Author:

Alexander Williams
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

In the master's practical course Level Engineering, we were taught various concepts around videogame level creation and game spaces. Over the course of the class, I created three prototype levels, and as a final project I improved upon the third of these, called "Cavern City". I'd like to present a quick overview of the first two levels, and show the third one more in-depth.

Results/Implementation/Project Description

Conclusion

[ PDF (optional) ] 

[ Slides Kickoff/Final (optional)]