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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (15.05.25) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Bachelor Thesis (Final)

Jonas Bender

Sören Coremans

AI in Game Design: A Framework for Personality-Driven NPC Behavior and Dynamic Dialogue through Large Language Models

This thesis presents the development of a conversational tool that enables dynamically generated NPC responses during in-game dialogue. The system integrates multiple components, including large language models, speech recognition, prompt engineering, and character modelling, into a unified pipeline designed for real-time, context-aware, voice-driven conversations. NPC replies are shaped by their personalities, relationships, and a structured memory system that tracks past interactions and emotional states. This approach is particularly suited for VR games, as it eliminates traditional dialogue user interfaces and enhances immersion by allowing players to speak naturally and receive lifelike responses. To evaluate the tool's performance and the quality of player interaction, a prototype game was developed and tested in a VR environment.

Student

Master Thesis (Final)

Daniel Dyrda

Janosch Landvogt

ZEER: A Spatial Task Management Tool for Game Development

The development of open-world video games presents unique challenges in task management, particularly due to the spatial nature of many development tasks such as level design and world-building. Traditional task management tools, while effective for general software projects, lack the ability to represent and manage tasks with explicit spatial context within a 3D game environment. Inspired by Nintendo’s innovative internal solution for The Legend of Zelda: Breath of the Wild, this thesis investigates the integration of spatial task management into mainstream game development workflows.

The primary contribution of this work is the design, implementation, and evaluation of ZEER, a tool that bridges the gap between conventional task management systems and the spatial requirements of game development. ZEER integrates the Unity game engine with Notion, a widely used task management platform, enabling tasks to be created, visualized, and managed directly within the 3D game world. Tasks are spatially anchored in the Unity editor, synchronized with Notion via its API, and enriched with metadata that links their virtual location to their database entry. This approach allows developers to intuitively place, discover, and manage tasks in direct relation to the game environment, improving workflow efficiency and reducing context-switching.

The thesis details the iterative, agile development process of ZEER, including the challenges of supporting flexible database schemas, the rationale for adopting a fixed property set, and the technical solutions for bidirectional synchronization and spatial task placement. Evaluation demonstrates that ZEER streamlines collaboration, enhances spatial awareness of development tasks, and aligns with industry practices while remaining accessible to teams of varying sizes and technical backgrounds.

The results highlight the benefits and limitations of spatial task management in game development, providing a foundation for future enhancements such as richer property support, improved screenshot and UI workflows, and broader engine compatibility. ZEER represents a step toward more intuitive, context-aware task management in the games industry, with potential applicability to other domains involving spatially complex projects.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Paul Simon Hemming

Controlling Video Game Aesthetics Using Graph-Based Game Spaces

This paper introduces a system for controlling video game aesthetics through the Space Foundation System, a graph-based formalization of game spaces. This system enables designers to define and shape the aesthetics, atmosphere, and emotional tone of various in-game locations. Additionally, it offers flexibility for developers, allowing customization for domain-specific applications. We propose a unified interface that integrates and manages diverse aesthetic systems, including both visual and auditory elements. In addition to the general framework, we present a concrete implementation for the Unity game engine, followed by a practical demonstrator highlighting the system's real-world applicability.

Student

Bachelor Thesis (Final)

Christian Eichhorn

Damla Cinel

Utilizing Gamification and Digital Support in Alzheimer’s Care: Strategies and Applications

With technological developments and world aging, Alzheimer's disease (AD) has become a more serious issue, which affects the elderly' cognitive and behavioural health. Like other cognitive impairing diseases, Alzheimer's disease places a heavy burden on the global healthcare system, resulting in a need for innovative and practical care solutions. Understanding the people suffering from Alzheimer's is yet challenging, but it helps find a technology-based approach to care systems. Therefore, this thesis paper not only underlines the challenges faced by Alzheimer's patients daily, but also examines ways to integrate innovative care solutions into their lives.

The focus in this thesis is set on the development and evaluation of a smartwatch-based digital support system, named \textit{"Assist Me!"}. The mobile application aims to guide early to middle-stage patients and their caregivers on how to effectively live with the disease. This application’s primary goal is to give patients a renewed sense of purpose by keeping them positively engaged with the tasks in the application system. Tracking the disease's progression is yet another key aspect that the application covers. Using interactive activities to monitor cognitive functions and activities of daily living will allow the system to provide insight to both caregivers and healthcare professionals. Such an approach goes beyond emotional well-being; while enabling continuous assessment, it aims at extending independence to the patients, improving their QOL, as well as providing support to early intervention strategies when needed. Thus, the solution applies gamification principles, AI-driven capabilities, and cognitive-assisting tools to enhance memory recall, convenience in daily routines, as well as emotional well-being. The components include an AI-generated digital photobook for reminiscence therapy; such dynamic cognitive tests as the EuroTest, PAL, and Clock Construction; a reward-based Click \& Connect system that increases a user's engagement; a medication tracking module powered by Bluetooth beacons; and a weekly MMSE cognitive progression assessment.

The results from an online usability evaluation comprising 38 participants (caregivers and patients) using the System Usability Scale (SUS) showed a strong average score of 78.2, indicating a high level of user satisfaction. The results retrieved from the survey show the system's potential to provide accessible, personalized, and engaging supportive care for Alzheimer's users and indicate other dimensions for improvements, such as multilingual functionality, enhanced help systems, and items of customization of those services.

To sum up, this research reflects wearable technology and digital intervention applications on meaningful quality of life-enhancing use for people with Alzheimer's disease.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Dominik Mehringer Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency Master Thesis Final 22.05.25
Dawin Yurtseven Impossible Spaces and How to Implement Them Bachelor Thesis Final 22.05.25
Leonard Keil Analysis and Improvements of a Programming Serious Game for Higher Order Learning Guided Research Final 22.05.25
Christina Maier 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR Bachelor Thesis Final 05.06.25


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

08.05.25 Leonhard Edler von Ruedorffer Bachelor Thesis Final A Framework and Practical Starting Guide for Adaptive Game Systems for Entertainment Video Games Daniel Dyrda
08.05.25 Petra Juros Master Thesis Final Mitigating the effect of latency in VR/AR streaming technology using neural networks Sandro Weber
08.05.25 Tobias Florian Heller Guided Research Final Proposing a Sensor-Based Character Controller for Action Adventure Games Daniel Dyrda
08.05.25 Vladyslav Marchenko Bachelor Thesis Final Smart Coaster for Real-Time Monitoring of Fluid Intake in Clinical Settings Christian Eichhorn
24.04.25 Rebecca Ahmed Guided Research Final Javora – a Serious Game about the Fundamentals of Java Programming David Plecher
24.04.25 Louis Sajuk Bachelor Thesis Final Fighting Unhealthy Video Game Control Methods: The Claw Grip Sandro Weber
24.04.25 Tatiana Tsoy Bachelor Thesis Final Supporting Cognitive and Physical Well-Being of Seniors with SBC-Based Smart Mirror and IoT Christian Eichhorn
24.04.25 Alessa Wolf Bachelor Thesis Final Authentication/Authorization in Context-Sensitive Publish/Subscribe Communication for Mixed Reality Systems Sandro Weber
17.04.25 Jeremy Dix Bachelor Thesis Final Using Pacing to Control Procedural Content Generation in Games: Development and Analysis of a Unity Tool Daniel Dyrda
17.04.25 Benjamin Miskovics Bachelor Thesis Final Adaptive Game Progression Systems: Theory and Practice Daniel Dyrda
17.04.25 Mingqi Han Bachelor Thesis Final Planning Player Experience: Using Storyboards for Game Development Daniel Dyrda
11.04.25 Florian Hauser Giorgi Tsartsidze;Florian Hauser;Samuel Huber Practical Course Final Mixed Reality Mayhem David Plecher
11.04.25 Matthias Mitschele Master Thesis Final Code Vanguard: A Serious Game for Learning C\# Programming David Plecher
11.04.25 Lorenzo Russo da Costa Auer Master Thesis Final Meeting Hub - Breaking barriers between devices and people David Plecher
03.04.25 Marcell Achrainer Bachelor Thesis Final Pen & paper, Theater, and Games: Developing a Framework for Interactive, Non-Linear Multi-Actor Storytelling David Plecher
03.04.25 Leo Keber Timotej Svitek;Leo Keber;Ellen Saft Practical Course Final Level Engineering Daniel Dyrda
03.04.25 Cem Şahin Master Thesis Final Augmented Reality Application for Real-Time Identification and Information Retrieval of Flora Sandro Weber
03.04.25 Anna Rieder Bachelor Thesis Final Bringing Virtual Worlds to Life: Implementing Living World Systems in Digital Games Daniel Dyrda
27.03.25 Matthias Strehmel Bachelor Thesis Final Space Foundation System: Data Structures and Algorithms for Formal Gamespace Analysis Daniel Dyrda
27.03.25 Sihan Jennifer Zhao Master Thesis Final Towards the Future of an Open Source Research Platform: Exploring UI, Workflow, and Implementation of SynthARium through Design Research Nassim Eghtebas
27.03.25 Martin Hubert Schacherbauer Practical Course Final Off Course (with Kerstin Pfaffinger) Daniel Dyrda
27.03.25 Kilian Haas Bachelor Thesis Final Assessing the Impact of Augmented reality and Large Language Models on Language Learning David Plecher
13.03.25 Anna Steinberger Bachelor Thesis Final Informieren mit 3D Modellen Sandro Weber
13.03.25 Valentin Fischer Bachelor Thesis Final Designing Context-Aware In-Vehicle Infotainment Systems for Enhanced Driving Experiences Sandro Weber
06.03.25 Leonard Keil Master Thesis Final Design and Evaluation of Serious Games for Higher Orders of Learning on the Topic of Programming David Plecher
27.02.25 Tim Brüggemann Theresa Reif;Patrick Zimmermann Practical Course Final Ascent to Atlas Daniel Dyrda
27.02.25 Claudio Belloni Practical Course Final Master Praktikum: OKU's development from practical course to commercial prototype Daniel Dyrda
27.02.25 Anna Stratonnikova Bachelor Thesis Final Emotional storytelling: Adaptive game environments Daniel Dyrda
20.02.25 Fabian Seiler Master Thesis Final Combining Retrieval-Augmented Generation and Augmented Reality for Automated Assembly Instructions: A Case Study on Siemens SIMATIC Systems Christian Eichhorn
13.02.25 Nina Cordes Master Thesis Final Unveiled - Creating an Immersive AR Escape Room Experience using HoloLens, Integrated Haptic Elements and Gadgets Sandro Weber
13.02.25 Wenxin Wang Bachelor Thesis Final Fall Prevention Feature in Smart Watch for Elderly People Christian Eichhorn
13.02.25 Burak Hayrullah Durak Master Thesis Final Ubi-Interact: Advanced Security and Privacy Mechanisms for Mixed Reality Sandro Weber
06.02.25 Katharina Miller Bachelor Thesis Final Theoretical safety features and warnings for the AR control of a humanoid robot Christian Eichhorn
06.02.25 Jasmin Maroof Bachelor Thesis Final Identifying Ethical and Social Criteria for Mixed Reality Systems Sandro Weber
06.02.25 Zhiyuan Ni Bachelor Thesis Final A Framework for Multi-Display Interactions in Cars Christian Eichhorn
30.01.25 Arthur Öttl Bachelor Thesis Final Adapting Virtual Environments for Older Adults: Interaction Design and Social Integration in a Virtual Supermarket Context Christian Eichhorn
30.01.25 Levent Sözbir Bachelor Thesis Final Modular Privacy Layers for Social Video Applications Sandro Weber
19.12.24 Mary Hardisty Bachelor Thesis Final Silent Spell: An Educational Sign Language Game David Plecher
19.12.24 André Florentin Bachelor Thesis Final Vom Brett zum Bildschirm: Eine Untersuchung der Digitalisierung von Brettspielen David Plecher
19.12.24 Alexander Williams Master Thesis Final Doors In Video Games: Theory and Practice Daniel Dyrda
12.12.24 Boqi Zhu Master Thesis Final Exploring Object Tracking Algorithms in HCI for Medical Simulations Christian Eichhorn
12.12.24 Philipp Busch Bachelor Thesis Final Adaptive Learning in Serious Games on the Logic Gate topic David Plecher
12.12.24 Mohamed Zaghdane Master Thesis Final Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification Christian Eichhorn
12.12.24 Liudongnan Yang Master Thesis Final Development of Collaborative Tool for Automotive Design and Engineering: Digital Integration in Metaverse-Based Virtual Environments Christian Eichhorn
28.11.24 Lukas Liu Master Thesis Final Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games Daniel Dyrda
28.11.24 Kilian Peis Master Thesis Final Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept Christian Eichhorn
28.11.24 Felix Bartossek Master Thesis Final Encouraging Attentive Listening Through a Music Based Serious Game David Plecher
28.11.24 Kian Aaron Orban Bachelor Thesis Final Using Maps as Development Tool for Video Games Daniel Dyrda
21.11.24 Luka Demetrashvili Bachelor Thesis Final Design Principles for Movement Systems as a Primary Game Mechanic in Video Games Daniel Dyrda
21.11.24 Okay Kaan Ünal Bachelor Thesis Final Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity Daniel Dyrda
 
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