Author:Alexander Williams Supervisor: Prof. Gudrun Klinker Advisor: Daniel Dyrda (@ga67gub) Submission Date: [created]
Abstract
In the master's practical course Level Engineering, we were taught various concepts around videogame level creation and game spaces. Over the course of the class, I created three prototype levels, and as a final project I improved upon the third of these, called "Cavern City". I'd like to present a quick overview of the first two levels, and show the third one more in-depth.
Results/Implementation/Project Description
Conclusion
[ PDF (optional) ]
[ Slides Kickoff/Final (optional)]