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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider the following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
| Type | Pitch | Final (from WS25/26) | ||
|---|---|---|---|---|
| Talk | Discussion | Talk | Discussion | |
| Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (17.09.26) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Practical Course (Final) | David Plecher |
|---|---|---|
Joshua Weggartner Anna Rieder | GamesLab: Code Vanguard | |
Code Inspector is an immersive educational game built in Unity, designed to teach game development fundamentals through hands-on, interactive gameplay. Set on a malfunctioning lunarbase, players are tasked with assembling and repairing a moon rover and its functionalities. | ||
Student | Bachelor Thesis (Final) | Chrysa Bika |
|---|---|---|
Elena Khvatova | Cultural Differences in Comedy Film Reception: A Cross-Country Analysis of Sentiment Drivers | |
The perception of the same film often differs across countries due to cultural heterogeneity. This is especially evident when we are looking at comedies, which frequently rely on exaggeration, irony, stereotypes, and taboo topics. Analysing how comedies are received in different countries can therefore provide insight into broader cultural attitudes, such as perceptions of gender roles, the acceptability of dark humor, sensitivity to violence, or the degree of cultural or contextual knowledge required to understand the humor. | ||
Student | Master Thesis (Final) | Jonas Weigand |
|---|---|---|
Helga Ludwig | Designing a userstudy for haptic user interfaces | |
This thesis starts by organizing haptic user interfaces for virtual reality via a self-created two-dimensional metric. Its axes are the types of devices and types of sensations it can simulate. We then conduct a systematic review of these haptic user interfaces and their evaluation methods with the PRISMA method. Based on the insights gained, we recommend guidelines for the design of a virtual reality game controller, as well as an evaluation of this controller. Finally, we outline an approach for the development of a new questionnaire specifically for virtual reality controllers. | ||
Student | Master Thesis (Final) | David Plecher |
|---|---|---|
Laura Leschke | Development and Evaluation of an Interactive Web-Based Augmented Reality Application for a Museum Exhibit | |
Augmented Reality (AR) offers new ways to explore museum exhibits. This thesis presents a web-based augmented reality application for interacting with a physical museum model of the Arch of Constantine. The application offers two different modes. In one mode, users can view the complete arch and access additional information through hotspots. In the other mode, users can select the reliefs and freely place them on a mostly blank version of the arch. In the user study, participants were randomly assigned to a version of the application with only one mode available. The modes were compared using the INTUI questionnaire and additional questions. A museum expert interview was also conducted to discuss the modes, gather feedback on the application, and assess its potential use in a museum context. | ||
Upcoming:
|
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
|---|---|---|---|---|
| Albion Beqaj | Design and Evaluation of a Real-Time Scene Synchronization Pipeline Between a Digital Content Creation Tool and a Game Engine | Bachelor Thesis | Final | 24.09.26 |
| Benjamin Miskovics | GamesLab: Every friend deserves a bullet | Practical Course | Final | 24.09.26 |
| Giorgio Kalmund | Dora: Spatial Questing System Assisted by Procedural Generation and Validation | Bachelor Thesis | Final | 24.09.26 |
| Martin Schacherbauer | NEXUS: A Godot Plugin for Supporting Mental Models in AI-Assisted Game Development | Master Thesis | Final | 24.09.26 |
| Mariia Iurtaeva | Computer Vision-Based Mixed Reality Interfaces for Humanoid Robot Teleoperation in Medical Care | Master Thesis | Final | 08.10.26 |
Pending:
|
Name |
Thesis Title |
Type |
|---|---|---|
Past:
|
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
|---|---|---|---|---|---|---|---|
| 10.09.26 | Haorui Tan | Master Thesis | Final | CPU-Oriented Visualization of Voxel-Based Environmental Maps for Helicopter Navigation Support | Christian Eichhorn | ||
| 10.09.26 | Leon Stier | Master Thesis | Final | Adaptive Re-Onboarding for Input Controls in Video Games Using Player Models | Martin Schacherbauer | ||
| 10.09.26 | Philipp Sanktjohanser | Bachelor Thesis | Final | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 03.09.26 | Bahy Nguyen | Yixuan Cui;Robin Johannes Mayer;Timotej Svitek | Practical Course | Final | Must Have Been A Zombie | Martin Schacherbauer | |
| 03.09.26 | Clemens Fromm | Bachelor Thesis | Final | The Influence of Haptic Interaction and User Guidance on Presence in a Virtual Reality Fantasy Scenario | Christian Eichhorn | ||
| 03.09.26 | Maxi Heller | Bachelor Thesis | Final | Mobile Augmented Reality Application for Interactive Exploration of Ancient Roman Culture | David Plecher | ||
| 30.07.26 | Florian Hauser | Master Thesis | Final | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 30.07.26 | Jonas Itt | Master Thesis | Kick-Off | Wavelengths: Exploring the Potential of Asymmetric Game Design for Collaborative Physics Learning | Johanna Pirker | ||
| 30.07.26 | Mohamed Ayadi | Guided Research | Final | Electronic Design for Tactile Feedback in Virtual Reality | Christian Eichhorn | ||
| 30.07.26 | Diana Beksultanow | Bachelor Thesis | Final | Making Games Cozy: An Exploration of Player Experience and Game Design with an Implemented Playable Prototype | Chrysa Bika | ||
| 16.07.26 | Bogdan-Nicolae Stamate | Bachelor Thesis | Final | Design and Architecture of a Modular Multiplayer Simulation for Lean Production Systems | Christian Eichhorn | ||
| 16.07.26 | Ramazan Melih Diksu | Master Thesis | Final | Post-Processing and Analysis of eVTOL Mixed-Reality Simulation Data | Sven Liedtke | ||
| 09.07.26 | Maximilian Xaver Wagner | Bachelor Thesis | Final | Developing and Evaluating Language Models for Toxicity Detection in Twitch Live Chats | Christian Eichhorn | ||
| 09.07.26 | Demil Omerovic | Bachelor Thesis | Final | Smart Mirror as a Digital Companion for older Adults: A Multimodal Assistance System | Christian Eichhorn | ||
| 25.06.26 | Ellen Zhu | Master Thesis | Final | The Role of Player Experience in Game Design Engineering: A Capability Maturity Model Approach | Daniel Dyrda | ||
| 25.06.26 | Lara Emelie Liebmann | Master Thesis | Final | From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates | Chrysa Bika | ||
| 25.06.26 | James Pickrell | Guided Research | Final | Language Island: A Hybrid LLM–Unity System for Natural Language Learning | David Plecher | ||
| 11.06.26 | Jan Giedl | Master Thesis | Final | Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation | Mayer, Elisabeth | ||
| 11.06.26 | Ahmad Owaydate | Master Thesis | Final | LLMs at Scale: Function Calling in Large, Semantically Overlapping Tool Spaces | Christian Eichhorn | ||
| 11.06.26 | Alexandra Menshikova | Bachelor Thesis | Kick-Off | Designing Semantic Location-Aware NPC Behavior Using the Space Foundation System | Martin Schacherbauer | ||
| 21.05.26 | Felipe Wink Rodrigues Lucas | Bachelor Thesis | Final | Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design | Daniel Dyrda | ||
| 21.05.26 | Emilia Johanna Trilk | Bachelor Thesis | Final | Use of AR for Memorizing Historical Sequences | David Plecher | ||
| 21.05.26 | Felix Wenzel | Bachelor Thesis | Final | Understanding Large Language Model Conversational Agents in Virtual Reality Applications: A Comparative Analysis | Christian Eichhorn | ||
| 07.05.26 | Tobias Florian Heller | Master Thesis | Final | Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation | Daniel Dyrda | ||
| 07.05.26 | Henri Vo | Bachelor Thesis | Final | Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion | Chrysa Bika | ||
| 07.05.26 | Giorgio Kalmund | Bachelor Thesis | Kick-Off | Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation | Martin Schacherbauer | ||
| 07.05.26 | Mahdis Sabzevarzadeh | Master Thesis | Final | Formal Representation and Pattern Identification of Level Design Structures in Games | Daniel Dyrda | ||
| 30.04.26 | Katharina Benke | Master Thesis | Kick-Off | General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 | Martin Schacherbauer | ||
| 30.04.26 | Lucia Víteková | Guided Research | Final | Dynamic Difficulty Adjustment in Serious Games: A Literature Review | David Plecher | ||
| 30.04.26 | Manuel Herrmann | Guided Research | Final | Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application | David Plecher | ||
| 30.04.26 | Philipp Sanktjohanser | Bachelor Thesis | Kick-Off | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 23.04.26 | Emmanuel Anameze | Bachelor Thesis | Final | Implementation and Evaluation of an AI Moderator for Digital Discussion Games | Chrysa Bika | ||
| 23.04.26 | Melih Yilmaz | Master Thesis | Kick-Off | Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games | Martin Schacherbauer | ||
| 23.04.26 | Mary Hardisty | Practical Course | Final | Ordinary | Chrysa Bika | ||
| 23.04.26 | Kerstin Pfaffinger | Guided Research | Final | A Technical Layer for Accessible Player Experiences Design Patterns | Chrysa Bika | ||
| 23.04.26 | Marcell Achrainer | Guided Research | Final | Player Spawn and Respawn Mechanics in Digital Games | Daniel Dyrda | ||
| 02.04.26 | Florian Hauser | Master Thesis | Kick-Off | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 02.04.26 | Ismail Adiyaman | Bachelor Thesis | Final | Game Design Patterns: A DDE Based Approach to Pattern Creation | Daniel Dyrda | ||
| 02.04.26 | Yana Serpik | Bjorn Kühne;Ignacio Pizarro Garcia | Practical Course | Final | Ordinary | Chrysa Bika | |
| 02.04.26 | Selena Kratzsch | Bachelor Thesis | Final | Transfer of spatial relationship knowledge in a virtual 3D space using a game itself | David Plecher | ||
| 02.04.26 | Benedikt Stefan Günther | Bachelor Thesis | Final | Advancing Accessibility: Developing a Framework for 3D First-Person Games | Chrysa Bika | ||
| 26.03.26 | Mikolaj Plewa | Bachelor Thesis | Final | Adaptive Support Systems: Affective Feedback in Serious Games | David Plecher | ||
| 26.03.26 | Marcell Achrainer | Marvin Schwarz;Fabian Hartmann;Manuel Herrmann | Practical Course | Final | Godot Co-op Platformer | Daniel Dyrda | |
| 26.03.26 | Jorge Brás Moreira | Bachelor Thesis | Final | The use of VR to showcase the Column of Marcus Aurelius | David Plecher | ||
| 26.03.26 | Annika Heindle | Bachelor Thesis | Final | The Impact of Visual Restriction on Anxiety and Stress in Virtual Reality Horror Games | David Plecher | ||
| 26.03.26 | Simon Winter | Jennifer Wagner | Practical Course | Final | Code Inspector - Games Lab | David Plecher | |
| 19.03.26 | Damian Lachenmayr | Robin Johannes Mayer;Bahy Nguyen;Timotej Svitek | Practical Course | Final | 3D Unreal Ninja Game | Daniel Dyrda | |
| 12.03.26 | Magdalena Joanna Polańska | Sebastian Almeida Henriques da Silva;Xavier Igor Kamsu Nzodoum | Practical Course | Final | Drakenvale | David Plecher | |
| 12.03.26 | Fabian Hartmann | Bachelor Thesis | Final | Multisensory Integration in Virtual Reality: Exploring Olfactory and Thermal Feedback in an Animal-Companion Scenario | Christian Eichhorn | ||
| 12.03.26 | Miyu Kitamura | Bachelor Thesis | Final | nARau - An AR-based System for Learning Japanese through Object Detection | Christian Eichhorn |