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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypeIntroFinal
TalkDiscussionTalkDiscussion
GR/BA/MA/MP10102010

Talks on next Do. (28.11.24) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"

Student

Master Thesis (Final)

Daniel Dyrda

Lukas Liu

Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games

Open world video games face the challenge of striking the balance between guidance and player freedom, as to provide enough guidance for the player towards objectives while keeping the game non-linear to preserve player autonomy. In order to achieve this, subtle guidance through level design choices such as environmental shape or topology can be utilized for that purpose. However, current development lacks tools and guidelines to assess whether an open world game is suitable to achieve the balance between player guidance and autonomy to deliver the intended game experience. This paper examines Nintendo’s \textit{The Legend of
Zelda: Breath of the Wild} design philosophies as a case study in order to infer tools and guidelines for general open world level design. It's design philosophies and level design strategies prove to be useful to purposefully lead the player's attention through the game world by subtle means without actively disrupting player freedom. Finally, this paper proposes a tool developed for Unity that assists level design decision-making by indicating visibility information of objects in the game scene during the design process incorporating a key aspect of Nintendo's design strategy into the general level design workflow for open world games.

Student

Master Thesis (Final)

Christian Eichhorn

Kilian Peis

Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept

This thesis explores the potential integration of a cubiform tangible display into a serious
game and augmented virtuality (AV) concept. Serious games, which combine entertainment
with educational and practical goals, are an increasingly prominent field for both academia
and industry. Similarly, the field of virtual environments has been in rapid development. This
work examines how tangible user interfaces (TUIs) can
enhance user engagement, learning
outcomes, and interaction by leveraging physical interaction with digital content.
This paper uses the WOWCube, a novel cube-shaped gaming device with 24 interconnected
screens, enabling a unique multi-dimensional interactive experience, as its tangible cubiform
display. The main contributions of this thesis include the development of a game for the
WOWCube, highlighting the distinct challenges and opportunities presented by this tangible
display. Furthermore, the thesis addresses the integration of augmented virtuality environ-
ments, in which the WOWCube serves as an interactive tangible controller. The environments
implemented contain various scenarios that each enhance different technological features of
the cube. The implementations went through a study containing of 21 participants. Both the
game and the scenarios in the AV environment were questioned in a short questionnaire.
Through the game, the study revealed the application of tangible devices in serious games,
fostering its possibilities with good replies from the participants. Results also showed an
above average usability for the cube in an AV environment in which users felt an average
sense of presence.

Student

Master Thesis (Final)

David Plecher

Felix Bartossek

Encouraging Attentive Listening Through a Music Based Serious Game

Approaching music education through attentive listening has been proven to be very effective. To help people without musical experience take a first step towards a better understanding of music, we developed the serious game "MusicalMurderMystery", in which the player solves murder cases in virtual reality by listening to musical cues. The player receives guidance to employ attentive and spatial listening to recognize and locate previously introduced instruments among a playing ensemble, which helps them reconstruct the case and solve it. MusicalMurderMystery was tested in two stages: one stage to test the entertaining and engaging aspects of the game and one to test its educational value. While its educational value could not yet be conclusively proven, the game was overwhelmingly rated as very engaging and fun, and showed thematic relevance.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Kian Aaron Orban

Using Maps as Development Tool for Video Games

Maps are used in game development in several areas during the planning/pre-production stage. Yet, it remains rather undocumented how maps can be used as tools within a game engine for the production stage of development. Therefore, I planned to develop a tool for the Unity game engine that allows users to import their drawings directly into the engine. Before I started to plan my tool, I examined the modern development process and how game developers, especially level designers, communicate. Further, I discovered that section and plan drawings are the most important types of architectural drawings in game development. Those lessons are then applied within a "light version" of the user-centered design process. Although initially, the tool focused on orthographic projections, a use case scenario in the end details why I opted for support of perspective drawings and how they can be useful to recreate existing locations.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Philipp Busch Adaptive Learning in Serious Games on the Logic Gate topic Bachelor Thesis Final 05.12.24
Boqi Zhu Exploring Object Tracking Algorithms in HCI for Medical Simulations Master Thesis Final 12.12.24
Mohamed Zaghdane Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification Master Thesis Final 12.12.24


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

21.11.24 Luka Demetrashvili Bachelor Thesis Final Design Principles for Movement Systems as a Primary Game Mechanic in Video Games Daniel Dyrda
21.11.24 Okay Kaan Ünal Bachelor Thesis Final Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity Daniel Dyrda
21.11.24 Walter Pramer Bachelor Thesis Final Enhancing Healthcare through Extended Reality: Evaluating Multiplayer XR Simulations for Medical Training and Patient Care David Plecher
14.11.24 Daniel Homm Daniel Homm Guided Research Final IdentiARAT: Classification of ARAT Items based on Wrist IMUs Christian Eichhorn
14.11.24 Benjamin Obermeier Guided Research Final Using Augmented Reality for Synchronized Interaction and Spatial Programming of a Delta Metrology Robot David Plecher
14.11.24 Joshua Elias Jackson Bachelor Thesis Final Analyzing Competitive Spot-Based First-Person Shooter Map Design Daniel Dyrda
14.11.24 David Stiftl Bachelor Thesis Final Preparing and conducting a long-term study on Dragon Tale, a Serious Game for learning Japanese kanji characters David Plecher
07.11.24 Jannik Waldraff Bachelor Thesis Final AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics Christian Eichhorn
07.11.24 Muhammed Enes Deniz Master Thesis Final Enhancing Evaluation of Online Video Experiments through Scalable Architecture of an Advanced Real-time Communication Platform Nassim Eghtebas
07.11.24 Timur Krüger Guided Research Final Development and Evaluation of a Serious Game to Support Nursing Staff Christian Eichhorn
31.10.24 Sebastian Felix Mölder Bachelor Thesis Final Immersive Visualization and Embodiment: User Study on Robotic Arm Control in VR Christian Eichhorn
31.10.24 Gülbike İmge Köksal Master Thesis Final Empowering Experimenter and Participant Interactions Online | Customizable Experiments for Asymmetric Interactions through Full Stack Development of an Open Source Video Conferencing Platform Nassim Eghtebas
31.10.24 Carolina Kawabata Guided Research Final Assessing Manipulation Methods for Robotic Arm Teleoperation in VR Christian Eichhorn
31.10.24 Pascal Neubert Guided Research Final Implementation of Dynamic Gamespace-based Categorizations of Gameobjects; During- and Post Scene Creation Daniel Dyrda
24.10.24 Victor Jannis Matheke Bachelor Thesis Final Algorithmic Subdivision of Gamespaces Into Semantic Volumes Using Anchors and Delimiters Daniel Dyrda
24.10.24 Yuxuan Qian Bachelor Thesis Final Developing a realistic Virtual Clinic Environment with Humanoid Robot by Utilizing Augmented Virtuality Christian Eichhorn
24.10.24 Jennifer Wagner Bachelor Thesis Final Further Development and Evaluation of a Serious Game for the Open-Air Museum Glentleiten David Plecher
17.10.24 Leo Keber Bachelor Thesis Final Navigating Games: Development of a Wayfinding System for Digital Games Daniel Dyrda
17.10.24 Nikita Zotikov Bachelor Thesis Final Exploring Reactive Programming for Character Controllers in Unity Daniel Dyrda
17.10.24 Thomas Suckfüll Bachelor Thesis Final Exploration as a learning approach for Serious Games David Plecher
17.10.24 Johanna Reuter Bachelor Thesis Final Chaos Bike: Learning traffic rules by breaking them David Plecher
10.10.24 Nils Hothum Bachelor Thesis Final A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains Christian Eichhorn
10.10.24 Jonas Hack Bachelor Thesis Final Virtual Reality Application about Historical Fencing David Plecher
10.10.24 Klejdi Sinollari Master Thesis Final Evaluating Post-Processing Effects for Stereoscopic Head-Mounted Displays Sven Liedtke
10.10.24 Öttl, Maximilian Bachelor Thesis Final Analyse von Leistungsverbesserungsansätzen in der Erweiterten Realität Sven Liedtke
02.10.24 Hasan Hüseyin Kaçmaz Master Thesis Final Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform Nassim Eghtebas
02.10.24 Markus-Ionut Vrancea Bachelor Thesis Final Augmented Reality on the Farm: Interactive Web Experiences for Visitors at the Veitshof Sandro Weber
02.10.24 Leonid Petrov Master Thesis Final Enhanced Augmented Reality through Eye-Tracking based Adaptive User Interfaces in a Mixed Reality eVTOL Simulator Sven Liedtke
02.10.24 Pernsteiner, Paul Master Thesis Final Extending Multisensorial Feedback Capabilities of Virtual Pinball Machines to Improve Immersion David Plecher
19.09.24 Philipp Müller Bachelor Thesis Final State Machines in Game Development: a Serious Game about Theory and Application Daniel Dyrda
19.09.24 Fabian Nadegger Master Thesis Final From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots Daniel Dyrda
19.09.24 Felix Graf Bachelor Thesis Final Application of Cinematic, Narrative and Staging Processes in Video Game Development Daniel Dyrda
19.09.24 Achim Bunke Master Thesis Final Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation Daniel Dyrda
05.09.24 Heidi Albarazi Bachelor Thesis Final SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies Christian Eichhorn
05.09.24 Lukas Spies Bachelor Thesis Final Development of a web-based chat application using tools to enhance interaction among students Jonas Bender
05.09.24 Mia Klang Bachelor Thesis Final Measuring Player Experience in Roguelike Games Daniel Dyrda
12.08.24 Dominik Huber Master Thesis Final Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences Daniel Dyrda
01.08.24 Timotej Svitek Bachelor Thesis Final Form Follows Mechanics: Metrics and Scale in Game Development Daniel Dyrda
01.08.24 Ege Ahmed Bachelor Thesis Final Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques Fabrizio Palmas
01.08.24 Marcel Staniszewski Bachelor Thesis Final Integration of Augmented Reality in a museum catalog David Plecher
18.07.24 Wenzhe Zhuge Ao Gao;Jiesheng Ding Practical Course Final Hospital Escape Christian Eichhorn
18.07.24 Akbar Suriaganda Master Thesis Final Working with Functional Gamespaces: Developing a Web-Based Editor for Hierarchical Hypergraphs Daniel Dyrda
11.07.24 Markus Gumbart Master Thesis Final Twitch Pet Sandro Weber
27.06.24 Stella Elisa Koschnike Bachelor Thesis Final Encourage Patients to Attend to Their Fluid Balance with the Help of Neural Networks Christian Eichhorn
27.06.24 Julie Vernet Master Thesis Final Implementation of an AR Superhuman Sport Platform in Unity Christian Eichhorn
20.06.24 Lorena Kneipp Vitale Practical Course Final WISTUM Daniel Dyrda
20.06.24 Irina Chernova Bachelor Thesis Final Bringing Virtual Worlds to Life: Design Concepts and Technical Implementation of Living World Systems in Digital Games Daniel Dyrda
20.06.24 Anja Sturm Master Thesis Final Development and Evaluation of a Locally-Hosted Generative AI Application for Small Companies Fabrizio Palmas
20.06.24 Ege Bahceci Bachelor Thesis Final Advancing Patient-Caretaker Communication: Blending 2D & AR Interfaces with AI-Driven Chatbot Capabilities Christian Eichhorn
13.06.24 Christoph Schure Bachelor Thesis Final Exploring AI Chat Systems: Implementation, Advantages, and Limitations within Software Systems Jonas Bender
 
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