Author:

Caroline Rendenbach
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

As the popularity of video games has increased, so has the amount of cheating. Although there are many options for implementing anti-cheating engines that try to solve the problem from the side of research and game companies, a prevalent solution at the moment is to develop at the kernel level. Since kernel-level anti-cheating engines enjoy high privileges on a user’s computer, which can lead to privacy issues, this paper calls for an implementation that does not violate the user’s privacy. To achieve this, we propose an entirely server-side engine, which takes advantage of the formalization of the game space and verifies the behavior of the player by analyzing the spatial and logical model of the video game.

Results/Implementation/Project Description

Conclusion

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