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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider the following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
| Type | Pitch | Final (from WS25/26) | ||
|---|---|---|---|---|
| Talk | Discussion | Talk | Discussion | |
| Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (07.05.26) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Master Thesis (Final) | Daniel Dyrda |
|---|---|---|
Tobias Florian Heller | Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation | |
Technical animation plays a crucial role in shaping player experience in modern digital games, | ||
Student | Bachelor Thesis (Final) | Chrysa Bika |
|---|---|---|
Henri Vo | Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion | |
This thesis examines the accessibility of dialogue systems in digital games through an analysis of specific dialogue types and the implementation of a prototype using the Unity engine. It addresses two research questions: which accessibility challenges arise across different dialogue system types, and how selected accessibility requirements can be implemented in practice. Three chosen dialogue types were analyzed: cinematic dialogue, menu-based dialogue, and dialogue wheels. The analysis is based on established accessibility frameworks and considers visual presentation, auditory access, comprehension, and interaction. The results indicate that accessibility challenges vary depending on the structure of the dialogue system, while some requirements remain consistent across all types. Key concerns include readable text, sufficient visual contrast, and alternative access methods. Based on these insights, a Unity prototype was developed as a linear text-box system implementing selected accessibility features such as adjustable text size and speed, high-contrast modes, a dyslexia-friendly font, simplified language, and optional voiceovers. | ||
Student | Master Thesis (Final) | Daniel Dyrda |
|---|---|---|
Mahdis Sabzevarzadeh | Formal Representation and Pattern Identification of Level Design Structures in Games | |
Spatial arrangements in games shape the players' gameplay experience. Level design, as an interdisciplinary effort, includes the design of these spatial arrangements. Understanding simple spatial patterns and principles can help level designers create better gameplay experiences. This master's thesis aims to explore common and impactful level design patterns and to construct a framework that can algorithmically identify them. To do so, this thesis first examines formal representation models for describing the spatial properties of gamespaces. Then, it constructs a model for formalizing level design patterns. The thesis proceeds by outlining the architectural design and the implementation of the Structural Pattern Identifier (SPI), a framework that can algorithmically identify level design patterns in gamespaces. | ||
Student | Bachelor Thesis (Kick-Off) | Martin Schacherbauer |
|---|---|---|
Giorgio Kalmund | Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation | |
The Space Foundation System (SFS) is a technology for Unity3D games based on a graph data structure focused on location-based semantics. This allows for new layers, like an integrated questing system, to be built on top, making use of its rich locational context. Ensuring that all current quests are viable is a non-trivial problem during the process of game and level development. | ||
Upcoming:
|
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
|---|---|---|---|---|
| Felipe Wink Rodrigues Lucas | Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design | Bachelor Thesis | Final | 21.05.26 |
Pending:
|
Name |
Team Members |
Thesis Title |
Type |
|---|---|---|---|
| Jan Giedl | Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation | Master Thesis |
Past:
|
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
|---|---|---|---|---|---|---|---|
| 30.04.26 | Katharina Benke | Master Thesis | Kick-Off | General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 | Martin Schacherbauer | ||
| 30.04.26 | Lucia Víteková | Guided Research | Final | Dynamic Difficulty Adjustment in Serious Games: A Literature Review | David Plecher | ||
| 30.04.26 | Manuel Herrmann | Guided Research | Final | Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application | David Plecher | ||
| 30.04.26 | Philipp Sanktjohanser | Bachelor Thesis | Kick-Off | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 23.04.26 | Emmanuel Anameze | Bachelor Thesis | Final | Implementation and Evaluation of an AI Moderator for Digital Discussion Games | Chrysa Bika | ||
| 23.04.26 | Melih Yilmaz | Master Thesis | Kick-Off | Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games | Martin Schacherbauer | ||
| 23.04.26 | Mary Hardisty | Practical Course | Final | Ordinary | Chrysa Bika | ||
| 23.04.26 | Kerstin Pfaffinger | Guided Research | Final | A Technical Layer for Accessible Player Experiences Design Patterns | Chrysa Bika | ||
| 23.04.26 | Marcell Achrainer | Guided Research | Final | Player Spawn and Respawn Mechanics in Digital Games | Daniel Dyrda | ||
| 02.04.26 | Florian Hauser | Master Thesis | Kick-Off | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 02.04.26 | Ismail Adiyaman | Bachelor Thesis | Final | Game Design Patterns: A DDE Based Approach to Pattern Creation | Daniel Dyrda | ||
| 02.04.26 | Yana Serpik | Bjorn Kühne;Ignacio Pizarro Garcia | Practical Course | Final | Ordinary | Chrysa Bika | |
| 02.04.26 | Selena Kratzsch | Bachelor Thesis | Final | Transfer of spatial relationship knowledge in a virtual 3D space using a game itself | David Plecher | ||
| 02.04.26 | Benedikt Stefan Günther | Bachelor Thesis | Final | Advancing Accessibility: Developing a Framework for 3D First-Person Games | Chrysa Bika | ||
| 26.03.26 | Mikolaj Plewa | Bachelor Thesis | Final | Adaptive Support Systems: Affective Feedback in Serious Games | David Plecher | ||
| 26.03.26 | Marcell Achrainer | Marvin Schwarz;Fabian Hartmann;Manuel Herrmann | Practical Course | Final | Godot Co-op Platformer | Daniel Dyrda | |
| 26.03.26 | Jorge Brás Moreira | Bachelor Thesis | Final | The use of VR to showcase the Column of Marcus Aurelius | David Plecher | ||
| 26.03.26 | Annika Heindle | Bachelor Thesis | Final | The Impact of Visual Restriction on Anxiety and Stress in Virtual Reality Horror Games | David Plecher | ||
| 26.03.26 | Simon Winter | Jennifer Wagner | Practical Course | Final | Code Inspector - Games Lab | David Plecher | |
| 19.03.26 | Damian Lachenmayr | Robin Johannes Mayer;Bahy Nguyen;Timotej Svitek | Practical Course | Final | 3D Unreal Ninja Game | Daniel Dyrda | |
| 12.03.26 | Magdalena Joanna Polańska | Sebastian Almeida Henriques da Silva;Xavier Igor Kamsu Nzodoum | Practical Course | Final | Drakenvale | David Plecher | |
| 12.03.26 | Fabian Hartmann | Bachelor Thesis | Final | Multisensory Integration in Virtual Reality: Exploring Olfactory and Thermal Feedback in an Animal-Companion Scenario | Christian Eichhorn | ||
| 12.03.26 | Miyu Kitamura | Bachelor Thesis | Final | nARau - An AR-based System for Learning Japanese through Object Detection | Christian Eichhorn | ||
| 26.02.26 | Mikhail Zhukov | Bachelor Thesis | Final | Accessibility Improvements of Combat Systems in Third-Person Videogames for People with Motor Impairments. | Chrysa Bika | ||
| 26.02.26 | Carolina Kawabata | Master Thesis | Final | A Digital Peer Consultation Game for Navigating Exam Anxiety in Higher Education | Chrysa Bika | ||
| 26.02.26 | Arnesh Rajanish Vaidya | Master Thesis | Final | Approaches towards Estimation of a Marker-less Tracking Method for Human Body Segment Rotations | Christian Eichhorn | ||
| 26.02.26 | Elias Kaspar | Bachelor Thesis | Final | Synthetic Intimacy: Designing an Educational Game on Parasocial Relationships with AI Chatbots | Chrysa Bika | ||
| 19.02.26 | Franz Antonio Gillert | Bachelor Thesis | Final | Experimental Evaluation and Model-Based Enhancement of Gaze Estimation in VR | Christian Eichhorn | ||
| 19.02.26 | Jonas Bauer | Bachelor Thesis | Final | SLAM on Mobile Devices for Large Outdoor Areas for AR Application | David Plecher | ||
| 19.02.26 | Lara Emelie Liebmann | Master Thesis | Kick-Off | From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates | Chrysa Bika | ||
| 19.02.26 | Leon Stier | Master Thesis | Kick-Off | Adaptive Re-Onboarding for Input Controls in Video Games using Player Models | Martin Schacherbauer | ||
| 05.02.26 | Tobias Wentura | Bachelor Thesis | Final | Augmented Reality and the Path to Mass Adoption: An Analysis of Breakthroughs and Bottlenecks | Sven Liedtke | ||
| 05.02.26 | Justin Büttner | Master Thesis | Final | Comparison of Outside-In Head Pose Tracking in a Motion-Based Mixed Reality Flight Simulator | Sven Liedtke | ||
| 05.02.26 | Strahinja Jankovic | Bachelor Thesis | Final | Evaluating AI-Guided Feedback in Virtual Reality Driving Simulations for Complex Traffic Situations | Christian Eichhorn | ||
| 29.01.26 | Can Savrun | Master Thesis | Final | Empirical Assessment for Destructive Leadership | Christian Eichhorn | ||
| 29.01.26 | Paul Simon Hemming | Master Thesis | Final | Crowd Simulation in Video Games | Daniel Dyrda | ||
| 29.01.26 | Lukas Moersler | Master Thesis | Final | Simulating the Zuse Z1's Mechanical Binary Logic | David Plecher | ||
| 29.01.26 | Marvin Neske | Master Thesis | Final | Improving the Accessibility of Video Game Live Streams through Stream Extensions | Daniel Dyrda | ||
| 15.01.26 | Jan Giedl | Master Thesis | Kick-Off | Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation | Mayer, Elisabeth | ||
| 15.01.26 | Kaan Uslu | Master Thesis | Final | Exploring User Immersion and AI-Driven Avatars in VR-Based Leadership Assessment Scenarios | Christian Eichhorn | ||
| 11.12.25 | Haposan, Azarya Bernard | Bachelor Thesis | Final | A Smart Health Application for Vital Sign Monitoring Using IoT and AI | Christian Eichhorn | ||
| 11.12.25 | Patrick Wehrstein | Patrick Wehrstein | Bachelor Thesis | Final | Spatial Storytelling in Games: Mapping the Player Experience to the Game Space | Daniel Dyrda | |
| 11.12.25 | Benedikt Stefan Günther | Bachelor Thesis | Kick-Off | Advancing Accessibility: Developing a Framework for 3D First-Person Games | Chrysa Bika | ||
| 27.11.25 | Alexander Starzengruber | Bachelor Thesis | Final | A Supporting Game for Teaching in Food Process Engineering – System Design and Implementation | Sven Liedtke | ||
| 27.11.25 | Lara Szymborski | Bachelor Thesis | Final | A Supporting Game for Teaching in Food Process Engineering – Concept and Gamification Aspects for Learning Success | Sven Liedtke | ||
| 13.11.25 | Werner Richter | Bachelor Thesis | Final | Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design | Chrysa Bika | ||
| 13.11.25 | Alexander Michael Wudy | Bachelor Thesis | Final | Scalable System Design to Enhance Serious Games for Student Performance Analysis in Education | Sven Liedtke | ||
| 13.11.25 | Mingyang Li | Master Thesis | Final | Design and Implementation of a Map-Based Game for Multi-Display Automotive User Interfaces | Christian Eichhorn | ||
| 13.11.25 | Maximiliane Münch | Master Thesis | Final | Developing a Framework for the Temporal Structuring of Player Experience in Games | Daniel Dyrda | ||
| 06.11.25 | Yoconda Born | Bachelor Thesis | Final | Flashcards vs. Modern Interfaces: A Pre-Study for Learning Japanese Kanji | David Plecher |