Prof. Gudrun Klinker, Ph.D. (with Dr. David Plecher, Daniel Dyrda and Sven Liedtke)

For Registration

Use this page for registration Team registration

For changes on your EXISTING registration use this page

General Information

The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.

Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.

The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.

More on cit.tum.de/cit/demoday

Winter Semester 2024/25

The Demo Day of the winter semester 2024/25 will take place on 4. Feb. 2025. Students will present their current projects in the context of different teaching or research activities.


Time & Location

The Demo Day will take place on 4. Feb. 2025.

  • Presentations: 16:00 - 17:15, Room: MI HS3
  • Posters/Demos: 17:30 - 20:00 in the main hall

Information for participants

Registration

  • NEW registration: go here (have own separate page, no confusion and temptation to go straight to form on the right when trying to update)
    (alternative) send an email with your project name and the members of your team to David Plecher
  • UPDATE registration: go here

Presentation

  • each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
  • The presentation should be given in english
  • Do not use animations/videos/multiple pages in your slides. You will not have direct control over your presentation.
  • Provide this slide using the registration form or via email to David Plecher
  • Use the template below
  • During presentation time, please try to roughly sort by project number in advance so we get a smooth flow of presenters

Booth

  • Each project has to give a demo in the main hall (poster+demo also possible)
  • In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
  • You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
  • Please ask if you need special/additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
  • Also send additional questions to David Plecher

Important Deadlines


  • 4. Feb. 2025 16:00: Start Demo Day Winter 2024/25: Presentations
  • 4. Feb. 2025 14:00: Setup 
  • 4. Feb. 2025 13:00: Project IDs, Table Slots and Seating will be announced - see table below
  • 2. Feb. 2025: Hand in the 1 minute madness slide
  • 31. Jan. 2025: Last possibility to request additional requirements
  • 31. Jan. 2025: Last possibility to submit poster files
  • 30. Jan 2025: Last possibility for registration for Demo Day WS 2024/25

Templates

Seat/Booth Overview

Team Name

RelatedLecture

Booth (Table Number)

Team Number (Order of presentation 1-Minute-Madness)

Javora Guided Research 11 28
Unveiled Master Thesis 12 31
Code Vanguard Master Thesis 13 29
Team Petricia Master Thesis 14 30
Historical European Sword Fencing - Jonas, Sandro Bachelor Thesis 15 18
OKU Level Engineering 16 20
Ascent to Atlas Level Engineering 17 21
Overgrown Level Engineering 18 22
Off Course Master Practical Course - Level Engineering 19 23
Knightfall Einführung in die Informatik für Games Engineering [EIGE] 1A 1
Timadic Einführung in die Informatik für Games Engineering [EIGE] 1B 2
Siemens Christian Kollaboration 20 32
BMW Master Thesis 21 33
Don't forget the Butter! Semester Game Jam 22 19
Robo Rangers Games with Motion 23 16
Dead Internet Theory Computer Games Laboratory 24 24
Giant Robots Master Practical Course (Games Lab) 25 25
Mixed Reality Mayhem Master Practical Course 26 26
BomberTwo Computer Games Laboratory (IN7106, IN710615) 27 27
Sherlook Einführung in die Informatik für Games Engineering [EIGE] 2A 3
Grawitty Einführung in die Informatik für Games Engineering [EIGE] 2B 4
InkScroll Studio Einführung in die Informatik für Games Engineering [EIGE] 3A 5
Journey of the Apprentice Einführung in die Informatik für Games Engineering [EIGE] 3B 6
CATastrophy Einführung in die Informatik für Games Engineering [EIGE] 4A 7
LanceALot Einführung in die Informatik für Games Engineering [EIGE] 4B 8
Hand Combat Einführung in die Informatik für Games Engineering [EIGE] 5A 9
Pawn’s Journey Einführung in die Informatik für Games Engineering [EIGE] 5B 10
Ferienakademie Course 5 Ferienakademie 6A 12
Gigantomachia Einführung in die Informatik für Games Engineering [EIGE] 6B 11
Tom's Halloween Party Geschichtswelten 7A 13
We need Energy! Business Simulation 7B 14
Cataclysm Cards Echtzeitcomputer Grafik [ECG] 8 15
Kilian Augmented Reality [AR] 9 17
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