Author:

Jeremy Immanuel, Nikita Zotikov, Thomas
Supervisor:Prof. Gudrun Klinker
Advisor:M.Sc. Daniel Dyrda
Submission Date:31.07.23

Abstract

A simple racing game, with layered BGM and realistic engine sounds/


Project Description

Our project for Audio für Games where we made a game in a month with Mario Kart as inspiration.

Controls

Arrow keys to move:

  • Up: Accelerate
  • Down: Decelerate
  • Left: Turn left
  • Right: Turn right

"e"-key to use items

Audio

We implemented layered background music in which for each lap we add more layer to the music.

We also implemented a realistic engine sound in which we change the pitch of the sound for each incremented RPM.

Lastly we added a doppler effect for each cars in the track.