Author:

Tim Winter
Supervisor:Prof. Gudrun Klinker
Advisor:David Plecher (@ne23mux)
Submission Date:[created]


Abstract

Magnetism is a force all around us. It is also commonly taught in school, yet students sometimes struggle to understand certain concepts such as field lines and polarization. Therefore, this thesis is going to propose a serious game in order to educate players about said topics. To enhance the player experience, augmented reality was also used. First, the relevant background information regarding this topic will be explained. Then related works are examined to find common issues and best practices. Afterwards, the game concept will be presented and how serious game as well as augmented reality principles are included. Following that, the implementation and it's inner working will be explained. Then, to judge the effectiveness of the game, an evaluation via a user study will follow. The results of this evaluation are analysed and discussed afterwards, to see to what extent the research goals have been fulfilled. Lastly, a look at possible future work will be done and the results of this thesis will be summarized. Overall, the game was successful at teaching players about magnetism related topics and moderately motivated them to learn more about magnets.

Results/Implementation/Project Description

Conclusion

[ Slides Kickoff/Final (optional)]