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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider the following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal (from WS25/26)
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (15.10.26) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Master Thesis (Final)

Christian Eichhorn

Dávid Endrédi

An LLM-Driven Interactive Tour Guide for Real-World 3D Geospatial Environments in Virtual Reality

tba

Student

Master Thesis (Final)

David Plecher

Kilian Feser

Evaluating the Impact of Virtual Reality on Ancient Greek Language Learning in a Serious Game

Labyrinthos is a Serious Game set in the myth of the Minotaur, in which the player navigates a dynamically generated maze through Ancient Greek vocabulary. This thesis compares a desktop and a virtual reality (VR) version of the game to examine what changes when the game is played in a headset. Secondary-school pupils learning Ancient Greek played one version during a lesson (56 sessions: 35 desktop, 21 VR). Both versions logged play behaviour, and the VR version additionally logged movement metrics. Workload was measured with the Raw NASA-TLX and vocabulary with a pre- and post-test. Play behaviour differed only slightly between the versions. Workload leaned towards VR being more demanding, though not significantly, and VR pupils found the game less repetitive. As the game revises known vocabulary, the test left little room for a measurable gain. Overall, the headset changed how the game felt more than how it was played.

Student

Bachelor Thesis (Final)

Christian Eichhorn

Georgios Merezas

Configuring the humanoid robot Robody and exploring attitudinal factors influencing its acceptance

Robody is a teleoperated support robot whose acceptance depends not only on its technical
capabilities but also on attitudinal factors such as perceived usefulness, enjoyment, and
trust. This thesis investigates whether personally customizing Robody’s clothing affects
short-term acceptance compared with a preset appearance, and whether presenting the
same customized Robody in augmented reality (AR) rather than a conventional virtual
scene affects perceived social presence and acceptance. To study these questions, a clothing
customization system and two presentation modes were implemented in Unity, together
with a voice-driven conversational pipeline based on speech recognition, a large language
model, and speech synthesis. A within-subjects study with nine participants comprised three
measured interactions: preset non-AR, customized non-AR, and the same customized Robody
in AR, each followed by an Almere-based acceptance questionnaire. Perceived enjoyment
was significantly higher after customization, while perceived adaptivity, usefulness, and trust
showed no significant change. Social presence was significantly higher in AR than in the
virtual condition, while trust and the remaining secondary measures showed no significant
differences. These findings are interpreted cautiously because of the fixed condition order,
differing conversation topics, and the small, non-representative sample.

Student

Bachelor Thesis (Final)

Christian Eichhorn

Matvei Bondarenko

Bridging Spatial Context and LLMs for Intelligent Reasoning in Augmented Reality

This thesis explores how a real-time language agent can interact with objects in a physical room and support human memory. A Unity application combines ARCore tracking with instance segmentation to detect objects, preserve them across camera views, and represent them as stable instances. These objects can be reviewed by a human and safely exposed to the language agent.

The system also controls which objects the agent can access during each stage of a study.
The system was evaluated with 60 participants in three conditions: arrows, a voice agent, and an embodied agent. Participants later recalled the objects, their order, and their positions. The agent conditions showed better order recall than the arrow condition, although the difference was not statistically significant after correction. Object recall followed the same general pattern, while spatial accuracy did not differ reliably. Participants often used the narrated story as a memory aid. The agent conditions were also perceived as more novel, but sometimes caused frustration through speech, waiting, or visual distraction.

The results suggest that language agents can help people remember the order of objects in a physical space. At the same time, effective support depends on clear narration and smooth interaction. The developed system provides a foundation for future studies of spatially aware agents and memory.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Albion Beqaj Design and Evaluation of a Real-Time Scene Synchronization Pipeline Between a Digital Content Creation Tool and a Game Engine Bachelor Thesis Final 22.10.26
Mariia Iurtaeva Computer Vision-Based Mixed Reality Interfaces for Humanoid Robot Teleoperation in Medical Care Master Thesis Final 22.10.26
Fabian Mast Semantic AR: Integrating an AI Agent with Object Recognition Bachelor Thesis Final 22.10.26
Alexandra Menshikova Developing A Framework for Location-Aware NPC Reasoning Based On Spatial Attributes and Implementing It Using Space Foundation System Bachelor Thesis Final 22.10.26


Pending:


Name

Team Members

Thesis Title

Type

Boris Kedov Combining Augmented Reality and Conversational AI for Interactive User Guidance Bachelor Thesis
Melih Yilmaz Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games Master Thesis
Marvin Rautenberg Detecting 'Brainrot': A Gaze-Based Analysis of Rapid Context Switching and its Toll on Cognitive Performance Bachelor Thesis




Past:

-

Type username


 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

24.09.26 Benjamin Miskovics Benjamin Miskovics;Florian Decker;Stefan Jacob Practical Course Final GamesLab: Every friend deserves a bullet Johanna Pirker
24.09.26 Giorgio Kalmund Bachelor Thesis Final Dora: Spatial Questing System Assisted by Procedural Generation and Validation Martin Schacherbauer
24.09.26 Martin Schacherbauer Master Thesis Final NEXUS: A Godot Plugin for Supporting Mental Models in AI-Assisted Game Development Johanna Pirker
24.09.26 Christoph Ludwig Schwarz Bachelor Thesis Final Utilization of 360° Images for Interactive Applications to Investigate Unreachable Places Sven Liedtke
17.09.26 Joshua Weggartner Anna Rieder Practical Course Final GamesLab: Code Vanguard David Plecher
17.09.26 Elena Khvatova Bachelor Thesis Final Cultural Differences in Comedy Film Reception: A Cross-Country Analysis of Sentiment Drivers Chrysa Bika
17.09.26 Helga Ludwig Master Thesis Final Designing a userstudy for haptic user interfaces Jonas Weigand
17.09.26 Laura Leschke Master Thesis Final Development and Evaluation of an Interactive Web-Based Augmented Reality Application for a Museum Exhibit David Plecher
10.09.26 Haorui Tan Master Thesis Final CPU-Oriented Visualization of Voxel-Based Environmental Maps for Helicopter Navigation Support Christian Eichhorn
10.09.26 Leon Stier Master Thesis Final Adaptive Re-Onboarding for Input Controls in Video Games Using Player Models Martin Schacherbauer
10.09.26 Philipp Sanktjohanser Bachelor Thesis Final Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation Martin Schacherbauer
03.09.26 Bahy Nguyen Yixuan Cui;Robin Johannes Mayer;Timotej Svitek Practical Course Final Must Have Been A Zombie Martin Schacherbauer
03.09.26 Clemens Fromm Bachelor Thesis Final The Influence of Haptic Interaction and User Guidance on Presence in a Virtual Reality Fantasy Scenario Christian Eichhorn
03.09.26 Maxi Heller Bachelor Thesis Final Mobile Augmented Reality Application for Interactive Exploration of Ancient Roman Culture David Plecher
30.07.26 Florian Hauser Master Thesis Final Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity Chrysa Bika
30.07.26 Jonas Itt Master Thesis Kick-Off Wavelengths: Exploring the Potential of Asymmetric Game Design for Collaborative Physics Learning Johanna Pirker
30.07.26 Mohamed Ayadi Guided Research Final Electronic Design for Tactile Feedback in Virtual Reality Christian Eichhorn
30.07.26 Diana Beksultanow Bachelor Thesis Final Making Games Cozy: An Exploration of Player Experience and Game Design with an Implemented Playable Prototype Chrysa Bika
16.07.26 Bogdan-Nicolae Stamate Bachelor Thesis Final Design and Architecture of a Modular Multiplayer Simulation for Lean Production Systems Christian Eichhorn
16.07.26 Ramazan Melih Diksu Master Thesis Final Post-Processing and Analysis of eVTOL Mixed-Reality Simulation Data Sven Liedtke
09.07.26 Maximilian Xaver Wagner Bachelor Thesis Final Developing and Evaluating Language Models for Toxicity Detection in Twitch Live Chats Christian Eichhorn
09.07.26 Demil Omerovic Bachelor Thesis Final Smart Mirror as a Digital Companion for older Adults: A Multimodal Assistance System Christian Eichhorn
25.06.26 Ellen Zhu Master Thesis Final The Role of Player Experience in Game Design Engineering: A Capability Maturity Model Approach Daniel Dyrda
25.06.26 Lara Emelie Liebmann Master Thesis Final From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates Chrysa Bika
25.06.26 James Pickrell Guided Research Final Language Island: A Hybrid LLM–Unity System for Natural Language Learning David Plecher
11.06.26 Jan Giedl Master Thesis Final Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation Mayer, Elisabeth
11.06.26 Ahmad Owaydate Master Thesis Final LLMs at Scale: Function Calling in Large, Semantically Overlapping Tool Spaces Christian Eichhorn
11.06.26 Alexandra Menshikova Bachelor Thesis Kick-Off Designing Semantic Location-Aware NPC Behavior Using the Space Foundation System Martin Schacherbauer
21.05.26 Felipe Wink Rodrigues Lucas Bachelor Thesis Final Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design Daniel Dyrda
21.05.26 Emilia Johanna Trilk Bachelor Thesis Final Use of AR for Memorizing Historical Sequences David Plecher
21.05.26 Felix Wenzel Bachelor Thesis Final Understanding Large Language Model Conversational Agents in Virtual Reality Applications: A Comparative Analysis Christian Eichhorn
07.05.26 Tobias Florian Heller Master Thesis Final Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation Daniel Dyrda
07.05.26 Henri Vo Bachelor Thesis Final Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion Chrysa Bika
07.05.26 Giorgio Kalmund Bachelor Thesis Kick-Off Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation Martin Schacherbauer
07.05.26 Mahdis Sabzevarzadeh Master Thesis Final Formal Representation and Pattern Identification of Level Design Structures in Games Daniel Dyrda
30.04.26 Katharina Benke Master Thesis Kick-Off General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 Martin Schacherbauer
30.04.26 Lucia Víteková Guided Research Final Dynamic Difficulty Adjustment in Serious Games: A Literature Review David Plecher
30.04.26 Manuel Herrmann Guided Research Final Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application David Plecher
30.04.26 Philipp Sanktjohanser Bachelor Thesis Kick-Off Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation Martin Schacherbauer
23.04.26 Emmanuel Anameze Bachelor Thesis Final Implementation and Evaluation of an AI Moderator for Digital Discussion Games Chrysa Bika
23.04.26 Melih Yilmaz Master Thesis Kick-Off Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games Martin Schacherbauer
23.04.26 Mary Hardisty Practical Course Final Ordinary Chrysa Bika
23.04.26 Kerstin Pfaffinger Guided Research Final A Technical Layer for Accessible Player Experiences Design Patterns Chrysa Bika
23.04.26 Marcell Achrainer Guided Research Final Player Spawn and Respawn Mechanics in Digital Games Daniel Dyrda
02.04.26 Florian Hauser Master Thesis Kick-Off Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity Chrysa Bika
02.04.26 Ismail Adiyaman Bachelor Thesis Final Game Design Patterns: A DDE Based Approach to Pattern Creation Daniel Dyrda
02.04.26 Yana Serpik Bjorn Kühne;Ignacio Pizarro Garcia Practical Course Final Ordinary Chrysa Bika
02.04.26 Selena Kratzsch Bachelor Thesis Final Transfer of spatial relationship knowledge in a virtual 3D space using a game itself David Plecher
02.04.26 Benedikt Stefan Günther Bachelor Thesis Final Advancing Accessibility: Developing a Framework for 3D First-Person Games Chrysa Bika
26.03.26 Mikolaj Plewa Bachelor Thesis Final Adaptive Support Systems: Affective Feedback in Serious Games David Plecher
 
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