Author: | Felix Mayer |
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Supervisor: | Prof. Gudrun Klinker |
Advisor: | Linda Rudolph (@ge29tuw) |
Submission Date: | 15.03.2024 |
With mobile devices becoming more and more powerful, the possibility of using them for Augmented Reality (AR) becomes more realistic. A big aspect of AR is marker detection, and Aruco marker detection represents a robust yet flexible solution. OpenCV is a commonly used library for image processing. Among other things, it provides a fast and reliable implementation of the Aruco marker detection. Combining this with Game Engines allows for easy integration in other applications. This thesis creates a way of integrating the OpenCV implementation of Aruco into Unity3D. Specifically it enables the marker detection and pose estimation with Aruco markers.
Abstract
Results/Implementation/Project Description
Conclusion
Guthub Repo containg the code and supplementary Material: https://github.com/Wookie20/BA.git
The PDF of the Paper: