Author:

Beck, Jonas
Supervisor:Prof. Gudrun Klinker
Advisor:Liedtke, Sven (@ga73gop)
Submission Date:[created]

Abstract

This thesis provides theory and implementation of modern rendering methods, explains what their advantages and disadvantages are, as well as their optimal use cases. A brief introduction into modern hardware acceleration using DirectX 11 is provided and important performance considerations are presented. Several good engine design practices are demonstrated, some of which are general best practices whereas others treat AR and VR specifics. Classical and physically based lighting models are presented using polished and pragmatic maths. Finally, performance comparison of the given implementations is made, giving additional insight in the ideal usage of different rendering methods.

Results/Implementation/Project Description

Conclusion

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