24.04.2019
Initial team meeting.
Tasks are the following:
- Hands-on different kind of virtual and augmented reality devices.
- Hands-on ART tracker and the system.
- Plan for the project timeline.
- Start learning unity → Md Jamiur Rahman and Ahnaf Munir
- Help other members regarding unity → Patrick Radner
08.05.2019
Brainstorming and some useful reading materials.
Tasks are the following:
- Examine previously implemented Tetris games.
- Know about gamification and game feel.
- Read some scientific papers regarding MDA (Mechanics, Dynamics, and Aesthetics) framework, gamification and computers in human behavior.
- Read some books: Image, Play, and Structure in 3D Game Worlds by Michael Nitsche and Game Feel by Steve Swink.
15.05.2019
Let's start coding and set up a collaborative coding environment in unity.
Tasks are the following:
- Set up a collaborative coding environment in unity → Patrick Radner
- Basic game logic → Patrick Radner, Md Jamiur Rahman, and Ahnaf Munir
- Model basic bricks → Patrick Radner and Ahnaf Munir
- Add shader into the bricks → Md Jamiur Rahman
22.05.2019
We will use Hacknplay for our project management stuffs → Patrik will setup this as well as work as a project manager.
Tasks are the following:
- Modeling new 3 bricks for the game → Md Jamiur Rahman and Ahnaf Munir
- Implement different particle effects → Md Jamiur Rahman, Ahnaf Munir and Patrick Radner
- Implement audio controller in the game → Md Jamiur Rahman
- Preparation of the Art-Tracking to be used in Unity → Adnane Jadid
- Putting HTC Vive into operation → Patrick Radner and Md Jamiur Rahman
- Hands-on with HTC Vive Controller with 360-Tetris → Ahnaf Munir, Patrick Radner, and Md Jamiur Rahman
29.05.2019
Prepare web page and write abstract.
Tasks are the following:
- Setup basic sound → Patrick Radner
- Prepare web page → Md Jamiur Rahman
- Write the abstract of the 360-Tetris project → Md Jamiur Rahman and Ahnaf Munir
06.06.2019
Make draft presentation slides for the presentation on 13.06.2019.
Tasks are the following:
- Introduction, Problem Description: Issues, Existing Solution and Goals of this practical Slides → Md Jamiur Rahman
- Proposed Work, Discussion of Potential Issues and Implementation So Far Slides → Patrick Radner
- Project Management, Our Web page, Future Implementation, TimeLine and List of references Slides → Ahnaf Munir
12.06.2019
Preparation for the presentation on 13.06.2019.
Tasks are the following:
- Correction and extension of the slides suggested → Adnane Jadid
- Made the correction and extension of the slides → Ahnaf Munir, Patrick Radner, and Md Jamiur Rahman
- Rehearse each of us at least 2 times in front of supervisor Adnane Jadid
- Approved the slides → Adnane Jadid
19.06.2019
Apply a different kind of visual effects and improve the sound experience.
Tasks are the following:
- Apply 3 different visual effects into the project → Md Jamiur Rahman
- Better sound for moving bricks → Ahnaf Munir
- Beautify space scene → , Patrick Radner
26.06.2019
Bug fixing, polishing UI and define the interaction behavior of the player with the cube.
Tasks are the following:
- Bugfix in HTC controller → Patrick Radner
- Make new indicator marker and port this into main code → Md Jamiur Rahman
- Polish the menu → Ahnaf Munir
- Define interaction with the cube and draw it in draw.io → Md Jamiur Rahman and Ahnaf Munir
03.07.2019
Interaction with Vive controller and GUI (level and Score) implementation. Also, Bug fixing and testing the game.
Tasks are the following:
- Appear a cube in the scene with the help of ART System → Adnane Jadid
- Polishing the code → Patrick Radner
- Menu UI → Ahnaf Munir
- GUI (Level, Score) → Md Jamiur Rahman
- Text and font (Start, Stop and Game Over) → Md Jamiur Rahman
- All interaction with the Vive controller → Patrick Radner
- Bug fixing → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
- Testing → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
10.07.2019
Finalize the menu, score, scoreboard, and game over scene.
Tasks are the following:
- Make compatible the Menu with Vive → Ahnaf Munir
- Implement Score into the project → Patrick Radner
- Make Score Board show best 10 results from all the scores → Md Jamiur Rahman
- Ready Start Screen → Md Jamiur Rahman
- Game Over Scene → Patrick Radner
19.07.2019
Testing and Debugging.
Tasks are the following:
- Testing and Debugging → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
- Prepare the poster → Adnane Jadid, Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
- Prepare the slides which will be presented on the demo day → Adnane Jadid, Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
- Overall preparation for the demo day → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
23.07.2019
Demo Day.
Feedbacks from user:
- It's very fun, the controls are very intuitive. It's not something you get to do every day. My only complaint is that sometimes the grab function didn't work as intended.
- The game is very fun; it gets a bit glitchy sometimes in selection but I don't know if that's normal in VR games. It did not affect my experience much anyway. Gear Job! 4 / 5.
- Cool idea, but rotating the cubes is too sensitive. When positioning them down they rotate sometimes too. Good thing is also, I didn't get dizzy
- Game cuts out. Pieces more involuntary, putting pieces on the ground should be managed by a button.
- Zu ruckavtigess bewegen der Bläcke.
- Though a while until I realized that there is a cursor in the center of the view positions. I tried to push the blocks to select them without specifically pointing towards them.
- Track rotation 2 controllers vs gesture.
- Got motion with the tracking of the vive. So I had problems when trying to involve with the blocks (grabbing the pieces etc.) I think the way the structure behaves when it's in a corner (it adjust to it)
- This seems really cool. One simple comment regarding the tracking, it can be made more robust.
- First I did not understand the game, but it's the same which I need to play in my childhood and its really cool. Tracking can be improved.
- It took a little moment to understand the interaction (pushing, rotating), but then it was great fun.