Özmen, Levent Supervisor: Prof. Gudrun Klinker Advisor: Eichhorn, Christian (@ga73wuj) Submission Date: [created]
As people’s interest in Metaverse increases, Virtual Reality becomes one of the most attractive technological topic. Researchers, engineers and investors seek to expand interactions available to virtual reality to create a more immersive experience; being able to touch the virtual worlds is one of many such interactions. Even though this hype may seem new, it has been around for many years. People always wanted to create life-like experiences within virtual systems and using hands, being one of the most natural ways of real-life interactions, attracted many researchers. Recent advancements in the technology allowed wearable, mobile and inexpensive solutions. Now, we see the same advancement in interaction tool development. Throughout last decade we have seen many companies and startups looking into creating a way to touch these virtual worlds. As this technology becomes widely researched and used we see it implemented in various fields such as medical surgery or training in industry. There have been studies which looked into the benefits of using such technologies in these field, but not many studies have been done on design process in engineering world yet. With this thesis, we wanted to take a closer look at usage of glove based interaction tools in computer-aided design (CAD) process of engineering industry.
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