Register for slot
You can register for a slot using this form.
Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider the following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
| Type | Pitch | Final (from WS25/26) | ||
|---|---|---|---|---|
| Talk | Discussion | Talk | Discussion | |
| Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Upcoming:
|
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
|---|---|---|---|---|
| Bahy Nguyen | Must Have Been A Zombie | Practical Course | Final | 03.09.26 |
| Clemens Fromm | The Influence of Haptic Interaction and User Guidance on Presence in a Virtual Reality Fantasy Scenario | Bachelor Thesis | Final | 03.09.26 |
| Joshua Weggartner | GamesLab: Code Vanguard | Practical Course | Final | 17.09.26 |
| Elena Khvatova | Cultural Differences in Comedy Film Reception: A Cross-Country Analysis of Sentiment Drivers | Bachelor Thesis | Final | 17.09.26 |
Pending:
|
Name |
Thesis Title |
Type |
|---|---|---|
Past:
|
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
|---|---|---|---|---|---|---|---|
| 30.07.26 | Florian Hauser | Master Thesis | Final | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 30.07.26 | Jonas Itt | Master Thesis | Kick-Off | Wavelengths: Exploring the Potential of Asymmetric Game Design for Collaborative Physics Learning | Johanna Pirker | ||
| 30.07.26 | Mohamed Ayadi | Guided Research | Final | Electronic Design for Tactile Feedback in Virtual Reality | Christian Eichhorn | ||
| 30.07.26 | Diana Beksultanow | Bachelor Thesis | Final | Making Games Cozy: An Exploration of Player Experience and Game Design with an Implemented Playable Prototype | Chrysa Bika | ||
| 16.07.26 | Bogdan-Nicolae Stamate | Bachelor Thesis | Final | Design and Architecture of a Modular Multiplayer Simulation for Lean Production Systems | Christian Eichhorn | ||
| 16.07.26 | Ramazan Melih Diksu | Master Thesis | Final | Post-Processing and Analysis of eVTOL Mixed-Reality Simulation Data | Sven Liedtke | ||
| 09.07.26 | Maximilian Xaver Wagner | Bachelor Thesis | Final | Developing and Evaluating Language Models for Toxicity Detection in Twitch Live Chats | Christian Eichhorn | ||
| 09.07.26 | Demil Omerovic | Bachelor Thesis | Final | Smart Mirror as a Digital Companion for older Adults: A Multimodal Assistance System | Christian Eichhorn | ||
| 25.06.26 | Ellen Zhu | Master Thesis | Final | The Role of Player Experience in Game Design Engineering: A Capability Maturity Model Approach | Daniel Dyrda | ||
| 25.06.26 | Lara Emelie Liebmann | Master Thesis | Final | From Play to Practice: A Story-Driven Digital Discussion Game for Onboarding Tutors and Doctoral Candidates | Chrysa Bika | ||
| 25.06.26 | James Pickrell | Guided Research | Final | Language Island: A Hybrid LLM–Unity System for Natural Language Learning | David Plecher | ||
| 11.06.26 | Jan Giedl | Master Thesis | Final | Multi-Display Visualization of Urban Air Mobility Operation and Feature Detection Error Modelling for Marker-based Navigation | Mayer, Elisabeth | ||
| 11.06.26 | Ahmad Owaydate | Master Thesis | Final | LLMs at Scale: Function Calling in Large, Semantically Overlapping Tool Spaces | Christian Eichhorn | ||
| 11.06.26 | Alexandra Menshikova | Bachelor Thesis | Kick-Off | Designing Semantic Location-Aware NPC Behavior Using the Space Foundation System | Martin Schacherbauer | ||
| 21.05.26 | Felipe Wink Rodrigues Lucas | Bachelor Thesis | Final | Design Pillars: Toward a Documentation Framework for Decision-Making in Game Design | Daniel Dyrda | ||
| 21.05.26 | Emilia Johanna Trilk | Bachelor Thesis | Final | Use of AR for Memorizing Historical Sequences | David Plecher | ||
| 21.05.26 | Felix Wenzel | Bachelor Thesis | Final | Understanding Large Language Model Conversational Agents in Virtual Reality Applications: A Comparative Analysis | Christian Eichhorn | ||
| 07.05.26 | Tobias Florian Heller | Master Thesis | Final | Technical Animation for Games: Mapping High-Level Goals to Low-Level Solutions in 3D Character Animation | Daniel Dyrda | ||
| 07.05.26 | Henri Vo | Bachelor Thesis | Final | Towards Accessible Dialogue Systems in Digital Games: Identifying Challenges and Opportunities for Inclusion | Chrysa Bika | ||
| 07.05.26 | Giorgio Kalmund | Bachelor Thesis | Kick-Off | Dora: Spatial Questing System for Unity with Procedural Generation and Dynamic Validation | Martin Schacherbauer | ||
| 07.05.26 | Mahdis Sabzevarzadeh | Master Thesis | Final | Formal Representation and Pattern Identification of Level Design Structures in Games | Daniel Dyrda | ||
| 30.04.26 | Katharina Benke | Master Thesis | Kick-Off | General-Purpose 3D Shooter Game NPC Controller Plugin for Unreal Engine 5 | Martin Schacherbauer | ||
| 30.04.26 | Lucia Víteková | Guided Research | Final | Dynamic Difficulty Adjustment in Serious Games: A Literature Review | David Plecher | ||
| 30.04.26 | Manuel Herrmann | Guided Research | Final | Virtual Windows to the Past: Using AR to Revive Landshut’s Historic Jewish District in a Mobile Application | David Plecher | ||
| 30.04.26 | Philipp Sanktjohanser | Bachelor Thesis | Kick-Off | Genix: A Designer-Focused Tool for Context-Aware Procedural Content Generation | Martin Schacherbauer | ||
| 23.04.26 | Emmanuel Anameze | Bachelor Thesis | Final | Implementation and Evaluation of an AI Moderator for Digital Discussion Games | Chrysa Bika | ||
| 23.04.26 | Melih Yilmaz | Master Thesis | Kick-Off | Design and Development of a Modular Framework for Stealth Mechanics in 3D Video Games | Martin Schacherbauer | ||
| 23.04.26 | Mary Hardisty | Practical Course | Final | Ordinary | Chrysa Bika | ||
| 23.04.26 | Kerstin Pfaffinger | Guided Research | Final | A Technical Layer for Accessible Player Experiences Design Patterns | Chrysa Bika | ||
| 23.04.26 | Marcell Achrainer | Guided Research | Final | Player Spawn and Respawn Mechanics in Digital Games | Daniel Dyrda | ||
| 02.04.26 | Florian Hauser | Master Thesis | Kick-Off | Bridging Design and Development: A Graph-Based Visual Scripting Approach for Story Creation in Unity | Chrysa Bika | ||
| 02.04.26 | Ismail Adiyaman | Bachelor Thesis | Final | Game Design Patterns: A DDE Based Approach to Pattern Creation | Daniel Dyrda | ||
| 02.04.26 | Yana Serpik | Bjorn Kühne;Ignacio Pizarro Garcia | Practical Course | Final | Ordinary | Chrysa Bika | |
| 02.04.26 | Selena Kratzsch | Bachelor Thesis | Final | Transfer of spatial relationship knowledge in a virtual 3D space using a game itself | David Plecher | ||
| 02.04.26 | Benedikt Stefan Günther | Bachelor Thesis | Final | Advancing Accessibility: Developing a Framework for 3D First-Person Games | Chrysa Bika | ||
| 26.03.26 | Mikolaj Plewa | Bachelor Thesis | Final | Adaptive Support Systems: Affective Feedback in Serious Games | David Plecher | ||
| 26.03.26 | Marcell Achrainer | Marvin Schwarz;Fabian Hartmann;Manuel Herrmann | Practical Course | Final | Godot Co-op Platformer | Daniel Dyrda | |
| 26.03.26 | Jorge Brás Moreira | Bachelor Thesis | Final | The use of VR to showcase the Column of Marcus Aurelius | David Plecher | ||
| 26.03.26 | Annika Heindle | Bachelor Thesis | Final | The Impact of Visual Restriction on Anxiety and Stress in Virtual Reality Horror Games | David Plecher | ||
| 26.03.26 | Simon Winter | Jennifer Wagner | Practical Course | Final | Code Inspector - Games Lab | David Plecher | |
| 19.03.26 | Damian Lachenmayr | Robin Johannes Mayer;Bahy Nguyen;Timotej Svitek | Practical Course | Final | 3D Unreal Ninja Game | Daniel Dyrda | |
| 12.03.26 | Magdalena Joanna Polańska | Sebastian Almeida Henriques da Silva;Xavier Igor Kamsu Nzodoum | Practical Course | Final | Drakenvale | David Plecher | |
| 12.03.26 | Fabian Hartmann | Bachelor Thesis | Final | Multisensory Integration in Virtual Reality: Exploring Olfactory and Thermal Feedback in an Animal-Companion Scenario | Christian Eichhorn | ||
| 12.03.26 | Miyu Kitamura | Bachelor Thesis | Final | nARau - An AR-based System for Learning Japanese through Object Detection | Christian Eichhorn | ||
| 26.02.26 | Mikhail Zhukov | Bachelor Thesis | Final | Accessibility Improvements of Combat Systems in Third-Person Videogames for People with Motor Impairments. | Chrysa Bika | ||
| 26.02.26 | Carolina Kawabata | Master Thesis | Final | A Digital Peer Consultation Game for Navigating Exam Anxiety in Higher Education | Chrysa Bika | ||
| 26.02.26 | Arnesh Rajanish Vaidya | Master Thesis | Final | Approaches towards Estimation of a Marker-less Tracking Method for Human Body Segment Rotations | Christian Eichhorn | ||
| 26.02.26 | Elias Kaspar | Bachelor Thesis | Final | Synthetic Intimacy: Designing an Educational Game on Parasocial Relationships with AI Chatbots | Chrysa Bika | ||
| 19.02.26 | Franz Antonio Gillert | Bachelor Thesis | Final | Experimental Evaluation and Model-Based Enhancement of Gaze Estimation in VR | Christian Eichhorn | ||
| 19.02.26 | Jonas Bauer | Bachelor Thesis | Final | SLAM on Mobile Devices for Large Outdoor Areas for AR Application | David Plecher |