TitleOrder of Chivalry: Conjuring Chambers
ContributorsBenjamin Miskovics, Marvin Schwarz, Arina Högerl
CourseEinführung in die Informatik für Games Engineering (IN0031)
SemesterWS 2021/2022
Project Webpage

Our Project

Our process started with the planning of a platformer with our own invented character "TUM Raider" mixed with Tomb Raider and Subway Surfer vibes, but after
some time we discarded that idea and decided to aim more at the classic fantasy direction. Especially as this was better supported by the Unity Asset Store.
Either way, we have created a visually appealing, grinding game that can really finish the player off, so it is recommended to have strong nerves to tackle the levels
in the game. But for those who love a good challenge, read on, and give it a shot!

What the game is about

As a member of the Order of Chivalry it is our duty to defend the dungeons that lie within our realm from the corrupt sorcerers and knights who overrun them.
It is a story world, overgrown by a colourful mushroom scenery, and wizards who seek power and no longer want to believe in the old, but to gain advantages
through progress and new inventions. But our world is not ready yet. Unfortunately, some knights have joined them and now it is up to you to conquer their
hideouts and make it through their deadly parkours.

Interesting Features

Ineffably beautiful Level Design

  • Handcrafted map
  • Lots of details
  • Secret cave in the start room at level 1 including a crazy boss

Ambitious Sorcerers and Knights

  • a variety of patterns

Deadly Traps and Crucial Platforms

  • swiftly, delayed, in a pattern and killing obstacles


Get ready to lose your sanity!

Screenshots

Poster of the game

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