Title | TU Escape - VR Escape Room Game |
Contributors | Monika Srdic, Jana Hoffard and Hendrik Möller |
Course | Open Real Time Games Workshop (IN2331) |
Semester | SS 2018 |
Project Webpage | |
Virtual Booth |
Abstract
You are waking up in a room, which seems strange as it has extra ordinary items and pictures in it. Do these hieroglyphs mean something? The only thing you know: Get out!
Project Description
Via the HTC Vive, the player is placed in an virtual environment from which he tries to escape by solving puzzles. The player can freely walk around a room, grab items and otherwise interact with objects. The player must escape in time to ”win”.
The player can freely walk around within the virtual room, which was built approximately the same size as the play area this game was tested in. Therefore, no other transportation mechanics are needed to maneuver throughout this game, leading to a more immerse experience.
The two HTC Vive Controllers hereby represent the hands of the player in the game. Whenever a hand is nearby an specific object, the player can grab the object, making it ”stick” to that hand until releasing it. At other objects, the player can interact with them, for example typing in a code into a numpad.
”TU Escape” is full of riddles. The player has to learn certain mechanics with found hints, which lead to other puzzles. Over the course of the game, the player learns to translate hieroglyphs one by one, which represents the general theme.
This game can very simply been put into the ”Escape Room Game” category, enhanced with VR functionalities.
Our target players are 20 to 29 years old, love to think creatively and therefore solve puzzles. They should also not be pure beginners in the whole ”puzzle” category in order to fully enjoy ”TU Escape” .