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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Intro | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
GR/BA/MA/MP | 10 | 10 | 20 | 10 |
Talks on next Do. (19.09.24) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Philipp Müller | State Machines in Game Development: a Serious Game about Theory and Application | |
Modern Game Engines nowadays offer a variety of possibilities to develop a game and script the behavior of its agents. Besides classic coding, more visual approaches become present in the working routine of a game developer. By taking a look at Unity 2021.3.3f1, the so-called "Visual Scripting" has become an integral part next to the usual C# scripting environment. It offers the choice to use "Script Machines" and "State Machines" as visual development tools. This thesis demonstrates how State Machines can provide an alternative way to integrate behavior of, for example, non-player-characters (NPCs) during the game development process. Part of this thesis is a Unity game project in which the player/developer takes control over his character using a State Machine. It will be shown how typical Statechart patterns and principles like clustering or orthogonality can be implemented. These principles originate in the 1980s and their theoretical basis were described by David Harel in "Statecharts: A Visual Formalism For Complex Systems". This is also the theoretical basis of this thesis. There are differences between the theory and the current implementation in Unity, which are shown. The accompanying game project is designed as Serious Game, however, it is not build and an editable Unity project file. After describing the game, teaching aspects and the Gamification process are also illustrated and discussed. Pro and con of the goal-based "learning-by-doing" approach inside the development environment are discussed with the result that it is quite beneficial to leave everything "open", for example as template for future projects by the player/developer. |
Student | Master Thesis (Final) | Daniel Dyrda |
---|---|---|
Fabian Nadegger | From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots | |
This thesis explores the development of semi-automated blockout tools for 3D game design, |
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Felix Graf | Application of Cinematic, Narrative and Staging Processes in Video Game Development | |
This thesis examines the similarities and differences between film production and game development, focusing on how each medium creates visual and entertaining experiences. While films offer a linear journey and games provide an interactive experience, both face similar organizational, creative, and financial challenges. The study aims to compare the storytelling structures, roles, processes, and communication methods in both industries, focusing on how game development can benefit from film production practices. Consequently, this thesis seeks to identify and analyze key similarities and differences through literature research and qualitative interviews with film industry professionals, offering insights for improving game development processes. |
Student | Master Thesis (Final) | Daniel Dyrda |
---|---|---|
Achim Bunke | Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation | |
Most procedural content generation techniques heavily rely on input parameter design. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Hasan Hüseyin Kaçmaz | Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform | Master Thesis | Final | 02.10.24 |
Markus-Ionut Vrancea | Augmented Reality on the Farm: Interactive Web Experiences for Visitors at the Veitshof | Bachelor Thesis | Final | 02.10.24 |
Nils Hothum | A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains | Bachelor Thesis | Final | 10.10.24 |
Leo Keber | Navigating Games: Development of a Wayfinding System for Digital Games | Bachelor Thesis | Final | 10.10.24 |
Jannik Waldraff | AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics | Bachelor Thesis | Final | 07.11.24 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
05.09.24 | Heidi Albarazi | Bachelor Thesis | Final | SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies | Christian Eichhorn | ||
05.09.24 | Lukas Spies | Bachelor Thesis | Final | Development of a web-based chat application using tools to enhance interaction among students | Jonas Bender | ||
05.09.24 | Mia Klang | Bachelor Thesis | Final | Measuring Player Experience in Roguelike Games | Daniel Dyrda | ||
12.08.24 | Dominik Huber | Master Thesis | Final | Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences | Daniel Dyrda | ||
01.08.24 | Timotej Svitek | Bachelor Thesis | Final | Form Follows Mechanics: Metrics and Scale in Game Development | Daniel Dyrda | ||
01.08.24 | Ege Ahmed | Bachelor Thesis | Final | Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques | Fabrizio Palmas | ||
01.08.24 | Marcel Staniszewski | Bachelor Thesis | Final | Integration of Augmented Reality in a museum catalog | David Plecher | ||
18.07.24 | Wenzhe Zhuge | Ao Gao;Jiesheng Ding | Practical Course | Final | Hospital Escape | Christian Eichhorn | |
18.07.24 | Akbar Suriaganda | Master Thesis | Final | Working with Functional Gamespaces: Developing a Web-Based Editor for Hierarchical Hypergraphs | Daniel Dyrda | ||
11.07.24 | Markus Gumbart | Master Thesis | Final | Twitch Pet | Sandro Weber | ||
27.06.24 | Stella Elisa Koschnike | Bachelor Thesis | Final | Encourage Patients to Attend to Their Fluid Balance with the Help of Neural Networks | Christian Eichhorn | ||
27.06.24 | Julie Vernet | Master Thesis | Final | Implementation of an AR Superhuman Sport Platform in Unity | Christian Eichhorn | ||
20.06.24 | Lorena Kneipp Vitale | Practical Course | Final | WISTUM | Daniel Dyrda | ||
20.06.24 | Irina Chernova | Bachelor Thesis | Final | Bringing Virtual Worlds to Life: Design Concepts and Technical Implementation of Living World Systems in Digital Games | Daniel Dyrda | ||
20.06.24 | Anja Sturm | Master Thesis | Final | Development and Evaluation of a Locally-Hosted Generative AI Application for Small Companies | Fabrizio Palmas | ||
20.06.24 | Ege Bahceci | Bachelor Thesis | Final | Advancing Patient-Caretaker Communication: Blending 2D & AR Interfaces with AI-Driven Chatbot Capabilities | Christian Eichhorn | ||
13.06.24 | Christoph Schure | Bachelor Thesis | Final | Exploring AI Chat Systems: Implementation, Advantages, and Limitations within Software Systems | Jonas Bender | ||
13.06.24 | Oliver Jung | Oliver Jung | Master Thesis | Final | Influence of Mixed-Reality on Presence in Driving Simulations | Christian Eichhorn | |
13.06.24 | Cornelius Vogl | Bachelor Thesis | Final | Augmented reality as a marketing tool: a survey of recent developments | David Plecher | ||
06.06.24 | Bahy Nguyen | Bachelor Thesis | Final | Cloudscapes in Video Games: Authoring Real-Time Volumetric Clouds for Level Design | Daniel Dyrda | ||
06.06.24 | Nicolas Ulrich | Bachelor Thesis | Final | Developing a Reactive Player Controller in the Godot Game Engine: A Teaching Approach | Daniel Dyrda | ||
06.06.24 | Malik Kotb | Bachelor Thesis | Final | Aesthetic Graph Drawing of Hierarchical Hypergraphs | Daniel Dyrda | ||
06.06.24 | Daniel Marius Haselbeck | Bachelor Thesis | Final | Analysis of antique Statues using 3D Scans | David Plecher | ||
23.05.24 | Michael Vynogradov | Bachelor Thesis | Final | Action Recognition in Virtual Reality | Sandro Weber | ||
23.05.24 | Melih Yilmaz | Bachelor Thesis | Final | Assisting older adults in making healthier food choices using object detection | Christian Eichhorn | ||
23.05.24 | Daniel Günther | Bachelor Thesis | Final | Web-Based Visualization of Communication Patterns: Enhancing Digital Teaching | Jonas Bender | ||
23.05.24 | Felix Kosian | Master Thesis | Final | Development of a Unified Symbolic Artificial Intelligence Tool for Unity | Daniel Dyrda | ||
16.05.24 | Jonas Goos | Master Thesis | Final | Semantic Encoding for Video Conferencing: Increasing Robustness of Computer Vision Algorithms in Real-World Conditions | Nassim Eghtebas | ||
16.05.24 | Katharina Benke | Bachelor Thesis | Final | Managing Choice: Guiding Players Through Open-World Games | Daniel Dyrda | ||
16.05.24 | Kilian Feser | Bachelor Thesis | Final | Labyrinthos: A Serious Game approach for learning the Ancient Greek language | David Plecher | ||
16.05.24 | Louis Pröbstle | Bachelor Thesis | Final | Improving Data Visualization for Function Development in the Context of Automated Driving | Christian Eichhorn | ||
02.05.24 | Berzan Yildiz | Master Thesis | Final | Towards Real-Time Visualization of Virtualized Industrial Facilities using Mobile AR Scanning and Cloud-Based 3D Reconstruction | Linda Rudolph | ||
02.05.24 | Alina Fetoski | Bachelor Thesis | Final | Impossible Spaces in Video Games: Theory and Practice | Daniel Dyrda | ||
02.05.24 | Kristin Fratzke | Bachelor Thesis | Final | Evaluation of Photometric Data for the Use of Virtual Light Fixtures in Mixed Reality Production Systems | Sven Liedtke | ||
02.05.24 | Lars Eble | Master Thesis | Final | Automatic Detection of Macro Gameplay in Formal Gamespaces for eSports Broadcasts | Daniel Dyrda | ||
02.05.24 | Claudio Belloni | Guided Research | Final | Space Foundation System: An Approach to Spatial Problems in Games | Daniel Dyrda | ||
25.04.24 | Paula Krumm | Bachelor Thesis | Final | Fine-tuning and quality evaluation of the Segment Anything Model on egocentric data | Christian Eichhorn | ||
25.04.24 | Lukas Maximilian Jonsson | Bachelor Thesis | Final | Blockchain and Games: Evaluating Practicality and Impact | Sandro Weber | ||
25.04.24 | Caroline Rendenbach | Guided Research | Final | Proposing Formal Gamespaces as Foundation for Gameplay-Based Anti-Cheating Measures | Daniel Dyrda | ||
25.04.24 | Anian Kalb | Bachelor Thesis | Final | Ubi-Interact Python Node - Implementation and Testing | Sandro Weber | ||
18.04.24 | Kerstin Pfaffinger | Bachelor Thesis | Final | Anchors and Boundaries: Developing a Game Engine System for Hierarchical Spatial Partitioning of Gamespaces | Daniel Dyrda | ||
18.04.24 | Rebecca Ahmed | Bachelor Thesis | Final | Teaching the Fundamentals of Java Programming via Serious games | David Plecher | ||
18.04.24 | Ignacio Pizarro Garcia | Ignacio Pizarro Garcia | Bachelor Thesis | Final | Development of a Co-Op Gamified Learning App in the Context of Driver Education and Road Safety | Christian Eichhorn | |
18.04.24 | Josef Michael Suckart | Bachelor Thesis | Final | Conception and Prototypical Implementation of a Calendar-Based Online Communication Tool for Enhanced Team Collaboration and Hybrid Learning | Jonas Bender | ||
11.04.24 | Daniel Bode | Bachelor Thesis | Final | Evaluating Usage of Augmented Reality for Elderly People | Christian Eichhorn | ||
11.04.24 | Martin Hubert Schacherbauer | Guided Research | Final | Designing with Player Paths: Methods and Tools | Daniel Dyrda | ||
11.04.24 | Alexander Williams | Practical Course | Final | Level Engineering: Cavern City | Daniel Dyrda | ||
04.04.24 | Christian Eichhorn | Practical Course | Final | Drawing for Older Adults with Tangibles | Christian Eichhorn | ||
04.04.24 | Yi Rui Cui | Bachelor Thesis | Final | Algorithms and Data Structure for Formal Graph-Based Gamespace Analysis | Daniel Dyrda | ||
04.04.24 | Cindy Muller | Master Thesis | Final | AR Pop-Up Book: A Venture into Interactive Stories | David Plecher |