Prof. Johanna Pirker (with Dr. David Plecher, Daniel Dyrda and Sven Liedtke)
For Registration
Use this page for registration Team registration
For changes on your EXISTING registration use this page
General Information
The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.
Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.
The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.
More on cit.tum.de/cit/demoday
Winter Semester 2025/26
The Demo Day of the winter semester 2025/26 will take place on 3. Feb 2026. Students will present their current projects in the context of different teaching or research activities.
Time & Location
The Demo Day will take place on 3. Feb 2026.
- Presentations: 16:00 - 17:15, Room: ("Zelt" Lecture Hall in front of MW)
- Posters/Demos: 17:30 - 20:00 in the MI main hall
Information for participants
Registration
- NEW registration: go here (have own separate page, no confusion and temptation to go straight to form on the right when trying to update)
(alternative) send an email with your project name and the members of your team to David Plecher - UPDATE registration: go here
Presentation
- each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
- The presentation should be given in english
- Do not use animations/videos/multiple pages in your slides. You will not have direct control over your presentation.
- Provide this slide using the registration form or via email to David Plecher
- Use the template below
- During presentation time, please try to roughly sort by project number in advance so we get a smooth flow of presenters
Booth
- Each project has to give a demo in the main hall (poster+demo also possible)
- In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
- You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
- Please ask if you need special/additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
- Also send additional questions to David Plecher
Important Deadlines
- 3. Feb 2026 16:00: Start DemoDay Winter 2025/26: Presentations
- 3. Feb 2026 15:30: Setup
- 3. Feb 2026 12:00: Project IDs, Table Slots and Seating will be announced - see table below
- 1. Feb 2026: Hand in the 1 minute madness slide
- 31. Jan 2026: Last possibility to request additional requirements
- 30. Jan. 2026: Last possibility to submit poster files
- 29. Jan 2026: Last possibility for registration for DemoDay WS2025/26
Templates
Seat/Booth Overview
|
Team Name |
RelatedLecture |
Booth (Table Number) |
Team Number (Order of presentation 1-Minute-Madness) |
|---|---|---|---|
| Can Savrun | Master's Thesis | 10A | 20 |
| LLM–Driven Narrative-Guided Geospatial Exploration | Master's thesis | 10B | 19 |
| TUM-XR | TUM-XR | 11A | 22 |
| Helicopter Landing Support | Erweiterte Realität | 11B | 21 |
| Small Dwarves | Ludum Dare 58 | 12A | 23 |
| TUM wie Brot | SemesterGameJam | 12B | 26 |
| Insane Manor | SemesterGameJam | 13A | 25 |
| Test | SemesterGameJam | 13B | 24 |
| RedRavens | SemesterGamJam | 14A | 28 |
| Tea at Sea | SemesterGameJam | 14B | 27 |
| Drakenvale | Master Practical Course | 15 | 42 |
| Godot Coop Platformer | Master Practical Course | 16 | 34 |
| Almost Skynet | AI in Games | 17A | 29 |
| Typefighter | AI in Games | 17B | 33 |
| The Great Escape | KI in Games – Technologien, Methoden, Trends | 18A | 31 |
| Intel iGenz | Ki für Games | 18B | 30 |
| Brewstead | KI in Games – Technologien, Methoden, Trends | 19B | 32 |
| Echo's Call | Geschichtswelten | 1A | 1 |
| Escape Pod 6 | Geschichtswelten | 1B | 2 |
| Last Minute | Games Lab | 20 | 39 |
| Team 7 | Games Lab | 21 | 37 |
| Caretaker Chaos | Games Lab | 22 | 38 |
| The Last Iteration | Computer Games Laboratory (IN7106, IN710615) | 23 | 35 |
| Team Retective | Master Practical Course | 24 | 41 |
| Remnants of Time | Master Practical: GamesLab | 25 | 43 |
| Ordinary | Master Praktikum | 26 | 44 |
| Must have been the Wind | Master Praktikum Daniel | 27 | 45 |
| Eternal Iridescence | Gameslab - NLP | 28 | 40 |
| Code Inspector (Physics) | Games Lab | 29 | 36 |
| Bimpfingers | Concept Art & Game Design | 2A | 4 |
| Legacy of Magic | Geschichtswelten | 2B | 3 |
| Mosaic - Hybrid Game Platform | research project - FAR | 30 | 46 |
| Mrs Frog Can't Swim | IMGE | 3A | 6 |
| Move more, Eat less | Concept Art und Game Design | 3B | 5 |
| Jakob Fritsch | IMGE | 4A | 8 |
| Canyon of Sages | IMGE | 4B | 7 |
| Card Run IMGE | Interaktion Methoden und Geräte | 5A | 10 |
| RAGE: the game | IMGE | 5B | 9 |
| It´s me Demil! | Bachelor Thesis | 6A | 12 |
| Clockwork Castle | Interaktionsmethoden und -geräte | 6B | 11 |
| The use of VR to showcase the Column of Marcus Aurelius | Bachelor's Thesis | 7A | 14 |
| Gaze Estimation in VR | Bachelor Thesis | 7B | 13 |
| Language Island | Guided research | 8A | 16 |
| Target Practice | Bachelor's Thesis | 8B | 15 |
| Controlling a Humanoid Robot in Clinical Care Workflows | Master's thesis | 9A | 18 |
| Z1 Simulator | Master Thesis | 9B | 17 |