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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider the following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal (from WS25/26)
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (17.09.26) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Practical Course (Final)

David Plecher

Joshua Weggartner

Anna Rieder

GamesLab: Code Vanguard

Code Inspector is an immersive educational game built in Unity, designed to teach game development fundamentals through hands-on, interactive gameplay. Set on a malfunctioning lunarbase, players are tasked with assembling and repairing a moon rover and its functionalities.

Student

Bachelor Thesis (Final)

Chrysa Bika

Elena Khvatova

Cultural Differences in Comedy Film Reception: A Cross-Country Analysis of Sentiment Drivers

The perception of the same film often differs across countries due to cultural heterogeneity. This is especially evident when we are looking at comedies, which frequently rely on exaggeration, irony, stereotypes, and taboo topics. Analysing how comedies are received in different countries can therefore provide insight into broader cultural attitudes, such as perceptions of gender roles, the acceptability of dark humor, sensitivity to violence, or the degree of cultural or contextual knowledge required to understand the humor.
The thesis explores whether the aspects that drive main sentiment drivers of comedies pattern across countries in ways that correspond to those countries’ scores on Hofstede’s cultural dimensions
The corpus comprises 100 films from ten countries (USA, UK, Germany, France, Italy, India, Japan, South Korea, Brazil, Russia), distributed across five release periods between 1995 and 2020. Each film is coded holistically for humour type, gender portrayal, and violence framing through an LLM-assisted content analysis of proxy materials.

Student

Master Thesis (Final)

Jonas Weigand

Helga Ludwig

Designing a userstudy for haptic user interfaces

This thesis starts by organizing haptic user interfaces for virtual reality via a self-created two-dimensional metric. Its axes are the types of devices and types of sensations it can simulate. We then conduct a systematic review of these haptic user interfaces and their evaluation methods with the PRISMA method. Based on the insights gained, we recommend guidelines for the design of a virtual reality game controller, as well as an evaluation of this controller. Finally, we outline an approach for the development of a new questionnaire specifically for virtual reality controllers.

Student

Master Thesis (Final)

David Plecher

Laura Leschke

Development and Evaluation of an Interactive Web-Based Augmented Reality Application for a Museum Exhibit

Augmented Reality (AR) offers new ways to explore museum exhibits. This thesis presents a web-based augmented reality application for interacting with a physical museum model of the Arch of Constantine. The application offers two different modes. In one mode, users can view the complete arch and access additional information through hotspots. In the other mode, users can select the reliefs and freely place them on a mostly blank version of the arch. In the user study, participants were randomly assigned to a version of the application with only one mode available. The modes were compared using the INTUI questionnaire and additional questions. A museum expert interview was also conducted to discuss the modes, gather feedback on the application, and assess its potential use in a museum context.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Albion Beqaj Design and Evaluation of a Real-Time Scene Synchronization Pipeline Between a Digital Content Creation Tool and a Game Engine Bachelor Thesis Final 24.09.26
Benjamin Miskovics GamesLab: Every friend deserves a bullet Practical Course Final 24.09.26
Giorgio Kalmund Dora: Spatial Questing System Assisted by Procedural Generation and Validation Bachelor Thesis Final 24.09.26
Martin Schacherbauer NEXUS: A Godot Plugin for Supporting Mental Models in AI-Assisted Game Development Master Thesis Final 24.09.26
Mariia Iurtaeva Computer Vision-Based Mixed Reality Interfaces for Humanoid Robot Teleoperation in Medical Care Master Thesis Final 08.10.26


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

10.09.26 Haorui Tan Master Thesis Final CPU-Oriented Visualization of Voxel-Based Environmental Maps for Helicopter Navigation Support Christian Eichhorn
10.09.26 Leon Stier Master Thesis Final Adaptive Re-Onboarding for Input Controls in Video Games Using Player Models Martin Schacherbauer
10.09.26 Philipp Sanktjohanser Bachelor Thesis Final Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation Martin Schacherbauer
03.09.26 Bahy Nguyen Yixuan Cui;Robin Johannes Mayer;Timotej Svitek Practical Course Final Must Have Been A Zombie Martin Schacherbauer
03.09.26 Clemens Fromm Bachelor Thesis Final The Influence of Haptic Interaction and User Guidance on Presence in a Virtual Reality Fantasy Scenario Christian Eichhorn
03.09.26 Maxi Heller Bachelor Thesis Final Mobile Augmented Reality Application for Interactive Exploration of Ancient Roman Culture David Plecher
30.07.26 Florian Hauser Master Thesis Final Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity Chrysa Bika
30.07.26 Jonas Itt Master Thesis Kick-Off Wavelengths: Exploring the Potential of Asymmetric Game Design for Collaborative Physics Learning Johanna Pirker
30.07.26 Mohamed Ayadi Guided Research Final Electronic Design for Tactile Feedback in Virtual Reality Christian Eichhorn
30.07.26 Diana Beksultanow Bachelor Thesis Final Making Games Cozy: An Exploration of Player Experience and Game Design with an Implemented Playable Prototype Chrysa Bika
16.07.26 Bogdan-Nicolae Stamate Bachelor Thesis Final Design and Architecture of a Modular Multiplayer Simulation for Lean Production Systems Christian Eichhorn
16.07.26 Ramazan Melih Diksu Master Thesis Final Post-Processing and Analysis of eVTOL Mixed-Reality Simulation Data Sven Liedtke
09.07.26 Maximilian Xaver Wagner Bachelor Thesis Final Developing and Evaluating Language Models for Toxicity Detection in Twitch Live Chats Christian Eichhorn
09.07.26 Demil Omerovic Bachelor Thesis Final Smart Mirror as a Digital Companion for older Adults: A Multimodal Assistance System Christian Eichhorn
25.06.26 Ellen Zhu Master Thesis Final The Role of Player Experience in Game Design Engineering: A Capability Maturity Model Approach Daniel Dyrda
25.06.26 Lara Emelie Liebmann Master Thesis Final From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates Chrysa Bika
25.06.26 James Pickrell Guided Research Final Language Island: A Hybrid LLM–Unity System for Natural Language Learning David Plecher
11.06.26 Jan Giedl Master Thesis Final Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation Mayer, Elisabeth
11.06.26 Ahmad Owaydate Master Thesis Final LLMs at Scale: Function Calling in Large, Semantically Overlapping Tool Spaces Christian Eichhorn
11.06.26 Alexandra Menshikova Bachelor Thesis Kick-Off Designing Semantic Location-Aware NPC Behavior Using the Space Foundation System Martin Schacherbauer
21.05.26 Felipe Wink Rodrigues Lucas Bachelor Thesis Final Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design Daniel Dyrda
21.05.26 Emilia Johanna Trilk Bachelor Thesis Final Use of AR for Memorizing Historical Sequences David Plecher
21.05.26 Felix Wenzel Bachelor Thesis Final Understanding Large Language Model Conversational Agents in Virtual Reality Applications: A Comparative Analysis Christian Eichhorn
07.05.26 Tobias Florian Heller Master Thesis Final Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation Daniel Dyrda
07.05.26 Henri Vo Bachelor Thesis Final Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion Chrysa Bika
07.05.26 Giorgio Kalmund Bachelor Thesis Kick-Off Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation Martin Schacherbauer
07.05.26 Mahdis Sabzevarzadeh Master Thesis Final Formal Representation and Pattern Identification of Level Design Structures in Games Daniel Dyrda
30.04.26 Katharina Benke Master Thesis Kick-Off General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 Martin Schacherbauer
30.04.26 Lucia Víteková Guided Research Final Dynamic Difficulty Adjustment in Serious Games: A Literature Review David Plecher
30.04.26 Manuel Herrmann Guided Research Final Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application David Plecher
30.04.26 Philipp Sanktjohanser Bachelor Thesis Kick-Off Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation Martin Schacherbauer
23.04.26 Emmanuel Anameze Bachelor Thesis Final Implementation and Evaluation of an AI Moderator for Digital Discussion Games Chrysa Bika
23.04.26 Melih Yilmaz Master Thesis Kick-Off Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games Martin Schacherbauer
23.04.26 Mary Hardisty Practical Course Final Ordinary Chrysa Bika
23.04.26 Kerstin Pfaffinger Guided Research Final A Technical Layer for Accessible Player Experiences Design Patterns Chrysa Bika
23.04.26 Marcell Achrainer Guided Research Final Player Spawn and Respawn Mechanics in Digital Games Daniel Dyrda
02.04.26 Florian Hauser Master Thesis Kick-Off Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity Chrysa Bika
02.04.26 Ismail Adiyaman Bachelor Thesis Final Game Design Patterns: A DDE Based Approach to Pattern Creation Daniel Dyrda
02.04.26 Yana Serpik Bjorn Kühne;Ignacio Pizarro Garcia Practical Course Final Ordinary Chrysa Bika
02.04.26 Selena Kratzsch Bachelor Thesis Final Transfer of spatial relationship knowledge in a virtual 3D space using a game itself David Plecher
02.04.26 Benedikt Stefan Günther Bachelor Thesis Final Advancing Accessibility: Developing a Framework for 3D First-Person Games Chrysa Bika
26.03.26 Mikolaj Plewa Bachelor Thesis Final Adaptive Support Systems: Affective Feedback in Serious Games David Plecher
26.03.26 Marcell Achrainer Marvin Schwarz;Fabian Hartmann;Manuel Herrmann Practical Course Final Godot Co-op Platformer Daniel Dyrda
26.03.26 Jorge Brás Moreira Bachelor Thesis Final The use of VR to showcase the Column of Marcus Aurelius David Plecher
26.03.26 Annika Heindle Bachelor Thesis Final The Impact of Visual Restriction on Anxiety and Stress in Virtual Reality Horror Games David Plecher
26.03.26 Simon Winter Jennifer Wagner Practical Course Final Code Inspector - Games Lab David Plecher
19.03.26 Damian Lachenmayr Robin Johannes Mayer;Bahy Nguyen;Timotej Svitek Practical Course Final 3D Unreal Ninja Game Daniel Dyrda
12.03.26 Magdalena Joanna Polańska Sebastian Almeida Henriques da Silva;Xavier Igor Kamsu Nzodoum Practical Course Final Drakenvale David Plecher
12.03.26 Fabian Hartmann Bachelor Thesis Final Multisensory Integration in Virtual Reality: Exploring Olfactory and Thermal Feedback in an Animal-Companion Scenario Christian Eichhorn
12.03.26 Miyu Kitamura Bachelor Thesis Final nARau - An AR-based System for Learning Japanese through Object Detection Christian Eichhorn
 
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