Author:

Irina Chernova
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

Game developers strive to make game worlds more realistic and interactive. The Living World system is key to this trend. However, implementing it poses a significant challenge, as game developers should decide what components they need. To address this problem, this study explores the Living World system in digital games, aiming to define this term, its components, and the technical challenges they entail. This study examines existing data from research papers, books, presentations, blogs, and interviews to achieve the research objectives. This study first explores the concept of Living Worlds to gain a comprehensive understanding of Living World systems. We find that the definition of Living Worlds is based on its design components: narrative design, environmental storytelling, and adaptive artificial intelligence systems. Additionally, to better understand the concept of Living Worlds, this paper considers how the game realism and the real world vary. We find that the Living World system can be considered a complex whole, and we define its subsystems. The subsystems and technical challenges they entail focus on environmental storytelling, emphasizing non-player character animations. With this knowledge, game developers can incorporate concrete design concepts and technical approaches to create Living World systems in digital games that captivate players with rich narratives and engaging gameplay.

Results/Implementation/Project Description

Conclusion

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