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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Intro | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
GR/BA/MA/MP | 10 | 10 | 20 | 10 |
Talks on next Do. (28.11.24) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Master Thesis (Final) | Daniel Dyrda |
---|---|---|
Lukas Liu | Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games | |
Open world video games face the challenge of striking the balance between guidance and player freedom, as to provide enough guidance for the player towards objectives while keeping the game non-linear to preserve player autonomy. In order to achieve this, subtle guidance through level design choices such as environmental shape or topology can be utilized for that purpose. However, current development lacks tools and guidelines to assess whether an open world game is suitable to achieve the balance between player guidance and autonomy to deliver the intended game experience. This paper examines Nintendo’s \textit{The Legend of |
Student | Master Thesis (Final) | Christian Eichhorn |
---|---|---|
Kilian Peis | Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept | |
This thesis explores the potential integration of a cubiform tangible display into a serious |
Student | Master Thesis (Final) | David Plecher |
---|---|---|
Felix Bartossek | Encouraging Attentive Listening Through a Music Based Serious Game | |
Approaching music education through attentive listening has been proven to be very effective. To help people without musical experience take a first step towards a better understanding of music, we developed the serious game "MusicalMurderMystery", in which the player solves murder cases in virtual reality by listening to musical cues. The player receives guidance to employ attentive and spatial listening to recognize and locate previously introduced instruments among a playing ensemble, which helps them reconstruct the case and solve it. MusicalMurderMystery was tested in two stages: one stage to test the entertaining and engaging aspects of the game and one to test its educational value. While its educational value could not yet be conclusively proven, the game was overwhelmingly rated as very engaging and fun, and showed thematic relevance. |
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Kian Aaron Orban | Using Maps as Development Tool for Video Games | |
Maps are used in game development in several areas during the planning/pre-production stage. Yet, it remains rather undocumented how maps can be used as tools within a game engine for the production stage of development. Therefore, I planned to develop a tool for the Unity game engine that allows users to import their drawings directly into the engine. Before I started to plan my tool, I examined the modern development process and how game developers, especially level designers, communicate. Further, I discovered that section and plan drawings are the most important types of architectural drawings in game development. Those lessons are then applied within a "light version" of the user-centered design process. Although initially, the tool focused on orthographic projections, a use case scenario in the end details why I opted for support of perspective drawings and how they can be useful to recreate existing locations. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Philipp Busch | Adaptive Learning in Serious Games on the Logic Gate topic | Bachelor Thesis | Final | 05.12.24 |
Boqi Zhu | Exploring Object Tracking Algorithms in HCI for Medical Simulations | Master Thesis | Final | 12.12.24 |
Mohamed Zaghdane | Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification | Master Thesis | Final | 12.12.24 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
21.11.24 | Luka Demetrashvili | Bachelor Thesis | Final | Design Principles for Movement Systems as a Primary Game Mechanic in Video Games | Daniel Dyrda | ||
21.11.24 | Okay Kaan Ünal | Bachelor Thesis | Final | Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity | Daniel Dyrda | ||
21.11.24 | Walter Pramer | Bachelor Thesis | Final | Enhancing Healthcare through Extended Reality: Evaluating Multiplayer XR Simulations for Medical Training and Patient Care | David Plecher | ||
14.11.24 | Daniel Homm | Daniel Homm | Guided Research | Final | IdentiARAT: Classification of ARAT Items based on Wrist IMUs | Christian Eichhorn | |
14.11.24 | Benjamin Obermeier | Guided Research | Final | Using Augmented Reality for Synchronized Interaction and Spatial Programming of a Delta Metrology Robot | David Plecher | ||
14.11.24 | Joshua Elias Jackson | Bachelor Thesis | Final | Analyzing Competitive Spot-Based First-Person Shooter Map Design | Daniel Dyrda | ||
14.11.24 | David Stiftl | Bachelor Thesis | Final | Preparing and conducting a long-term study on Dragon Tale, a Serious Game for learning Japanese kanji characters | David Plecher | ||
07.11.24 | Jannik Waldraff | Bachelor Thesis | Final | AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics | Christian Eichhorn | ||
07.11.24 | Muhammed Enes Deniz | Master Thesis | Final | Enhancing Evaluation of Online Video Experiments through Scalable Architecture of an Advanced Real-time Communication Platform | Nassim Eghtebas | ||
07.11.24 | Timur Krüger | Guided Research | Final | Development and Evaluation of a Serious Game to Support Nursing Staff | Christian Eichhorn | ||
31.10.24 | Sebastian Felix Mölder | Bachelor Thesis | Final | Immersive Visualization and Embodiment: User Study on Robotic Arm Control in VR | Christian Eichhorn | ||
31.10.24 | Gülbike İmge Köksal | Master Thesis | Final | Empowering Experimenter and Participant Interactions Online | Customizable Experiments for Asymmetric Interactions through Full Stack Development of an Open Source Video Conferencing Platform | Nassim Eghtebas | ||
31.10.24 | Carolina Kawabata | Guided Research | Final | Assessing Manipulation Methods for Robotic Arm Teleoperation in VR | Christian Eichhorn | ||
31.10.24 | Pascal Neubert | Guided Research | Final | Implementation of Dynamic Gamespace-based Categorizations of Gameobjects; During- and Post Scene Creation | Daniel Dyrda | ||
24.10.24 | Victor Jannis Matheke | Bachelor Thesis | Final | Algorithmic Subdivision of Gamespaces Into Semantic Volumes Using Anchors and Delimiters | Daniel Dyrda | ||
24.10.24 | Yuxuan Qian | Bachelor Thesis | Final | Developing a realistic Virtual Clinic Environment with Humanoid Robot by Utilizing Augmented Virtuality | Christian Eichhorn | ||
24.10.24 | Jennifer Wagner | Bachelor Thesis | Final | Further Development and Evaluation of a Serious Game for the Open-Air Museum Glentleiten | David Plecher | ||
17.10.24 | Leo Keber | Bachelor Thesis | Final | Navigating Games: Development of a Wayfinding System for Digital Games | Daniel Dyrda | ||
17.10.24 | Nikita Zotikov | Bachelor Thesis | Final | Exploring Reactive Programming for Character Controllers in Unity | Daniel Dyrda | ||
17.10.24 | Thomas Suckfüll | Bachelor Thesis | Final | Exploration as a learning approach for Serious Games | David Plecher | ||
17.10.24 | Johanna Reuter | Bachelor Thesis | Final | Chaos Bike: Learning traffic rules by breaking them | David Plecher | ||
10.10.24 | Nils Hothum | Bachelor Thesis | Final | A Virtual Reality Serious Game to Explain the Bullwhip Effect in Supply Chains | Christian Eichhorn | ||
10.10.24 | Jonas Hack | Bachelor Thesis | Final | Virtual Reality Application about Historical Fencing | David Plecher | ||
10.10.24 | Klejdi Sinollari | Master Thesis | Final | Evaluating Post-Processing Effects for Stereoscopic Head-Mounted Displays | Sven Liedtke | ||
10.10.24 | Öttl, Maximilian | Bachelor Thesis | Final | Analyse von Leistungsverbesserungsansätzen in der Erweiterten Realität | Sven Liedtke | ||
02.10.24 | Hasan Hüseyin Kaçmaz | Master Thesis | Final | Implementation of Human in the Loop Deployment and Scalable Architecture for an Open Source Video Conferencing Platform | Nassim Eghtebas | ||
02.10.24 | Markus-Ionut Vrancea | Bachelor Thesis | Final | Augmented Reality on the Farm: Interactive Web Experiences for Visitors at the Veitshof | Sandro Weber | ||
02.10.24 | Leonid Petrov | Master Thesis | Final | Enhanced Augmented Reality through Eye-Tracking based Adaptive User Interfaces in a Mixed Reality eVTOL Simulator | Sven Liedtke | ||
02.10.24 | Pernsteiner, Paul | Master Thesis | Final | Extending Multisensorial Feedback Capabilities of Virtual Pinball Machines to Improve Immersion | David Plecher | ||
19.09.24 | Philipp Müller | Bachelor Thesis | Final | State Machines in Game Development: a Serious Game about Theory and Application | Daniel Dyrda | ||
19.09.24 | Fabian Nadegger | Master Thesis | Final | From Level Design to Environment Art: Developing Semi-Automated Blockout Tools for 3D Game Development Based on Annotated 2D Snapshots | Daniel Dyrda | ||
19.09.24 | Felix Graf | Bachelor Thesis | Final | Application of Cinematic, Narrative and Staging Processes in Video Game Development | Daniel Dyrda | ||
19.09.24 | Achim Bunke | Master Thesis | Final | Procedural Content Generation for Games: A Graph-Based Hierarchical Data Structure for Gamespace Generation | Daniel Dyrda | ||
05.09.24 | Heidi Albarazi | Bachelor Thesis | Final | SMARIOT- Elevating Elderly Independence through Smart Mirror, AR and IoT Technologies | Christian Eichhorn | ||
05.09.24 | Lukas Spies | Bachelor Thesis | Final | Development of a web-based chat application using tools to enhance interaction among students | Jonas Bender | ||
05.09.24 | Mia Klang | Bachelor Thesis | Final | Measuring Player Experience in Roguelike Games | Daniel Dyrda | ||
12.08.24 | Dominik Huber | Master Thesis | Final | Developing an Interaction Methods Framework for Immersive Virtual Reality Experiences | Daniel Dyrda | ||
01.08.24 | Timotej Svitek | Bachelor Thesis | Final | Form Follows Mechanics: Metrics and Scale in Game Development | Daniel Dyrda | ||
01.08.24 | Ege Ahmed | Bachelor Thesis | Final | Enhancing Locational Stability in Motion Capture: Development and Comparative Analysis of Calibration Techniques | Fabrizio Palmas | ||
01.08.24 | Marcel Staniszewski | Bachelor Thesis | Final | Integration of Augmented Reality in a museum catalog | David Plecher | ||
18.07.24 | Wenzhe Zhuge | Ao Gao;Jiesheng Ding | Practical Course | Final | Hospital Escape | Christian Eichhorn | |
18.07.24 | Akbar Suriaganda | Master Thesis | Final | Working with Functional Gamespaces: Developing a Web-Based Editor for Hierarchical Hypergraphs | Daniel Dyrda | ||
11.07.24 | Markus Gumbart | Master Thesis | Final | Twitch Pet | Sandro Weber | ||
27.06.24 | Stella Elisa Koschnike | Bachelor Thesis | Final | Encourage Patients to Attend to Their Fluid Balance with the Help of Neural Networks | Christian Eichhorn | ||
27.06.24 | Julie Vernet | Master Thesis | Final | Implementation of an AR Superhuman Sport Platform in Unity | Christian Eichhorn | ||
20.06.24 | Lorena Kneipp Vitale | Practical Course | Final | WISTUM | Daniel Dyrda | ||
20.06.24 | Irina Chernova | Bachelor Thesis | Final | Bringing Virtual Worlds to Life: Design Concepts and Technical Implementation of Living World Systems in Digital Games | Daniel Dyrda | ||
20.06.24 | Anja Sturm | Master Thesis | Final | Development and Evaluation of a Locally-Hosted Generative AI Application for Small Companies | Fabrizio Palmas | ||
20.06.24 | Ege Bahceci | Bachelor Thesis | Final | Advancing Patient-Caretaker Communication: Blending 2D & AR Interfaces with AI-Driven Chatbot Capabilities | Christian Eichhorn | ||
13.06.24 | Christoph Schure | Bachelor Thesis | Final | Exploring AI Chat Systems: Implementation, Advantages, and Limitations within Software Systems | Jonas Bender |