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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

Talks on next Do. (05.09.24) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"

Student

Bachelor Thesis (Final)

Christian Eichhorn

Heidi Albarazi

SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies

The growing demographic shift towards an aging population presents unique challenges and opportunities in leveraging technology to enhance the quality of life for the elderly. This bachelor’s thesis, titled "SMARIOT: Elevating Elderly Independence through Smart Mirror, AR, and IoT Technologies," explores the integration of smart mirrors, augmented reality (AR), and Internet of Things (IoT) to support independent living among seniors. The research delves into the development and evaluation of a comprehensive smart mirror system designed to address the physical, cognitive, and social needs of elderly individuals.

The smart mirror incorporates advanced features such as health monitoring, fall detection, and personalized virtual assistance, aiming to mitigate the risks associated with aging, such as falls and cognitive decline. Augmented reality functionalities are employed to enhance pedestrian navigation, offering an intuitive interface for outdoor mobility. IoT integration facilitates seamless interaction between various smart home devices, promoting a safer and more connected living environment.

Extensive user testing and interviews with elderly participants highlight significant improvements in usability and effectiveness, with positive feedback emphasizing the potential of these technologies to foster independence and well-being. This thesis contributes to the field of Ambient Assisted Living (AAL) by providing a scalable and user-centered solution, demonstrating that technological innovation can play a pivotal role in enhancing the autonomy and quality of life for the aging population.

The findings underscore the importance of interdisciplinary approaches in creating age-friendly technologies, advocating for continued research and development in this vital area. By addressing the multifaceted challenges faced by the elderly through innovative technological solutions, this work paves the way for a future where aging individuals can live more independently and with greater dignity.

Student

Bachelor Thesis (Final)

Jonas Bender

Lukas Spies

Development of a web-based chat application using tools to enhance interaction among students

Nowadays there is an ever-increasing range of online options that either replace or complement traditional face-to-face teaching with online platforms. The global shift to online
education has necessitated the development of tools that not only facilitate learning, but
also encourage student interaction and engagement. A chat application with interaction enhancing features was developed against the background of the ability to determine
student personality from data sets.
Based on an extensive literature review, several features were implemented to promote
interaction, engagement, collaboration and effective communication. Careful attention
was paid to the design of the user interface to minimise latency, provide clear user feedback and ensure intuitive operation. This ensures that students can interact seamlessly
with the platform without encountering technical barriers.
In addition, the chat application provides the ability to access other features of the platform's forum within the chat, increasing its utility and integration into the wider educational ecosystem. The chat was developed using React.js for the front-end, Node.js for
the back-end and Socket.io for real-time communication, ensuring a robust and scalable
solution.
In summary, this work demonstrates how well-designed chat applications can significantly enhance online education by encouraging student interaction and engagement
while providing personality assessment tools. This holistic approach to online learning
tools ensures that educational platforms meet the diverse needs of today's students,
promoting both academic success and personal development.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Mia Klang

Measuring Player Experience in Roguelike Games

The main research focus of this paper is the player experience in a specific genre of games,
namely roguelikes. This thesis explores the genre’s history, its continued evolution since
its origin in 1980, and its perception throughout the years, with a focus on the two main
mechanics of the genre: permadeath and randomly generated content. Furthermore, it also
analyzes the concept of a player’s positive experience and its optimization in games in general
as well as how this applies to the roguelike genre. In particular, this thesis will look into how
both randomness and permadeath can facilitate a Flow experience and how player models
can be built and then used to improve a player’s experience in the game, for example, through
dynamic difficulty adjustment.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Philipp Müller State Machines in Game Development: a Serious Game about Theory and Application Bachelor Thesis Final 19.09.24
Fabian Nadegger From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots Master Thesis Final 19.09.24
Felix Graf Application of Cinematic, Narrative and Staging Processes in Video Game Development Bachelor Thesis Final 19.09.24
Achim Bunke Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation Master Thesis Final 19.09.24


Pending:


Name

Team Members

Thesis Title

Type

Nils Hothum A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains Bachelor Thesis
Hasan Hüseyin Kaçmaz Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform Master Thesis




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

12.08.24 Dominik Huber Master Thesis Final Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences Daniel Dyrda
01.08.24 Timotej Svitek Bachelor Thesis Final Form Follows Mechanics: Metrics and Scale in Game Development Daniel Dyrda
01.08.24 Ege Ahmed Bachelor Thesis Final Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques Fabrizio Palmas
01.08.24 Marcel Staniszewski Bachelor Thesis Final Integration of Augmented Reality in a museum catalog David Plecher
18.07.24 Wenzhe Zhuge Ao Gao;Jiesheng Ding Practical Course Final Hospital Escape Christian Eichhorn
18.07.24 Akbar Suriaganda Master Thesis Final Working with Functional Gamespaces: Developing a Web-Based Editor for Hierarchical Hypergraphs Daniel Dyrda
11.07.24 Markus Gumbart Master Thesis Final Twitch Pet Sandro Weber
27.06.24 Stella Elisa Koschnike Bachelor Thesis Final Encourage Patients to Attend to Their Fluid Balance with the Help of Neural Networks Christian Eichhorn
27.06.24 Julie Vernet Master Thesis Final Implementation of an AR Superhuman Sport Platform in Unity Christian Eichhorn
20.06.24 Lorena Kneipp Vitale Practical Course Final WISTUM Daniel Dyrda
20.06.24 Irina Chernova Bachelor Thesis Final Bringing Virtual Worlds to Life: Design Concepts and Technical Implementation of Living World Systems in Digital Games Daniel Dyrda
20.06.24 Anja Sturm Master Thesis Final Development and Evaluation of a Locally-Hosted Generative AI Application for Small Companies Fabrizio Palmas
20.06.24 Ege Bahceci Bachelor Thesis Final Advancing Patient-Caretaker Communication: Blending 2D & AR Interfaces with AI-Driven Chatbot Capabilities Christian Eichhorn
13.06.24 Christoph Schure Bachelor Thesis Final Exploring AI Chat Systems: Implementation, Advantages, and Limitations within Software Systems Jonas Bender
13.06.24 Oliver Jung Oliver Jung Master Thesis Final Influence of Mixed-Reality on Presence in Driving Simulations Christian Eichhorn
13.06.24 Cornelius Vogl Bachelor Thesis Final Augmented reality as a marketing tool: a survey of recent developments David Plecher
06.06.24 Bahy Nguyen Bachelor Thesis Final Cloudscapes in Video Games: Authoring Real-Time Volumetric Clouds for Level Design Daniel Dyrda
06.06.24 Nicolas Ulrich Bachelor Thesis Final Developing a Reactive Player Controller in the Godot Game Engine: A Teaching Approach Daniel Dyrda
06.06.24 Malik Kotb Bachelor Thesis Final Aesthetic Graph Drawing of Hierarchical Hypergraphs Daniel Dyrda
06.06.24 Daniel Marius Haselbeck Bachelor Thesis Final Analysis of antique Statues using 3D Scans David Plecher
23.05.24 Michael Vynogradov Bachelor Thesis Final Action Recognition in Virtual Reality Sandro Weber
23.05.24 Melih Yilmaz Bachelor Thesis Final Assisting older adults in making healthier food choices using object detection Christian Eichhorn
23.05.24 Daniel Günther Bachelor Thesis Final Web-Based Visualization of Communication Patterns: Enhancing Digital Teaching Jonas Bender
23.05.24 Felix Kosian Master Thesis Final Development of a Unified Symbolic Artificial Intelligence Tool for Unity Daniel Dyrda
16.05.24 Jonas Goos Master Thesis Final Semantic Encoding for Video Conferencing: Increasing Robustness of Computer Vision Algorithms in Real-World Conditions Nassim Eghtebas
16.05.24 Katharina Benke Bachelor Thesis Final Managing Choice: Guiding Players Through Open-World Games Daniel Dyrda
16.05.24 Kilian Feser Bachelor Thesis Final Labyrinthos: A Serious Game approach for learning the Ancient Greek language David Plecher
16.05.24 Louis Pröbstle Bachelor Thesis Final Improving Data Visualization for Function Development in the Context of Automated Driving Christian Eichhorn
02.05.24 Berzan Yildiz Master Thesis Final Towards Real-Time Visualization of Virtualized Industrial Facilities using Mobile AR Scanning and Cloud-Based 3D Reconstruction Linda Rudolph
02.05.24 Alina Fetoski Bachelor Thesis Final Impossible Spaces in Video Games: Theory and Practice Daniel Dyrda
02.05.24 Kristin Fratzke Bachelor Thesis Final Evaluation of Photometric Data for the Use of Virtual Light Fixtures in Mixed Reality Production Systems Sven Liedtke
02.05.24 Lars Eble Master Thesis Final Automatic Detection of Macro Gameplay in Formal Gamespaces for eSports Broadcasts Daniel Dyrda
02.05.24 Claudio Belloni Guided Research Final Space Foundation System: An Approach to Spatial Problems in Games Daniel Dyrda
25.04.24 Paula Krumm Bachelor Thesis Final Fine-tuning and quality evaluation of the Segment Anything Model on egocentric data Christian Eichhorn
25.04.24 Lukas Maximilian Jonsson Bachelor Thesis Final Blockchain and Games: Evaluating Practicality and Impact Sandro Weber
25.04.24 Caroline Rendenbach Guided Research Final Proposing Formal Gamespaces as Foundation for Gameplay-Based Anti-Cheating Measures Daniel Dyrda
25.04.24 Anian Kalb Bachelor Thesis Final Ubi-Interact Python Node - Implementation and Testing Sandro Weber
18.04.24 Kerstin Pfaffinger Bachelor Thesis Final Anchors and Boundaries: Developing a Game Engine System for Hierarchical Spatial Partitioning of Gamespaces Daniel Dyrda
18.04.24 Rebecca Ahmed Bachelor Thesis Final Teaching the Fundamentals of Java Programming via Serious games David Plecher
18.04.24 Ignacio Pizarro Garcia Ignacio Pizarro Garcia Bachelor Thesis Final Development of a Co-Op Gamified Learning App in the Context of Driver Education and Road Safety Christian Eichhorn
18.04.24 Josef Michael Suckart Bachelor Thesis Final Conception and Prototypical Implementation of a Calendar-Based Online Communication Tool for Enhanced Team Collaboration and Hybrid Learning Jonas Bender
11.04.24 Daniel Bode Bachelor Thesis Final Evaluating Usage of Augmented Reality for Elderly People Christian Eichhorn
11.04.24 Martin Hubert Schacherbauer Guided Research Final Designing with Player Paths: Methods and Tools Daniel Dyrda
11.04.24 Alexander Williams Practical Course Final Level Engineering: Cavern City Daniel Dyrda
04.04.24 Christian Eichhorn Practical Course Final Drawing for Older Adults with Tangibles Christian Eichhorn
04.04.24 Yi Rui Cui Bachelor Thesis Final Algorithms and Data Structure for Formal Graph-Based Gamespace Analysis Daniel Dyrda
04.04.24 Cindy Muller Master Thesis Final AR Pop-Up Book: A Venture into Interactive Stories David Plecher
28.03.24 Sebastian Geheeb Bachelor Thesis Final Modern Development Approaches for Metroidvania Games Daniel Dyrda
28.03.24 Leonie Wargitsch Felix Bartossek;Matthias Mitschele;Leonie Wargitsch Practical Course Final l'Orfeo - Using a Serious Games as an Opera Guide David Plecher
28.03.24 Ivan Rozhdestvenskii Bachelor Thesis Final Beyond the Threshold: Theory and Practice of Doors in Digital Gaming Worlds Daniel Dyrda
 
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