virtual Reality Application about Historical Fencing David Plecher
10.10.24 Klejdi Sinollari Master Thesis Final Evaluating Post-Processing Effects for Stereoscopic Head-Mounted Displays Sven Liedtke
10.10.24 Öttl, Maximilian Bachelor Thesis Final Analyse von Leistungsverbesserungsansätzen in der Erweiterten Realität Sven Liedtke
02.10.24 Hasan Hüseyin Kaçmaz Master Thesis Final Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform Nassim Eghtebas
02.10.24 Markus-Ionut Vrancea Bachelor Thesis Final Augmented Reality on the Farm: Interactive Web Experiences for Visitors at the Veitshof Sandro Weber
02.10.24 Leonid Petrov Master Thesis Final Enhanced Augmented Reality through Eye-Tracking based Adaptive User Interfaces in a Mixed Reality eVTOL Simulator Sven Liedtke
02.10.24 Pernsteiner, Paul Master Thesis Final Extending Multisensorial Feedback Capabilities of Virtual Pinball Machines to Improve Immersion David Plecher
19.09.24 Philipp Müller Bachelor Thesis Final State Machines in Game Development: a Serious Game about Theory and Application Daniel Dyrda
19.09.24 Fabian Nadegger Master Thesis Final From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots Daniel Dyrda
19.09.24 Felix Graf Bachelor Thesis Final Application of Cinematic, Narrative and Staging Processes in Video Game Development Daniel Dyrda
19.09.24 Achim Bunke Master Thesis Final Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation Daniel Dyrda
05.09.24 Heidi Albarazi Bachelor Thesis Final SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies Christian Eichhorn
05.09.24 Lukas Spies Bachelor Thesis Final Development of a web-based chat application using tools to enhance interaction among students Jonas Bender
05.09.24 Mia Klang Bachelor Thesis Final Measuring Player Experience in Roguelike Games Daniel Dyrda
12.08.24 Dominik Huber Master Thesis Final Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences Daniel Dyrda
01.08.24 Timotej Svitek Bachelor Thesis Final Form Follows Mechanics: Metrics and Scale in Game Development Daniel Dyrda
01.08.24 Ege Ahmed Bachelor Thesis Final Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques Fabrizio Palmas
 
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