24.04.2019

Initial team meeting.

Tasks are the following:

  1. Hands-on different kind of virtual and augmented reality devices.
  2. Hands-on ART tracker and the system.
  3. Plan for the project timeline.
  4. Start learning unity → Md Jamiur Rahman and Ahnaf Munir
  5. Help other members regarding unity → Patrick Radner


08.05.2019

Brainstorming and some useful reading materials.

Tasks are the following:

  1. Examine previously implemented Tetris games.
  2. Know about gamification and game feel.
  3. Read some scientific papers regarding MDA (Mechanics, Dynamics, and Aesthetics) framework, gamification and computers in human behavior.
  4. Read some books: Image, Play, and Structure in 3D Game Worlds by Michael Nitsche and Game Feel by Steve Swink.


15.05.2019

Let's start coding and set up a collaborative coding environment in unity.

Tasks are the following:

  1. Set up a collaborative coding environment in unity → Patrick Radner
  2. Basic game logic → Patrick Radner, Md Jamiur Rahman, and Ahnaf Munir
  3. Model basic bricks → Patrick Radner and Ahnaf Munir
  4. Add shader into the bricks → Md Jamiur Rahman



22.05.2019

We will use Hacknplay for our project management stuffs → Patrik will setup this as well as work as a project manager.

Tasks are the following:

  1. Modeling new 3 bricks for the game → Md Jamiur Rahman and Ahnaf Munir
  2. Implement different particle effects → Md Jamiur Rahman, Ahnaf Munir and Patrick Radner
  3. Implement audio controller in the game → Md Jamiur Rahman
  4. Preparation of the Art-Tracking to be used in Unity → Adnane Jadid
  5. Putting HTC Vive into operation → Patrick Radner and Md Jamiur Rahman
  6. Hands-on with HTC Vive Controller with 360-Tetris → Ahnaf Munir, Patrick Radner, and Md Jamiur Rahman


29.05.2019

Prepare web page and write abstract.

Tasks are the following:

  1. Setup basic sound → Patrick Radner
  2. Prepare web page → Md Jamiur Rahman
  3. Write the abstract of the 360-Tetris project → Md Jamiur Rahman and Ahnaf Munir


06.06.2019

Make draft presentation slides for the presentation on 13.06.2019.

Tasks are the following:

  1. Introduction, Problem Description: Issues, Existing Solution and Goals of this practical Slides → Md Jamiur Rahman
  2. Proposed Work, Discussion of Potential Issues and Implementation So Far Slides → Patrick Radner
  3. Project Management, Our Web page, Future Implementation, TimeLine and List of references Slides → Ahnaf Munir


12.06.2019

Preparation for the presentation on 13.06.2019.

Tasks are the following:

  1. Correction and extension of the slides suggested → Adnane Jadid
  2. Made the correction and extension of the slides → Ahnaf Munir, Patrick Radner, and Md Jamiur Rahman
  3. Rehearse each of us at least 2 times in front of supervisor Adnane Jadid
  4. Approved the slides → Adnane Jadid


19.06.2019

Apply a different kind of visual effects and improve the sound experience.

Tasks are the following:

  1. Apply 3 different visual effects into the project → Md Jamiur Rahman
  2. Better sound for moving bricks → Ahnaf Munir
  3. Beautify space scene → , Patrick Radner


26.06.2019

Bug fixing, polishing UI and define the interaction behavior of the player with the cube.

Tasks are the following:

  1. Bugfix in HTC controller → Patrick Radner
  2. Make new indicator marker and port this into main code → Md Jamiur Rahman
  3. Polish the menu → Ahnaf Munir
  4. Define interaction with the cube and draw it in draw.io → Md Jamiur Rahman and Ahnaf Munir


03.07.2019

Interaction with Vive controller and GUI (level and Score) implementation. Also, Bug fixing and testing the game.

Tasks are the following:

  1. Appear a cube in the scene with the help of ART System → Adnane Jadid
  2. Polishing the code → Patrick Radner
  3. Menu UI → Ahnaf Munir
  4. GUI (Level, Score) → Md Jamiur Rahman
  5. Text and font (Start, Stop and Game Over) → Md Jamiur Rahman
  6. All interaction with the Vive controller → Patrick Radner
  7. Bug fixing → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
  8. Testing → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir


10.07.2019

Finalize the menu, score, scoreboard, and game over scene.

Tasks are the following:

  1. Make compatible the Menu with Vive → Ahnaf Munir
  2. Implement Score into the project → Patrick Radner
  3. Make Score Board show best 10 results from all the scores → Md Jamiur Rahman
  4. Ready Start Screen → Md Jamiur Rahman
  5. Game Over Scene → Patrick Radner


19.07.2019

Testing and Debugging.

Tasks are the following:

  1. Testing and Debugging → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
  2. Prepare the poster → Adnane Jadid, Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
  3. Prepare the slides which will be presented on the demo day → Adnane Jadid, Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir
  4. Overall preparation for the demo day → Md Jamiur Rahman, Patrick Radner, and Ahnaf Munir


23.07.2019

Demo Day.

Feedbacks from user:

  1. It's very fun, the controls are very intuitive. It's not something you get to do every day. My only complaint is that sometimes the grab function didn't work as intended.
  2. The game is very fun; it gets a bit glitchy sometimes in selection but I don't know if that's normal in VR games. It did not affect my experience much anyway. Gear Job! 4 / 5.
  3. Cool idea, but rotating the cubes is too sensitive. When positioning them down they rotate sometimes too. Good thing is also, I didn't get dizzy (Lächeln)
  4. Game cuts out. Pieces more involuntary, putting pieces on the ground should be managed by a button.
  5. Zu ruckavtigess bewegen der Bläcke.
  6. Though a while until I realized that there is a cursor in the center of the view positions. I tried to push the blocks to select them without specifically pointing towards them.
  7.  Track rotation 2 controllers vs gesture.
  8. Got motion with the tracking of the vive. So I had problems when trying to involve with the blocks (grabbing the pieces etc.) I think the way the structure behaves when it's in a corner (it adjust to it)
  9. This seems really cool. One simple comment regarding the tracking, it can be made more robust.
  10. First I did not understand the game, but it's the same which I need to play in my childhood and its really cool. Tracking can be improved.
  11. It took a little moment to understand the interaction (pushing, rotating), but then it was great fun.


















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