Prof. Gudrun Klinker, Ph.D. (with Dr. David Plecher, Daniel Dyrda and Sven Liedtke)
For Registration
Use this page for registration Team registration
For changes on your EXISTING registration use this page
General Information
The Demo Day of the Fakultät für Informatik aims to provide a platform for exceptional student projects to be presented to a broader audience.
Students have the opportunity to present interesting demonstrations and results obtained in the context of courses, exercises or other activities and discuss these with a broad range of visitors.
The presentations each consist of a conference-style "one minuite madness" introduction and a demo- or poster-presentation afterwards.
More on cit.tum.de/cit/demoday
Winter Semester 2024/25
The Demo Day of the winter semester 2024/25 will take place on 4. Feb. 2025. Students will present their current projects in the context of different teaching or research activities.
Time & Location
The Demo Day will take place on 4. Feb. 2025.
- Presentations: 16:00 - 17:15, Room: MI HS3
- Posters/Demos: 17:30 - 20:00 in the main hall
Information for participants
Registration
- NEW registration: go here (have own separate page, no confusion and temptation to go straight to form on the right when trying to update)
(alternative) send an email with your project name and the members of your team to David Plecher - UPDATE registration: go here
Presentation
- each participating project will be presented in a 1-minute teaser-presentation, consisting of 1 slide
- The presentation should be given in english
- Do not use animations/videos/multiple pages in your slides. You will not have direct control over your presentation.
- Provide this slide using the registration form or via email to David Plecher
- Use the template below
- During presentation time, please try to roughly sort by project number in advance so we get a smooth flow of presenters
Booth
- Each project has to give a demo in the main hall (poster+demo also possible)
- In special cases you can have your poster printed (A1). Please use the registration form or contact David Plecher. You can use the template below for your own posters.
- You get 1/2 table (with power but no Ethernet connection) demo space plus opportunity to put up your poster
- Please ask if you need special/additional equipment is available (such as power, bright/dark lighting preferences, additional space, etc.) by using the registration form or contact David Plecher
- Also send additional questions to David Plecher
Important Deadlines
- 4. Feb. 2025 16:00: Start Demo Day Winter 2024/25: Presentations
- 4. Feb. 2025 14:00: Setup
- 4. Feb. 2025 13:00: Project IDs, Table Slots and Seating will be announced - see table below
- 2. Feb. 2025: Hand in the 1 minute madness slide
- 31. Jan. 2025: Last possibility to request additional requirements
- 31. Jan. 2025: Last possibility to submit poster files
- 30. Jan 2025: Last possibility for registration for Demo Day WS 2024/25
Templates
Seat/Booth Overview
Team Name |
RelatedLecture |
Booth (Table Number) |
Team Number (Order of presentation 1-Minute-Madness) |
---|---|---|---|
Javora | Guided Research | 11 | 28 |
Unveiled | Master Thesis | 12 | 31 |
Code Vanguard | Master Thesis | 13 | 29 |
Team Petricia | Master Thesis | 14 | 30 |
Historical European Sword Fencing - Jonas, Sandro | Bachelor Thesis | 15 | 18 |
OKU | Level Engineering | 16 | 20 |
Ascent to Atlas | Level Engineering | 17 | 21 |
Overgrown | Level Engineering | 18 | 22 |
Off Course | Master Practical Course - Level Engineering | 19 | 23 |
Knightfall | Einführung in die Informatik für Games Engineering [EIGE] | 1A | 1 |
Timadic | Einführung in die Informatik für Games Engineering [EIGE] | 1B | 2 |
Siemens | Christian Kollaboration | 20 | 32 |
BMW | Master Thesis | 21 | 33 |
Don't forget the Butter! | Semester Game Jam | 22 | 19 |
Robo Rangers | Games with Motion | 23 | 16 |
Dead Internet Theory | Computer Games Laboratory | 24 | 24 |
Giant Robots | Master Practical Course (Games Lab) | 25 | 25 |
Mixed Reality Mayhem | Master Practical Course | 26 | 26 |
BomberTwo | Computer Games Laboratory (IN7106, IN710615) | 27 | 27 |
Sherlook | Einführung in die Informatik für Games Engineering [EIGE] | 2A | 3 |
Grawitty | Einführung in die Informatik für Games Engineering [EIGE] | 2B | 4 |
InkScroll Studio | Einführung in die Informatik für Games Engineering [EIGE] | 3A | 5 |
Journey of the Apprentice | Einführung in die Informatik für Games Engineering [EIGE] | 3B | 6 |
CATastrophy | Einführung in die Informatik für Games Engineering [EIGE] | 4A | 7 |
LanceALot | Einführung in die Informatik für Games Engineering [EIGE] | 4B | 8 |
Hand Combat | Einführung in die Informatik für Games Engineering [EIGE] | 5A | 9 |
Pawn’s Journey | Einführung in die Informatik für Games Engineering [EIGE] | 5B | 10 |
Ferienakademie Course 5 | Ferienakademie | 6A | 12 |
Gigantomachia | Einführung in die Informatik für Games Engineering [EIGE] | 6B | 11 |
Tom's Halloween Party | Geschichtswelten | 7A | 13 |
We need Energy! | Business Simulation | 7B | 14 |
Cataclysm Cards | Echtzeitcomputer Grafik [ECG] | 8 | 15 |
Kilian | Augmented Reality [AR] | 9 | 17 |