Schneider, Damian Ulrich Supervisor: Prof. Gudrun Klinker Advisor: Dyrda, Daniel (@ga67gub) Submission Date: [created]
As of now a virtual reality terrain editor does not exist for any popular game engine nor as a standalone software, even though in some cases it would be useful. Therefore in this thesis a virtual reality terrain editor is developed for the Godot Engine. First, different 3D user interface interaction techniques are looked at, then functions a virtual reality terrain editor should provide are determined. A hybrid interaction approach is proposed: a miniature world, which is a modification of the World in Miniature (WIM) metaphor, is available for making bigger changes to the terrain. Interacting with the miniature works by simply touching a spot on the terrain surface with one's index finger and dragging it to the desired height. The miniature is used for other things as well: for positioning objects, teleport to arbitrary locations and creating teleport targets. In addition, the user can interact directly with the terrain by utilizing a pointer to adjust details near them.
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