Cave Diver is a first-person survival game for divers and other interested people.
Title | Cave Diver . Game Concept using Bio-Feedback |
Contributors | Hanieh Arjomand-Fard and Julian Schwertl |
Course | Open Real Time Games Workshop (IN2331) |
Semester | SS 2016 |
Project Webpage | |
Virtual Booth |
Abstract
Cave Diver is a first-person survival game for divers and other interested people.
Project Description
The core idea of the game is to maneuver a diver out of a cave before he runs out of air. During the game, the stress level of the person playing is measured with bio-feedback hardware to adjust the basic air consumption. Actions, such as inflating the jacket with air for buoyancy, consume precious breathing air. The amount of air consumed depends on the depth of the dive. The player has a flashlight with little battery for dark cave passages. The depth of the dive determines the external pressure and thus the amount of air consumed during breathing and when the jacket is inflated. The buoyancy is calculated from the current depth pressure, the amount of air in the jacket (and in the lungs), and a fixed weight.