Author:

Joshua Elias Jackson
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

Competitive First-Person Shooter (FPS) games are a major part of the gaming industry, with a large and dedicated player base. In these games, the design and layout of maps play a crucial role in their overall success, as player acceptance and appreciation of map designs are key factors. Therefore, creating consistent and yet vibrant new map designs should be a priority for game studios involved in FPS development. This work proposes a tool for evaluating the topological features of an existing map pool to aid in associating elements of new map designs with data derived from that pool. This method includes the formalization of the virtual environment in an algorithmic fash-ion to generate Connectivity Maps, the selection and association of relevant data with the elements of these formalized maps and finally, an algorithm that finds topological matches across different maps using Objective Path Analysis. The final goal is to introduce this development and evaluation process. Subsequently, the benefits and eventual shortcomings of this specific tool will be discussed.

Results/Implementation/Project Description

Conclusion

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