Prof. Johanna Pirker (with Dr. David Plecher, Daniel Dyrda and Sven Liedtke)

For Registration

Use this page for registration Team registration

For changes on your EXISTING registration use this page

General Information

The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.

Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.

The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.

More on cit.tum.de/cit/demoday

Winter Semester 2025/26

The Demo Day of the winter semester 2025/26 will take place on 3. Feb 2026. Students will present their current projects in the context of different teaching or research activities.


Time & Location

The Demo Day will take place on 3. Feb 2026.

  • Presentations: 16:00 - 17:15, Room: ("Zelt" Lecture Hall in front of MW)
  • Posters/Demos: 17:30 - 20:00 in the MI main hall

Information for participants

Registration

  • NEW registration: go here (have own separate page, no confusion and temptation to go straight to form on the right when trying to update)
    (alternative) send an email with your project name and the members of your team to David Plecher
  • UPDATE registration: go here

Presentation

  • each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
  • The presentation should be given in english
  • Do not use animations/videos/multiple pages in your slides. You will not have direct control over your presentation.
  • Provide this slide using the registration form or via email to David Plecher
  • Use the template below
  • During presentation time, please try to roughly sort by project number in advance so we get a smooth flow of presenters

Booth

  • Each project has to give a demo in the main hall (poster+demo also possible)
  • In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
  • You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
  • Please ask if you need special/additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
  • Also send additional questions to David Plecher

Important Deadlines


  • 3. Feb 2026 16:00: Start DemoDay Winter 2025/26: Presentations
  • 3. Feb 2026 15:30: Setup 
  • 3. Feb 2026 12:00: Project IDs, Table Slots and Seating will be announced - see table below
  • 1. Feb 2026: Hand in the 1 minute madness slide
  • 31. Jan 2026: Last possibility to request additional requirements
  • 30. Jan. 2026: Last possibility to submit poster files
  • 29. Jan 2026: Last possibility for registration for DemoDay WS2025/26

Templates

Seat/Booth Overview

Team Name

RelatedLecture

Booth (Table Number)

Team Number (Order of presentation 1-Minute-Madness)

Can Savrun Master's Thesis 10A 20
LLM–Driven Narrative-Guided Geospatial Exploration Master's thesis 10B 19
TUM-XR TUM-XR 11A 22
Helicopter Landing Support Erweiterte Realität 11B 21
Small Dwarves Ludum Dare 58 12A 23
TUM wie Brot SemesterGameJam 12B 26
Insane Manor SemesterGameJam 13A 25
Test SemesterGameJam 13B 24
RedRavens SemesterGamJam 14A 28
Tea at Sea SemesterGameJam 14B 27
Drakenvale Master Practical Course 15 42
Godot Coop Platformer Master Practical Course 16 34
Almost Skynet AI in Games 17A 29
Typefighter AI in Games 17B 33
The Great Escape KI in Games – Technologien, Methoden, Trends 18A 31
Intel iGenz Ki für Games 18B 30
Brewstead KI in Games – Technologien, Methoden, Trends 19B 32
Echo's Call Geschichtswelten 1A 1
Escape Pod 6 Geschichtswelten 1B 2
Last Minute Games Lab 20 39
Team 7 Games Lab 21 37
Caretaker Chaos Games Lab 22 38
The Last Iteration Computer Games Laboratory (IN7106, IN710615) 23 35
Team Retective Master Practical Course 24 41
Remnants of Time Master Practical: GamesLab 25 43
Ordinary Master Praktikum 26 44
Must have been the Wind Master Praktikum Daniel 27 45
Eternal Iridescence Gameslab - NLP 28 40
Code Inspector (Physics) Games Lab 29 36
Bimpfingers Concept Art & Game Design 2A 4
Legacy of Magic Geschichtswelten 2B 3
Mosaic - Hybrid Game Platform research project - FAR 30 46
Mrs Frog Can't Swim IMGE 3A 6
Move more, Eat less Concept Art und Game Design 3B 5
Jakob Fritsch IMGE 4A 8
Canyon of Sages IMGE 4B 7
Card Run IMGE Interaktion Methoden und Geräte 5A 10
RAGE: the game IMGE 5B 9
It´s me Demil! Bachelor Thesis 6A 12
Clockwork Castle Interaktionsmethoden und -geräte 6B 11
The use of VR to showcase the Column of Marcus Aurelius Bachelor's Thesis 7A 14
Gaze Estimation in VR Bachelor Thesis 7B 13
Language Island Guided research 8A 16
Target Practice Bachelor's Thesis 8B 15
Controlling a Humanoid Robot in Clinical Care Workflows Master's thesis 9A 18
Z1 Simulator Master Thesis 9B 17
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