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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

Talks on next Do. (19.09.24) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"

Student

Bachelor Thesis (Final)

Daniel Dyrda

Philipp Müller

State Machines in Game Development: a Serious Game about Theory and Application

Modern Game Engines nowadays offer a variety of possibilities to develop a game and script the behavior of its agents. Besides classic coding, more visual approaches become present in the working routine of a game developer. By taking a look at Unity 2021.3.3f1, the so-called "Visual Scripting" has become an integral part next to the usual C# scripting environment. It offers the choice to use "Script Machines" and "State Machines" as visual development tools. This thesis demonstrates how State Machines can provide an alternative way to integrate behavior of, for example, non-player-characters (NPCs) during the game development process. Part of this thesis is a Unity game project in which the player/developer takes control over his character using a State Machine. It will be shown how typical Statechart patterns and principles like clustering or orthogonality can be implemented. These principles originate in the 1980s and their theoretical basis were described by David Harel in "Statecharts: A Visual Formalism For Complex Systems". This is also the theoretical basis of this thesis. There are differences between the theory and the current implementation in Unity, which are shown. The accompanying game project is designed as Serious Game, however, it is not build and an editable Unity project file. After describing the game, teaching aspects and the Gamification process are also illustrated and discussed. Pro and con of the goal-based "learning-by-doing" approach inside the development environment are discussed with the result that it is quite beneficial to leave everything "open", for example as template for future projects by the player/developer.

Student

Master Thesis (Final)

Daniel Dyrda

Fabian Nadegger

From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots

This thesis explores the development of semi-automated blockout tools for 3D game design,
focusing on the transition from level design to environment art. We first investigate the level
design process as a whole and the use of annotations and vignettes in the creation of game
levels in the industry to enhance collaboration between collaborators.
The tools we propose are designed regarding our previous investigation to improve visualization during the early stages of level design. They aim to enhance spatial communication and visualizations in the iterative process. By integrating these tools into the game development workflow, our research demonstrates their potential to improve the initial design phases, resulting in the development of cohesive and visually appealing game environments.
This thesis suggests that these tools can significantly improve the efficiency and quality of
level design and development.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Felix Graf

Application of Cinematic, Narrative and Staging Processes in Video Game Development

This thesis examines the similarities and differences between film production and game development, focusing on how each medium creates visual and entertaining experiences. While films offer a linear journey and games provide an interactive experience, both face similar organizational, creative, and financial challenges. The study aims to compare the storytelling structures, roles, processes, and communication methods in both industries, focusing on how game development can benefit from film production practices. Consequently, this thesis seeks to identify and analyze key similarities and differences through literature research and qualitative interviews with film industry professionals, offering insights for improving game development processes.

Student

Master Thesis (Final)

Daniel Dyrda

Achim Bunke

Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation

Most procedural content generation techniques heavily rely on input parameter design.
However, few consider the role of human designers in the process of applying procedural
generation. The variability of configuration parameters further complicates the
integration of procedural algorithms into the game design process. This thesis proposes
a unified representation of gamespaces capable of modeling the properties of spaces and
objects in games. The defined framework illustrates a design process that uses these
properties to automate the configuration of input parameters for procedural content generators.
The introduced Gamespace Graph offers an interface to intuitively design gamespaces
while simultaneously configuring procedural inputs. It establishes a hierarchical
hypergraph structure that formally represents gamespaces and provides simplified perspectives
and design tools. The concept of a Data Transformer is presented as a tool for
interpreting the gamespace graph’s structure and data into configurations for content
generators. It acts as an intermediary layer between the content designer and the developer
of procedural algorithms and streamlines the content design process by significantly
reducing the parameter design effort. A Unity framework is developed to implement the
theoretical concepts. It validates the system’s properties within a well-known commercial
game engine, evaluating the resulting design process concerning various procedural
content generation algorithms. Additionally, specialized procedural algorithms are
developed to leverage the gamespace graph structure and produce refined generation
results.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Hasan Hüseyin Kaçmaz Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform Master Thesis Final 02.10.24
Markus-Ionut Vrancea Augmented Reality on the Farm: Interactive Web Experiences for Visitors at the Veitshof Bachelor Thesis Final 02.10.24
Nils Hothum A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains Bachelor Thesis Final 10.10.24
Leo Keber Navigating Games: Development of a Wayfinding System for Digital Games Bachelor Thesis Final 10.10.24
Jannik Waldraff AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics Bachelor Thesis Final 07.11.24


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

05.09.24 Heidi Albarazi Bachelor Thesis Final SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies Christian Eichhorn
05.09.24 Lukas Spies Bachelor Thesis Final Development of a web-based chat application using tools to enhance interaction among students Jonas Bender
05.09.24 Mia Klang Bachelor Thesis Final Measuring Player Experience in Roguelike Games Daniel Dyrda
12.08.24 Dominik Huber Master Thesis Final Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences Daniel Dyrda
01.08.24 Timotej Svitek Bachelor Thesis Final Form Follows Mechanics: Metrics and Scale in Game Development Daniel Dyrda
01.08.24 Ege Ahmed Bachelor Thesis Final Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques Fabrizio Palmas
01.08.24 Marcel Staniszewski Bachelor Thesis Final Integration of Augmented Reality in a museum catalog David Plecher
18.07.24 Wenzhe Zhuge Ao Gao;Jiesheng Ding Practical Course Final Hospital Escape Christian Eichhorn
18.07.24 Akbar Suriaganda Master Thesis Final Working with Functional Gamespaces: Developing a Web-Based Editor for Hierarchical Hypergraphs Daniel Dyrda
11.07.24 Markus Gumbart Master Thesis Final Twitch Pet Sandro Weber
27.06.24 Stella Elisa Koschnike Bachelor Thesis Final Encourage Patients to Attend to Their Fluid Balance with the Help of Neural Networks Christian Eichhorn
27.06.24 Julie Vernet Master Thesis Final Implementation of an AR Superhuman Sport Platform in Unity Christian Eichhorn
20.06.24 Lorena Kneipp Vitale Practical Course Final WISTUM Daniel Dyrda
20.06.24 Irina Chernova Bachelor Thesis Final Bringing Virtual Worlds to Life: Design Concepts and Technical Implementation of Living World Systems in Digital Games Daniel Dyrda
20.06.24 Anja Sturm Master Thesis Final Development and Evaluation of a Locally-Hosted Generative AI Application for Small Companies Fabrizio Palmas
20.06.24 Ege Bahceci Bachelor Thesis Final Advancing Patient-Caretaker Communication: Blending 2D & AR Interfaces with AI-Driven Chatbot Capabilities Christian Eichhorn
13.06.24 Christoph Schure Bachelor Thesis Final Exploring AI Chat Systems: Implementation, Advantages, and Limitations within Software Systems Jonas Bender
13.06.24 Oliver Jung Oliver Jung Master Thesis Final Influence of Mixed-Reality on Presence in Driving Simulations Christian Eichhorn
13.06.24 Cornelius Vogl Bachelor Thesis Final Augmented reality as a marketing tool: a survey of recent developments David Plecher
06.06.24 Bahy Nguyen Bachelor Thesis Final Cloudscapes in Video Games: Authoring Real-Time Volumetric Clouds for Level Design Daniel Dyrda
06.06.24 Nicolas Ulrich Bachelor Thesis Final Developing a Reactive Player Controller in the Godot Game Engine: A Teaching Approach Daniel Dyrda
06.06.24 Malik Kotb Bachelor Thesis Final Aesthetic Graph Drawing of Hierarchical Hypergraphs Daniel Dyrda
06.06.24 Daniel Marius Haselbeck Bachelor Thesis Final Analysis of antique Statues using 3D Scans David Plecher
23.05.24 Michael Vynogradov Bachelor Thesis Final Action Recognition in Virtual Reality Sandro Weber
23.05.24 Melih Yilmaz Bachelor Thesis Final Assisting older adults in making healthier food choices using object detection Christian Eichhorn
23.05.24 Daniel Günther Bachelor Thesis Final Web-Based Visualization of Communication Patterns: Enhancing Digital Teaching Jonas Bender
23.05.24 Felix Kosian Master Thesis Final Development of a Unified Symbolic Artificial Intelligence Tool for Unity Daniel Dyrda
16.05.24 Jonas Goos Master Thesis Final Semantic Encoding for Video Conferencing: Increasing Robustness of Computer Vision Algorithms in Real-World Conditions Nassim Eghtebas
16.05.24 Katharina Benke Bachelor Thesis Final Managing Choice: Guiding Players Through Open-World Games Daniel Dyrda
16.05.24 Kilian Feser Bachelor Thesis Final Labyrinthos: A Serious Game approach for learning the Ancient Greek language David Plecher
16.05.24 Louis Pröbstle Bachelor Thesis Final Improving Data Visualization for Function Development in the Context of Automated Driving Christian Eichhorn
02.05.24 Berzan Yildiz Master Thesis Final Towards Real-Time Visualization of Virtualized Industrial Facilities using Mobile AR Scanning and Cloud-Based 3D Reconstruction Linda Rudolph
02.05.24 Alina Fetoski Bachelor Thesis Final Impossible Spaces in Video Games: Theory and Practice Daniel Dyrda
02.05.24 Kristin Fratzke Bachelor Thesis Final Evaluation of Photometric Data for the Use of Virtual Light Fixtures in Mixed Reality Production Systems Sven Liedtke
02.05.24 Lars Eble Master Thesis Final Automatic Detection of Macro Gameplay in Formal Gamespaces for eSports Broadcasts Daniel Dyrda
02.05.24 Claudio Belloni Guided Research Final Space Foundation System: An Approach to Spatial Problems in Games Daniel Dyrda
25.04.24 Paula Krumm Bachelor Thesis Final Fine-tuning and quality evaluation of the Segment Anything Model on egocentric data Christian Eichhorn
25.04.24 Lukas Maximilian Jonsson Bachelor Thesis Final Blockchain and Games: Evaluating Practicality and Impact Sandro Weber
25.04.24 Caroline Rendenbach Guided Research Final Proposing Formal Gamespaces as Foundation for Gameplay-Based Anti-Cheating Measures Daniel Dyrda
25.04.24 Anian Kalb Bachelor Thesis Final Ubi-Interact Python Node - Implementation and Testing Sandro Weber
18.04.24 Kerstin Pfaffinger Bachelor Thesis Final Anchors and Boundaries: Developing a Game Engine System for Hierarchical Spatial Partitioning of Gamespaces Daniel Dyrda
18.04.24 Rebecca Ahmed Bachelor Thesis Final Teaching the Fundamentals of Java Programming via Serious games David Plecher
18.04.24 Ignacio Pizarro Garcia Ignacio Pizarro Garcia Bachelor Thesis Final Development of a Co-Op Gamified Learning App in the Context of Driver Education and Road Safety Christian Eichhorn
18.04.24 Josef Michael Suckart Bachelor Thesis Final Conception and Prototypical Implementation of a Calendar-Based Online Communication Tool for Enhanced Team Collaboration and Hybrid Learning Jonas Bender
11.04.24 Daniel Bode Bachelor Thesis Final Evaluating Usage of Augmented Reality for Elderly People Christian Eichhorn
11.04.24 Martin Hubert Schacherbauer Guided Research Final Designing with Player Paths: Methods and Tools Daniel Dyrda
11.04.24 Alexander Williams Practical Course Final Level Engineering: Cavern City Daniel Dyrda
04.04.24 Christian Eichhorn Practical Course Final Drawing for Older Adults with Tangibles Christian Eichhorn
04.04.24 Yi Rui Cui Bachelor Thesis Final Algorithms and Data Structure for Formal Graph-Based Gamespace Analysis Daniel Dyrda
04.04.24 Cindy Muller Master Thesis Final AR Pop-Up Book: A Venture into Interactive Stories David Plecher
 
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