Author:

Mingxiao Guo
Supervisor:Prof. Gudrun Klinker
Advisor:Christian Eichhorn (@ga73wuj)
Submission Date:[created]

Abstract

Augmented Reality (AR) has emerged as a transformative force in language learning. However, current AR research for kanji learning lacks exploration in context-based, situated, and ubiquitous learning, with deficiencies in both theoretical foundations and empirical studies on effectiveness. This thesis introduces an AR flashcard system designed for learning kanjis in real-world environments. Leveraging advanced OCR and general object detection frameworks, the application is scalable for real-life usage, enabling self-guided and motivation-driven learning. A thorough empirical study comparing the AR system to traditional flashcards revealed improved memory retention, inference ability, relevance, satisfaction, and motivation, indicating its potential for enhancing learning experiences. Limited user interaction with environments and high cognitive load were identified as reasons for the AR system's lower accuracy scores. Enhancements, including an AR learning companion and gamified elements, were introduced to improve user engagement. Future studies are needed to validate these enhancements and explore the synergy of gamification with AR for optimized kanji learning.

Results/Implementation/Project Description

Conclusion

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