Author:Horst, Valentin Supervisor: Prof. Gudrun Klinker Advisor: Dyrda, Daniel (@ga67gub) Submission Date: [created]
Abstract
This thesis describes the development of a Serious Game called "Cave Robo", which aims at teaching the basics of programming with Statecharts, a variation of state diagrams. To make progress, players have to create a Statechart diagram for each level, describing the behaviour of a robot. That robot will then solve the given puzzle, in case the diagram is sufficient. The game consist of a diagram editor and a list of puzzles. The concept of the game is influenced by the cognitive load theory and a review article summarizing important aspects of learning games to consider during development. A first prototype was implemented in the form of a customized Minecraft world.
Results/Implementation/Project Description
Conclusion
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