Author:Timotej Svitek Supervisor: Prof. Gudrun Klinker Advisor: Daniel Dyrda (@ga67gub) Submission Date: [created]
Abstract
Consistent level design in video games is important to provide a good gameplay experience. Level designers achieve this by creating many iterations of levels and incorporating human feedback to improve each iteration. Rather than only making adjustments based on this feedback, this paper presents a method that uses game mechanics to derive metrics and scale to create consistent level design. Initially, definitions for game mechanics and metrics were analyzed to understand their correlations. This was followed by a formalization of how metrics can be attained from mechanics. These theoretical insights were then put into practice by setting up a test scene in Unreal Engine. The test scene was used to identify and test metrics derived from game mechanics. Tools were implemented in which these metrics were incorporated to support level design. The results showed that using tools with metrics derived from game mechanics helps level designers to create good and constant level designs more efficiently.
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