Author:

Leo Keber
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

Many well-known digital games provide players not only with intrinsic navigational support, but also with artificial wayfinding cues such as mini-maps, compass bars, or breadcrumb trails. This thesis explores the concept of wayfinding, with a particular focus on wayfinding in video games. It aims to develop a shared language based on the insights gained, to serve as the foundation for a framework developed in Unity. The framework is intended to simplify the integration of artificial wayfinding cues into games for developers while also providing a comprehensive foundation for implementing new artificial wayfinding cues. This research is grounded in an analysis of wayfinding in general, as well as an examination of various existing artificial wayfinding cues, their commonalities, principles, and requirements. The resulting framework was evaluated through its implementation in three example scenarios, assessing its extensibility, usability, and utility.

Results/Implementation/Project Description

Conclusion

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