Author: | Jeremy Immanuel, Nikita Zotikov, Thomas |
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Supervisor: | Prof. Gudrun Klinker |
Advisor: | M.Sc. Daniel Dyrda |
Submission Date: | 31.07.23 |
Abstract
A simple racing game, with layered BGM and realistic engine sounds/
Project Description
Our project for Audio für Games where we made a game in a month with Mario Kart as inspiration.
Controls
Arrow keys to move:
- Up: Accelerate
- Down: Decelerate
- Left: Turn left
- Right: Turn right
"e"-key to use items
Audio
We implemented layered background music in which for each lap we add more layer to the music.
We also implemented a realistic engine sound in which we change the pitch of the sound for each incremented RPM.
Lastly we added a doppler effect for each cars in the track.