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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal (from WS25/26)
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (11.12.25) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Bachelor Thesis (Final)

Christian Eichhorn

Haposan, Azarya Bernard

A Smart Health Application for Vital Sign Monitoring Using IoT and AI

Vital signs monitoring is common practice in the medical field. However, hydration,
which is also an essential vital sign, is often overlooked despite its importance and
impact on the human body. Another problem that is essential to tackle is the ease of
access to interpreted data for both patient and clinician.

This thesis aims to tackle both challenges by presenting two cross-platform mobile
applications. The first application enables the real-time monitoring of fluid intake with
the help of a premade weight-based smart coaster. It also features an AI companion
which is expected to motivate and assist both patients and clinicians. The second
application extends the focus of the first by incorporating raw vital signs data from our
partner’s medical hardware into an easy-to-use user-centered application that provides
visualizations of these vital signs data. Both applications were developed using the
Flutter framework according to MVVM architecture and are fully compatible across
multiple platforms such as Android, iOS, and MacOS.

After the creation of both apps, a study involving 18 participants coming from
therapy or nursing backgrounds was conducted within two test sessions. Participants
were asked to follow along a sequence of tasks involving the two applications and
feedback from the participants were then gathered and used for evaluation.

Overall results show a positive trend; testers noted that the two applications could
potentially be useful for their line of work, though some feedback also highlighted the
importance of adhering to strict clinical standards. While further improvements are still
needed in order to create clinically-safe applications, this study is able to demonstrate
how IoT-based clinical monitoring of data can be helpful towards improving overall
clinician and patient workflow in the future.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Patrick Wehrstein

Patrick Wehrstein

Spatial Storytelling in Games: Mapping the Player Experience to the Game Space

This paper evaluates the method and development of a tool designed to aid level
designers in recognizing and correcting deviations from the intended player experience.
These deviations occur due to the complex nature of level design and the method of
planning player experience, which typically only includes the most intense points of
the level’s pacing. This can lead to unintended periods where the player is between
two of these points for longer than initially planned.
To highlight these areas, this paper proposes a method of mapping player experience
to gamespaces and provides a tool designed for that purpose. In addition, the tool
enables higher-level evaluations through clustering. The paper analyzes the tool’s
ability to map the provided information and its higher-level evaluation features. It
proves the accuracy of the mapping process but raises questions about the validity of
the higher-level evaluation methods. Further research of its use cases in real life are
recommended.

Student

Bachelor Thesis (Kick-Off)

Chrysa Bika

Benedikt Stefan Günther

Advancing Accessibility: Developing a Framework for 3D First-Person Games

Accessibility in Video Games is a challenging yet crucial aspect for Developers to get right. While it is generally believed that it is an aspect that should be considered during development, it is not the highest priority. Therefore, it is essential to improve accessibility in games by making it easier for developers to include accessibility features.
This thesis will investigate methods for building a framework designed to aid in game development. For this, both scientific and non-scientific works will be analyzed to identify key features that such a framework requires. Additionally, it will discuss the possible structure of such a framework, with the focus on making it modular, expandable, and easy to use.
Furthermore, a prototype of such a framework will be created, which attempts to provide a helpful starting point when making games that include accessibility features. This system is intended to be useful for developers by reducing the complexity of implementing such features. The framework will be designed for the Unity Engine and will focus primarily on 3D first-person games.
The goal of this thesis is to enhance accessibility in video games by making it more approachable for developers.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Jan Giedl Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation Master Thesis Kick-Off 18.12.25


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

27.11.25 Alexander Starzengruber Bachelor Thesis Final A Supporting Game for Teaching in Food Process Engineering – System Design and Implementation Sven Liedtke
27.11.25 Lara Szymborski Bachelor Thesis Final A Supporting Game for Teaching in Food Process Engineering – Concept and Gamification Aspects for Learning Success Sven Liedtke
13.11.25 Werner Richter Bachelor Thesis Final Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design Chrysa Bika
13.11.25 Alexander Michael Wudy Bachelor Thesis Final Scalable System Design to Enhance Serious Games for Student Performance Analysis in Education Sven Liedtke
13.11.25 Mingyang Li Master Thesis Final Design and Implementation of a Map-Based Game for Multi-Display Automotive User Interfaces Christian Eichhorn
13.11.25 Maximiliane Münch Master Thesis Final Developing a Framework for the Temporal Structuring of Player Experience in Games Daniel Dyrda
06.11.25 Yoconda Born Bachelor Thesis Final Flashcards vs. Modern Interfaces: A Pre-Study for Learning Japanese Kanji David Plecher
06.11.25 Mariia Iurtaeva Mariia Iurtaeva Guided Research Final Exploring Augmented Reality for Japanese Language Learning with Spatial Dialogue and Vocabulary Anchoring Christian Eichhorn
06.11.25 Elias Kaspar Bachelor Thesis Kick-Off Synthetic Intimacy: Designing an Educational Game on Parasocial Relationships with AI Chatbots Chrysa Bika
06.11.25 Mikhail Zhukov Bachelor Thesis Kick-Off Accessibility Improvements of Combat Systems in Third-Person Videogames for People with Motor Impairments. Chrysa Bika
30.10.25 Wenxuan Chang Bachelor Thesis Final The Impact of Leader Age and Gender on Participant Effort: Testing in Virtual Reality Christian Eichhorn
30.10.25 Mahdis Sabzevarzadeh Guided Research Final Adapting Wayfinding System for Pacing Player Experience Based on the Space Foundation System Daniel Dyrda
30.10.25 Carolina Kawabata Master Thesis Kick-Off A Peer-Consultation Game for Managing Exam Anxiety in Higher Education Chrysa Bika
30.10.25 Bjorn Kühne Guided Research Final Designing an AR Serious Game for Training Student Health Workers in Clinical Sanitation Christian Eichhorn
23.10.25 Hamouda Horchani Bachelor Thesis Final Privacy-Preserving Publish-Subscribe based on Contextual Data Sandro Weber
16.10.25 Kilian Feser Guided Research Final LabyrinthosVR: Exploring the influence of Virtual Reality on language learning in Serious Games David Plecher
16.10.25 Kilian Feser James Pickrell;Linfeng Guo;Melisa Yilmaz Practical Course Final Language Island - Using Large Language Models to create Serious Games for Language Learning David Plecher
16.10.25 Tobias Mesmer Master Thesis Final EnvSLAM2: A Metric-Semantic SLAM for Context-Aware Augmented Reality Christian Eichhorn
09.10.25 Leonie Wargitsch Master Thesis Final Managing a Digital Forest: A Serious Game about Forestry Decision-Making David Plecher
09.10.25 Lucia Vitekova Bachelor Thesis Final Dynamic Difficulty Adjustment in Serious Games: A Literature Review and Design Proposal David Plecher
09.10.25 Lukas Daniel Rapp Bachelor Thesis Final Design and Implementation of a 3D UX Architecture for Automotive HMI Christian Eichhorn
09.10.25 Anton Mai Master Thesis Final Enhancing the VR Experience for Older Adults using Object Tracking and an AI Companion Christian Eichhorn
02.10.25 Jiesheng Ding Master Thesis Final Optimizing Helicopter Landing Support Through Multi-Source Geographical Data and Analysis Christian Eichhorn
02.10.25 Tobias Wentura Bachelor Thesis Kick-Off Augmented Reality in Transition: Bridging the Gap between Enterprise and Consumer Application Sven Liedtke
02.10.25 Robin Johannes Mayer Bachelor Thesis Final Procedural Generation of City Spaces in Infinite Game Worlds for Meaningful Player Experience Daniel Dyrda
02.10.25 Muhammet Furkan Dogruer Master Thesis Final Context-Enabled Publish-Subscribe for Mixed Reality Environments Sandro Weber
25.09.25 Jonas Weigand Master Thesis Final Evaluation of the BeamStellar tracking and pose estimation system for a Beaming Display Christian Eichhorn
25.09.25 Magdalena Joanna Polańska Bachelor Thesis Final Body Tracking in Extended Reality Sword Fighting Applications Sandro Weber
25.09.25 Ming Xin Bui Bachelor Thesis Final Remote Instructor Station to Simulator Communication and Data Handling for ROSIEX Christian Eichhorn
25.09.25 Timon Haas Bachelor Thesis Final Didactic Extension of a Serious Game for Introducing Unity David Plecher
19.09.25 Claudio Belloni Master Thesis Final Aesthetics Director: Developing a Game Engine System for Directing Aesthetics Using the Space Foundation System Daniel Dyrda
11.09.25 Chongyu Zhu Master Thesis Final Integrating Automated Pilot Training and Gaze-Informed Debriefing in a Mixed-Reality eVTOL Simulator Sven Liedtke
11.09.25 Felipe Reganin Donadon Bachelor Thesis Final Accessibility Features for Digital Games: Theory and Practice Chrysa Bika
11.09.25 Jan Tunze Bachelor Thesis Final Expanding Collaborative Maps for Emergency Services to Support Multi-User Interaction on Large Touchscreens Sven Liedtke
04.09.25 Leonhard Winter Master Thesis Final Implementation and Evaluation of Transitions for Assistive Holograms in eVTOL Flight Scenarios with Focus on the Landing Phase Sven Liedtke
04.09.25 Min Shan Luong Master Thesis Final Augmented Reality for Minimizing Human Errors in Manual Assembly: Supporting Untrained Workers in Industrial Settings Sven Liedtke
04.09.25 Maria Mayer Bachelor Thesis Final Expanding Dragon Tale’s Turn-based Combat System to be more engaging and tailored towards Japanese Kanji Learning David Plecher
28.08.25 Md Razaul Haque Usmani Master Thesis Final Evaluating the Efficiency of Human-AI Interaction in Virtual Reality Using Foundation Models Christian Eichhorn
21.08.25 Lukas Beutler Master Thesis Final Evaluation of Head Tracking Methods for Augmented Reality Applications in Roller Coasters Christian Eichhorn
21.08.25 Michael Berezovský Practical Course Final Customisio - UV Mapping Application for Customising Product Packages Daniel Dyrda
21.08.25 Pascal Neubert Master Thesis Final Understanding, Designing & Implementing Complex Skill Systems Daniel Dyrda
07.08.25 Baris Özakay Bachelor Thesis Final Introducing Robody to Elderly Patients: A Serious Game Approach with Augmented Reality Features Christian Eichhorn
07.08.25 Onurcan Aydin Master Thesis Final Comparative Analysis of Action Recognition Models: From RGB Videos to Mixed Reality Applications David Plecher
07.08.25 Ahmed Amin Master Thesis Final Automated Privacy-Preserving VR Visualizations of Patient-Specific Anatomy Christian Eichhorn
07.08.25 Ahmed Mostafa Abdelhaleem Kaddah Master Thesis Final Enhancing Immersion in Virtual Reality for Older Adults through Haptic Feedback and AI-Driven Animal Companions Christian Eichhorn
31.07.25 Mohammad Mahdi Khadem-Al-Charieh Master Thesis Final Developing a Story Engine for Video Games Daniel Dyrda
31.07.25 Natalie Adam Master Thesis Final Augmented Reality for On-Site Exploration of Archaeological Excavations: An Interactive Prototype from Irschen, Austria David Plecher
31.07.25 Werner Richter Bachelor Thesis Kick-Off Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design Chrysa Bika
17.07.25 Aleksandar Bankov Bachelor Thesis Final Game Testing Reimagined: A Tool for Visualisation, Collection and Analysation of Player Behavior Data for Game Testing Daniel Dyrda
17.07.25 Anna Bliznyuk Bachelor Thesis Final Creating an AR Guide for the Medinaceli Relief Cycle read more1754022223 David Plecher
 
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