|Prof. Gudrun Klinker, Ph.D.
|Daniel Dyrda, M.Sc.
The thesis states that many game companies have a problem with game design requirements. The main problem of these requirements are that they are not tested enough and not well communicated. We think that most people communicate these verbally or by writing them down and giving small sketches to explain them better. This thesis will also introduce an abstract model which can help to overcome these problems. The model will abstract games by using graphs and applying rules to them. It also consists of an automated testing system which will apply these rule sets on the graphs or on a connection between multiple graphs. This model is applicable for most genres and will introduce a less error prone workflow for game designers and their team.