- Created by Linda Rudolph, last modified on 17.December 2020
Email: linda.rudolph@tum.de
- Room: 00.13.053
- Phone: +49 89 289 17062
- Groups: FAR
Lectures
- Bachelor/Master Seminar Augmented Reality Technologies (SS20)
- Game Analysis Bachelor Seminar (WS19/20)
- Einführung in die Informatik für Games Engineering (WS19/20)
- Ringvorlesung Games (SS2019)
Game Analysis Bachelor Seminar (WS18/19)
Projects
- (2018-2019) "Bauen 4.0" → 3D BIM and Pointcloud Visualization in Construction, as well as in Building Operation and Maintenance Phase
Research Topics & Interests
- Virtual representations of the real world
- Multi-sensor physics-based real-time tracking
- Visualization of systematic or semantic data structures
- Mobile (Smartphone/Tablet-based) AR
— Since I will leave the TUM, I cannot advise theses anymore — Old topics (Guided Research | Master Thesis) Computer Science or Games Engineering Multi-User Waytracking for and with AR Description: AR applications benefit from an enhanced understanding of the scene - a navigation application, for example, will be better if more than just a 3D model is known of the scene. This "more" can be, for example, paths that users frequently use or motion patterns like "stair climbing" that indicate whether a part of the path requires increased attention and should rather not be overlaid by AR content. To this end, an existing AR application for the FMI main hall will be extended with IMU-based pathtracking that iteratively computes standard paths from user motion patterns and extends them into a navigation tool. Suggested (but not mandatory) Knowledge: (Bachelor / Master Thesis / Guided Research Games Engineering) User-centered 3D Reconstruction Metaphors for AR Apps - Frontend Description: Hand-held Image-based 3D reconstruction expects that the user moves a sensor along a sphere around an object. Unfortunately, it is difficult for a user without feedback to see which areas have already been covered. Real-time Augmented Reality Feedback can solve this problem. However, there exists several approaches for such a guidance (visualising a bounding box, automatic image capturing, visualising camera positions). This thesis aims to implement several metaphors an explore their impact on the reconstruction quality. Suggested Knowledge: (Guided Research | Master Thesis | Bachelor Thesis) Computer Science or Games Engineering) The real world in VR - An Analysis of Image Based Rendering Techniques and Scene Synthesis Description: Most VR experiences are built upon manually designed virtual scenes, some of them even mocking an existing reality. But a special research field that gains more and more attention of big players in VR like Google and Facebook starts investigating ultra-realistic technologies based on light fields and image based rendering technologies. This thesis should give an overview and should evaluate specificly the possibilities of the Unity based ColibriVR library. https://caor-mines-paristech.github.io/colibri-vr/ Suggested Knowledge:
Finished Topics
Recently Updated
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Finished Advised Thesis17.December 2020 • created by Linda Rudolph
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Timeline SS20.png25.August 2020 • attached by Linda Rudolph
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Timeline SS2025.August 2020 • attached by Linda Rudolph
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Lehre25.August 2020 • created by Linda Rudolph
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Passbild.jpg25.April 2019 • attached by Linda Rudolph
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Rudolph, Linda30.April 2018 • updated by Linda Rudolph
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