The suggested topic of this course was to develop unique concepts for specific game characters and game environments. 15 students took part in this seminar. The results could be presented in two different categories: (A) Game Design or (B) Artists Portfolio. All students decided to present their work as an artists portfolio.
- Ancient Towers | Elisabeth Meincke
- Character Concept and Renderings | Valenin Fischer
- Crash Crush | Nicole Scheitler
- Douglas and Ismail | Arina Vovk
- Elderspell | Anna Stratonnikova
- Environment and Character Studies | Mary Hardisty
- Godot 4.2 3D-Tech-Demo | Jan Meyering
- GravitySketch x Blender | Lea Starflinger
- Nightmare - Concept Art and Game Design | Hlib Kholodkov
- Portfolio | Ming Xin Bui
- The World of Fairies: Vardanya | Yixuan Lu
- Varancy | Lucia Vitekova
- Wasteland | Mingqi Han
The whole course was conducted in a hybrid format, in a presence-based seminar and via distance learning and blended learning tools.