Author:

Leonie Wargitsch, Matthias Mitschele, Felix Bartossek
Supervisor:Prof. Gudrun Klinker
Advisor:David Plecher (@ne23mux)
Submission Date:[created]


Abstract

Serious Games have been proven valuable as a tool in multiple areas of application. They can be used to educate players about a certain topic and, as we will show in this paper, can also be useful to prepare viewers of an opera about it's contents.

To have a better viewing experience when watching an opera, it is often important to be educated about the story behind the performance. We improved a point-and-click adventure serious game called Orpheus' Journey by Leonie Wargitsch, covering the contents of Monteverdi's opera l'Orfeo, which aims to convey the ancient legend of Orpheus and Eurydice in a more engaging way by utilizing interactive elements. We will describe the structure and elements of the game, in addition to the improvements made since the last version, including new music-sequences, visual elements, as well as dynamic music of the opera that reacts to events in the game

Implementation

The full implementation can be found here.

Presentation

Special focus of the live-demo was Orpheus' way out of the underworld, which presents the climax of the game and is accompanied by special visuals and original music.

The following video showcases it:

wayout.mp4

Report