Author:Vladyslav Marchenko Supervisor: Prof. Gudrun Klinker Advisor: Christian Eichhorn (@ga73wuj) Submission Date: [created]
Abstract
There are many diseases besides the general purpose of knowing how much water a person consumes. A solution for stable and precise and still relatively simple to use in clinical settings, a smart fluid intake device is currently continuing to be developed. Chronicle diseases, such as liver disease, are the cases where such devices might be helpful. These individuals struggling with health conditions or medical personnel performing duties regarding patients are often tasked with measuring exact water intake to mitigate dehydration and overhydration or both. The device should be portable, wirelessly accessible, waterproof, and have precise readings. While in clinical settings, stability and precision are the keys, they should also be easy to use. Hence, the process for patients is as simplified as possible. Here is where gamification comes in. The project under the thesis showcases a possible Arduino-based solution that might leave fewer compromises than already present solutions. Besides the device, an Android app must be developed so that seemingness integrates into the clinical environment, having bidirectional communication with a maximum of three scales via Bluetooth Low Energy (BLE) simultaneously. The clinical study is conducted to test the solution and gather feedback, including drinking logs. During the study, the system performed as expected and could be considered a valid solution for future work to improve connectivity. The thesis focuses on pinpointing the importance of such solutions and developing and testing the implementation under a strict clinic setting using an innovative IoT approach.
Results/Implementation/Project Description
Conclusion
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