Author:Anna Stratonnikova Supervisor: Prof. Gudrun Klinker Advisor: Daniel Dyrda (@ga67gub) Submission Date: [created]
Abstract
This thesis explores the development and implementation of an application within Unreal Engine designed to dynamically adjust game environments based on predefined emotional tones. The primary goal of this application is to enhance emotional storytelling in video games by allowing game designers to easily modify environmental elements such as lighting, weather conditions, soundscapes etc. to align with narrative cues and player interactions. The application utilizes Unreal Engine’s Blueprint visual scripting system to create a user- friendly interface and the Editor Utility Widget, which enables designers to select from a variety of mood assets through a simple dropdown menu. Each mood asset, structured as a custom data object, encapsulates specific environmental settings that are automatically applied to the game environment by the Environment Manager. This process not only streamlines the workflow but also ensures consistency and precision in the portrayal of desired emotional atmospheres. Through the implementation of this application, the thesis demonstrates how advanced game development technologies can be leveraged to create more immersive and emotionally engaging gaming experiences. This work also discusses the potential implications of this technology in game design, particularly in enhancing player immersion and emotional engagement. The findings suggest that such application can contribute to the field of game design, offering new methods for enhancing narrative through environmental storytelling.
Results/Implementation/Project Description
Conclusion
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