TitleTales of Aurora . A Tower Defense and Strategy Serious Game Concept
Contributors

Simon Winter, Jennifer Wagner, Louis Sajuk, Jan Tunze

CourseOpen Real Time Games Workshop (IN2331)
SemesterSS 2023
Project Webpage

https://vulturetheboy.itch.io/tales-of-aurora (password: OpenReal)

Virtual Booth

Abstract

The Player cultivates and places plants and animals to defend a farm. At night the farm gets attacked by increasingly stronger enemies. These enemies leave behind game progress relevant items that unlock new plants. The game is divided into two phases. The first phase consists of farming, crafting and managing the farm to plan a defense in advance. During the second phase the farm will get attacked by waves of enemies and the player will find out if their strategy is successful in protecting their farm.

Project Description

The main character inherits a farm from their grandmother. On the farm the character finds an old book containing plant recipes. The main character learns that their grandmother was a witch that grew useful but dangerous plants on her farm. Once the first plants are grown-up, groups of enemies start attacking the farm. The enemies consist of corrupted, twisted version of the friendly plants the character can grow on their farm. The game’s focus is on tower defense and strategy. It also contains crafting, farming and resource management aspects.The desired target group for the game are english-speaking casual and mobile gamers that are between the ages 16 to 29.

Resources

Video

Tales of Aurora Trailer.mp4

Game Design Document (GDD)