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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Pitch | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (15.05.25) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Bachelor Thesis (Final) | Jonas Bender |
---|---|---|
Sören Coremans | AI in Game Design: A Framework for Personality-Driven NPC Behavior and Dynamic Dialogue through Large Language Models | |
This thesis presents the development of a conversational tool that enables dynamically generated NPC responses during in-game dialogue. The system integrates multiple components, including large language models, speech recognition, prompt engineering, and character modelling, into a unified pipeline designed for real-time, context-aware, voice-driven conversations. NPC replies are shaped by their personalities, relationships, and a structured memory system that tracks past interactions and emotional states. This approach is particularly suited for VR games, as it eliminates traditional dialogue user interfaces and enhances immersion by allowing players to speak naturally and receive lifelike responses. To evaluate the tool's performance and the quality of player interaction, a prototype game was developed and tested in a VR environment. |
Student | Master Thesis (Final) | Daniel Dyrda |
---|---|---|
Janosch Landvogt | ZEER: A Spatial Task Management Tool for Game Development | |
The development of open-world video games presents unique challenges in task management, particularly due to the spatial nature of many development tasks such as level design and world-building. Traditional task management tools, while effective for general software projects, lack the ability to represent and manage tasks with explicit spatial context within a 3D game environment. Inspired by Nintendo’s innovative internal solution for The Legend of Zelda: Breath of the Wild, this thesis investigates the integration of spatial task management into mainstream game development workflows. |
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Paul Simon Hemming | Controlling Video Game Aesthetics Using Graph-Based Game Spaces | |
This paper introduces a system for controlling video game aesthetics through the Space Foundation System, a graph-based formalization of game spaces. This system enables designers to define and shape the aesthetics, atmosphere, and emotional tone of various in-game locations. Additionally, it offers flexibility for developers, allowing customization for domain-specific applications. We propose a unified interface that integrates and manages diverse aesthetic systems, including both visual and auditory elements. In addition to the general framework, we present a concrete implementation for the Unity game engine, followed by a practical demonstrator highlighting the system's real-world applicability. |
Student | Bachelor Thesis (Final) | Christian Eichhorn |
---|---|---|
Damla Cinel | Utilizing Gamification and Digital Support in Alzheimer’s Care: Strategies and Applications | |
With technological developments and world aging, Alzheimer's disease (AD) has become a more serious issue, which affects the elderly' cognitive and behavioural health. Like other cognitive impairing diseases, Alzheimer's disease places a heavy burden on the global healthcare system, resulting in a need for innovative and practical care solutions. Understanding the people suffering from Alzheimer's is yet challenging, but it helps find a technology-based approach to care systems. Therefore, this thesis paper not only underlines the challenges faced by Alzheimer's patients daily, but also examines ways to integrate innovative care solutions into their lives. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Dominik Mehringer | Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency | Master Thesis | Final | 22.05.25 |
Dawin Yurtseven | Impossible Spaces and How to Implement Them | Bachelor Thesis | Final | 22.05.25 |
Leonard Keil | Analysis and Improvements of a Programming Serious Game for Higher Order Learning | Guided Research | Final | 22.05.25 |
Christina Maier | 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR | Bachelor Thesis | Final | 05.06.25 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
08.05.25 | Leonhard Edler von Ruedorffer | Bachelor Thesis | Final | A Framework and Practical Starting Guide for Adaptive Game Systems for Entertainment Video Games | Daniel Dyrda | ||
08.05.25 | Petra Juros | Master Thesis | Final | Mitigating the effect of latency in VR/AR streaming technology using neural networks | Sandro Weber | ||
08.05.25 | Tobias Florian Heller | Guided Research | Final | Proposing a Sensor-Based Character Controller for Action Adventure Games | Daniel Dyrda | ||
08.05.25 | Vladyslav Marchenko | Bachelor Thesis | Final | Smart Coaster for Real-Time Monitoring of Fluid Intake in Clinical Settings | Christian Eichhorn | ||
24.04.25 | Rebecca Ahmed | Guided Research | Final | Javora – a Serious Game about the Fundamentals of Java Programming | David Plecher | ||
24.04.25 | Louis Sajuk | Bachelor Thesis | Final | Fighting Unhealthy Video Game Control Methods: The Claw Grip | Sandro Weber | ||
24.04.25 | Tatiana Tsoy | Bachelor Thesis | Final | Supporting Cognitive and Physical Well-Being of Seniors with SBC-Based Smart Mirror and IoT | Christian Eichhorn | ||
24.04.25 | Alessa Wolf | Bachelor Thesis | Final | Authentication/Authorization in Context-Sensitive Publish/Subscribe Communication for Mixed Reality Systems | Sandro Weber | ||
17.04.25 | Jeremy Dix | Bachelor Thesis | Final | Using Pacing to Control Procedural Content Generation in Games: Development and Analysis of a Unity Tool | Daniel Dyrda | ||
17.04.25 | Benjamin Miskovics | Bachelor Thesis | Final | Adaptive Game Progression Systems: Theory and Practice | Daniel Dyrda | ||
17.04.25 | Mingqi Han | Bachelor Thesis | Final | Planning Player Experience: Using Storyboards for Game Development | Daniel Dyrda | ||
11.04.25 | Florian Hauser | Giorgi Tsartsidze;Florian Hauser;Samuel Huber | Practical Course | Final | Mixed Reality Mayhem | David Plecher | |
11.04.25 | Matthias Mitschele | Master Thesis | Final | Code Vanguard: A Serious Game for Learning C\# Programming | David Plecher | ||
11.04.25 | Lorenzo Russo da Costa Auer | Master Thesis | Final | Meeting Hub - Breaking barriers between devices and people | David Plecher | ||
03.04.25 | Marcell Achrainer | Bachelor Thesis | Final | Pen & paper, Theater, and Games: Developing a Framework for Interactive, Non-Linear Multi-Actor Storytelling | David Plecher | ||
03.04.25 | Leo Keber | Timotej Svitek;Leo Keber;Ellen Saft | Practical Course | Final | Level Engineering | Daniel Dyrda | |
03.04.25 | Cem Şahin | Master Thesis | Final | Augmented Reality Application for Real-Time Identification and Information Retrieval of Flora | Sandro Weber | ||
03.04.25 | Anna Rieder | Bachelor Thesis | Final | Bringing Virtual Worlds to Life: Implementing Living World Systems in Digital Games | Daniel Dyrda | ||
27.03.25 | Matthias Strehmel | Bachelor Thesis | Final | Space Foundation System: Data Structures and Algorithms for Formal Gamespace Analysis | Daniel Dyrda | ||
27.03.25 | Sihan Jennifer Zhao | Master Thesis | Final | Towards the Future of an Open Source Research Platform: Exploring UI, Workflow, and Implementation of SynthARium through Design Research | Nassim Eghtebas | ||
27.03.25 | Martin Hubert Schacherbauer | Practical Course | Final | Off Course (with Kerstin Pfaffinger) | Daniel Dyrda | ||
27.03.25 | Kilian Haas | Bachelor Thesis | Final | Assessing the Impact of Augmented reality and Large Language Models on Language Learning | David Plecher | ||
13.03.25 | Anna Steinberger | Bachelor Thesis | Final | Informieren mit 3D Modellen | Sandro Weber | ||
13.03.25 | Valentin Fischer | Bachelor Thesis | Final | Designing Context-Aware In-Vehicle Infotainment Systems for Enhanced Driving Experiences | Sandro Weber | ||
06.03.25 | Leonard Keil | Master Thesis | Final | Design and Evaluation of Serious Games for Higher Orders of Learning on the Topic of Programming | David Plecher | ||
27.02.25 | Tim Brüggemann | Theresa Reif;Patrick Zimmermann | Practical Course | Final | Ascent to Atlas | Daniel Dyrda | |
27.02.25 | Claudio Belloni | Practical Course | Final | Master Praktikum: OKU's development from practical course to commercial prototype | Daniel Dyrda | ||
27.02.25 | Anna Stratonnikova | Bachelor Thesis | Final | Emotional storytelling: Adaptive game environments | Daniel Dyrda | ||
20.02.25 | Fabian Seiler | Master Thesis | Final | Combining Retrieval-Augmented Generation and Augmented Reality for Automated Assembly Instructions: A Case Study on Siemens SIMATIC Systems | Christian Eichhorn | ||
13.02.25 | Nina Cordes | Master Thesis | Final | Unveiled - Creating an Immersive AR Escape Room Experience using HoloLens, Integrated Haptic Elements and Gadgets | Sandro Weber | ||
13.02.25 | Wenxin Wang | Bachelor Thesis | Final | Fall Prevention Feature in Smart Watch for Elderly People | Christian Eichhorn | ||
13.02.25 | Burak Hayrullah Durak | Master Thesis | Final | Ubi-Interact: Advanced Security and Privacy Mechanisms for Mixed Reality | Sandro Weber | ||
06.02.25 | Katharina Miller | Bachelor Thesis | Final | Theoretical safety features and warnings for the AR control of a humanoid robot | Christian Eichhorn | ||
06.02.25 | Jasmin Maroof | Bachelor Thesis | Final | Identifying Ethical and Social Criteria for Mixed Reality Systems | Sandro Weber | ||
06.02.25 | Zhiyuan Ni | Bachelor Thesis | Final | A Framework for Multi-Display Interactions in Cars | Christian Eichhorn | ||
30.01.25 | Arthur Öttl | Bachelor Thesis | Final | Adapting Virtual Environments for Older Adults: Interaction Design and Social Integration in a Virtual Supermarket Context | Christian Eichhorn | ||
30.01.25 | Levent Sözbir | Bachelor Thesis | Final | Modular Privacy Layers for Social Video Applications | Sandro Weber | ||
19.12.24 | Mary Hardisty | Bachelor Thesis | Final | Silent Spell: An Educational Sign Language Game | David Plecher | ||
19.12.24 | André Florentin | Bachelor Thesis | Final | Vom Brett zum Bildschirm: Eine Untersuchung der Digitalisierung von Brettspielen | David Plecher | ||
19.12.24 | Alexander Williams | Master Thesis | Final | Doors In Video Games: Theory and Practice | Daniel Dyrda | ||
12.12.24 | Boqi Zhu | Master Thesis | Final | Exploring Object Tracking Algorithms in HCI for Medical Simulations | Christian Eichhorn | ||
12.12.24 | Philipp Busch | Bachelor Thesis | Final | Adaptive Learning in Serious Games on the Logic Gate topic | David Plecher | ||
12.12.24 | Mohamed Zaghdane | Master Thesis | Final | Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification | Christian Eichhorn | ||
12.12.24 | Liudongnan Yang | Master Thesis | Final | Development of Collaborative Tool for Automotive Design and Engineering: Digital Integration in Metaverse-Based Virtual Environments | Christian Eichhorn | ||
28.11.24 | Lukas Liu | Master Thesis | Final | Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games | Daniel Dyrda | ||
28.11.24 | Kilian Peis | Master Thesis | Final | Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept | Christian Eichhorn | ||
28.11.24 | Felix Bartossek | Master Thesis | Final | Encouraging Attentive Listening Through a Music Based Serious Game | David Plecher | ||
28.11.24 | Kian Aaron Orban | Bachelor Thesis | Final | Using Maps as Development Tool for Video Games | Daniel Dyrda | ||
21.11.24 | Luka Demetrashvili | Bachelor Thesis | Final | Design Principles for Movement Systems as a Primary Game Mechanic in Video Games | Daniel Dyrda | ||
21.11.24 | Okay Kaan Ünal | Bachelor Thesis | Final | Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity | Daniel Dyrda |