Register for slot
You can register for a slot using this form.
Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider the following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
| Type | Pitch | Final (from WS25/26) | ||
|---|---|---|---|---|
| Talk | Discussion | Talk | Discussion | |
| Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (15.10.26) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Master Thesis (Final) | Christian Eichhorn |
|---|---|---|
Dávid Endrédi | An LLM-Driven Interactive Tour Guide for Real-World 3D Geospatial Environments in Virtual Reality | |
tba | ||
Student | Master Thesis (Final) | David Plecher |
|---|---|---|
Kilian Feser | Evaluating the Impact of Virtual Reality on Ancient Greek Language Learning in a Serious Game | |
Labyrinthos is a Serious Game set in the myth of the Minotaur, in which the player navigates a dynamically generated maze through Ancient Greek vocabulary. This thesis compares a desktop and a virtual reality (VR) version of the game to examine what changes when the game is played in a headset. Secondary-school pupils learning Ancient Greek played one version during a lesson (56 sessions: 35 desktop, 21 VR). Both versions logged play behaviour, and the VR version additionally logged movement metrics. Workload was measured with the Raw NASA-TLX and vocabulary with a pre- and post-test. Play behaviour differed only slightly between the versions. Workload leaned towards VR being more demanding, though not significantly, and VR pupils found the game less repetitive. As the game revises known vocabulary, the test left little room for a measurable gain. Overall, the headset changed how the game felt more than how it was played. | ||
Student | Bachelor Thesis (Final) | Christian Eichhorn |
|---|---|---|
Georgios Merezas | Configuring the humanoid robot Robody and exploring attitudinal factors influencing its acceptance | |
Robody is a teleoperated support robot whose acceptance depends not only on its technical | ||
Student | Bachelor Thesis (Final) | Christian Eichhorn |
|---|---|---|
Matvei Bondarenko | Bridging Spatial Context and LLMs for Intelligent Reasoning in Augmented Reality | |
This thesis explores how a real-time language agent can interact with objects in a physical room and support human memory. A Unity application combines ARCore tracking with instance segmentation to detect objects, preserve them across camera views, and represent them as stable instances. These objects can be reviewed by a human and safely exposed to the language agent. | ||
Upcoming:
|
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
|---|---|---|---|---|
| Albion Beqaj | Design and Evaluation of a Real-Time Scene Synchronization Pipeline Between a Digital Content Creation Tool and a Game Engine | Bachelor Thesis | Final | 22.10.26 |
| Mariia Iurtaeva | Computer Vision-Based Mixed Reality Interfaces for Humanoid Robot Teleoperation in Medical Care | Master Thesis | Final | 22.10.26 |
| Fabian Mast | Semantic AR: Integrating an AI Agent with Object Recognition | Bachelor Thesis | Final | 22.10.26 |
| Alexandra Menshikova | Developing A Framework for Location-Aware NPC Reasoning Based On Spatial Attributes and Implementing It Using Space Foundation System | Bachelor Thesis | Final | 22.10.26 |
Pending:
|
Name |
Team Members |
Thesis Title |
Type |
|---|---|---|---|
| Boris Kedov | Combining Augmented Reality and Conversational AI for Interactive User Guidance | Bachelor Thesis | |
| Melih Yilmaz | Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games | Master Thesis | |
| Marvin Rautenberg | Detecting 'Brainrot': A Gaze-Based Analysis of Rapid Context Switching and its Toll on Cognitive Performance | Bachelor Thesis |
Past:
|
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
|---|---|---|---|---|---|---|---|
| 24.09.26 | Benjamin Miskovics | Benjamin Miskovics;Florian Decker;Stefan Jacob | Practical Course | Final | GamesLab: Every friend deserves a bullet | Johanna Pirker | |
| 24.09.26 | Giorgio Kalmund | Bachelor Thesis | Final | Dora: Spatial Questing System Assisted by Procedural Generation and Validation | Martin Schacherbauer | ||
| 24.09.26 | Martin Schacherbauer | Master Thesis | Final | NEXUS: A Godot Plugin for Supporting Mental Models in AI-Assisted Game Development | Johanna Pirker | ||
| 24.09.26 | Christoph Ludwig Schwarz | Bachelor Thesis | Final | Utilization of 360° Images for Interactive Applications to Investigate Unreachable Places | Sven Liedtke | ||
| 17.09.26 | Joshua Weggartner | Anna Rieder | Practical Course | Final | GamesLab: Code Vanguard | David Plecher | |
| 17.09.26 | Elena Khvatova | Bachelor Thesis | Final | Cultural Differences in Comedy Film Reception: A Cross-Country Analysis of Sentiment Drivers | Chrysa Bika | ||
| 17.09.26 | Helga Ludwig | Master Thesis | Final | Designing a userstudy for haptic user interfaces | Jonas Weigand | ||
| 17.09.26 | Laura Leschke | Master Thesis | Final | Development and Evaluation of an Interactive Web-Based Augmented Reality Application for a Museum Exhibit | David Plecher | ||
| 10.09.26 | Haorui Tan | Master Thesis | Final | CPU-Oriented Visualization of Voxel-Based Environmental Maps for Helicopter Navigation Support | Christian Eichhorn | ||
| 10.09.26 | Leon Stier | Master Thesis | Final | Adaptive Re-Onboarding for Input Controls in Video Games Using Player Models | Martin Schacherbauer | ||
| 10.09.26 | Philipp Sanktjohanser | Bachelor Thesis | Final | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 03.09.26 | Bahy Nguyen | Yixuan Cui;Robin Johannes Mayer;Timotej Svitek | Practical Course | Final | Must Have Been A Zombie | Martin Schacherbauer | |
| 03.09.26 | Clemens Fromm | Bachelor Thesis | Final | The Influence of Haptic Interaction and User Guidance on Presence in a Virtual Reality Fantasy Scenario | Christian Eichhorn | ||
| 03.09.26 | Maxi Heller | Bachelor Thesis | Final | Mobile Augmented Reality Application for Interactive Exploration of Ancient Roman Culture | David Plecher | ||
| 30.07.26 | Florian Hauser | Master Thesis | Final | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 30.07.26 | Jonas Itt | Master Thesis | Kick-Off | Wavelengths: Exploring the Potential of Asymmetric Game Design for Collaborative Physics Learning | Johanna Pirker | ||
| 30.07.26 | Mohamed Ayadi | Guided Research | Final | Electronic Design for Tactile Feedback in Virtual Reality | Christian Eichhorn | ||
| 30.07.26 | Diana Beksultanow | Bachelor Thesis | Final | Making Games Cozy: An Exploration of Player Experience and Game Design with an Implemented Playable Prototype | Chrysa Bika | ||
| 16.07.26 | Bogdan-Nicolae Stamate | Bachelor Thesis | Final | Design and Architecture of a Modular Multiplayer Simulation for Lean Production Systems | Christian Eichhorn | ||
| 16.07.26 | Ramazan Melih Diksu | Master Thesis | Final | Post-Processing and Analysis of eVTOL Mixed-Reality Simulation Data | Sven Liedtke | ||
| 09.07.26 | Maximilian Xaver Wagner | Bachelor Thesis | Final | Developing and Evaluating Language Models for Toxicity Detection in Twitch Live Chats | Christian Eichhorn | ||
| 09.07.26 | Demil Omerovic | Bachelor Thesis | Final | Smart Mirror as a Digital Companion for older Adults: A Multimodal Assistance System | Christian Eichhorn | ||
| 25.06.26 | Ellen Zhu | Master Thesis | Final | The Role of Player Experience in Game Design Engineering: A Capability Maturity Model Approach | Daniel Dyrda | ||
| 25.06.26 | Lara Emelie Liebmann | Master Thesis | Final | From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates | Chrysa Bika | ||
| 25.06.26 | James Pickrell | Guided Research | Final | Language Island: A Hybrid LLM–Unity System for Natural Language Learning | David Plecher | ||
| 11.06.26 | Jan Giedl | Master Thesis | Final | Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation | Mayer, Elisabeth | ||
| 11.06.26 | Ahmad Owaydate | Master Thesis | Final | LLMs at Scale: Function Calling in Large, Semantically Overlapping Tool Spaces | Christian Eichhorn | ||
| 11.06.26 | Alexandra Menshikova | Bachelor Thesis | Kick-Off | Designing Semantic Location-Aware NPC Behavior Using the Space Foundation System | Martin Schacherbauer | ||
| 21.05.26 | Felipe Wink Rodrigues Lucas | Bachelor Thesis | Final | Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design | Daniel Dyrda | ||
| 21.05.26 | Emilia Johanna Trilk | Bachelor Thesis | Final | Use of AR for Memorizing Historical Sequences | David Plecher | ||
| 21.05.26 | Felix Wenzel | Bachelor Thesis | Final | Understanding Large Language Model Conversational Agents in Virtual Reality Applications: A Comparative Analysis | Christian Eichhorn | ||
| 07.05.26 | Tobias Florian Heller | Master Thesis | Final | Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation | Daniel Dyrda | ||
| 07.05.26 | Henri Vo | Bachelor Thesis | Final | Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion | Chrysa Bika | ||
| 07.05.26 | Giorgio Kalmund | Bachelor Thesis | Kick-Off | Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation | Martin Schacherbauer | ||
| 07.05.26 | Mahdis Sabzevarzadeh | Master Thesis | Final | Formal Representation and Pattern Identification of Level Design Structures in Games | Daniel Dyrda | ||
| 30.04.26 | Katharina Benke | Master Thesis | Kick-Off | General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 | Martin Schacherbauer | ||
| 30.04.26 | Lucia Víteková | Guided Research | Final | Dynamic Difficulty Adjustment in Serious Games: A Literature Review | David Plecher | ||
| 30.04.26 | Manuel Herrmann | Guided Research | Final | Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application | David Plecher | ||
| 30.04.26 | Philipp Sanktjohanser | Bachelor Thesis | Kick-Off | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 23.04.26 | Emmanuel Anameze | Bachelor Thesis | Final | Implementation and Evaluation of an AI Moderator for Digital Discussion Games | Chrysa Bika | ||
| 23.04.26 | Melih Yilmaz | Master Thesis | Kick-Off | Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games | Martin Schacherbauer | ||
| 23.04.26 | Mary Hardisty | Practical Course | Final | Ordinary | Chrysa Bika | ||
| 23.04.26 | Kerstin Pfaffinger | Guided Research | Final | A Technical Layer for Accessible Player Experiences Design Patterns | Chrysa Bika | ||
| 23.04.26 | Marcell Achrainer | Guided Research | Final | Player Spawn and Respawn Mechanics in Digital Games | Daniel Dyrda | ||
| 02.04.26 | Florian Hauser | Master Thesis | Kick-Off | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 02.04.26 | Ismail Adiyaman | Bachelor Thesis | Final | Game Design Patterns: A DDE Based Approach to Pattern Creation | Daniel Dyrda | ||
| 02.04.26 | Yana Serpik | Bjorn Kühne;Ignacio Pizarro Garcia | Practical Course | Final | Ordinary | Chrysa Bika | |
| 02.04.26 | Selena Kratzsch | Bachelor Thesis | Final | Transfer of spatial relationship knowledge in a virtual 3D space using a game itself | David Plecher | ||
| 02.04.26 | Benedikt Stefan Günther | Bachelor Thesis | Final | Advancing Accessibility: Developing a Framework for 3D First-Person Games | Chrysa Bika | ||
| 26.03.26 | Mikolaj Plewa | Bachelor Thesis | Final | Adaptive Support Systems: Affective Feedback in Serious Games | David Plecher |