Abstract:

A plethora of japanese role-playing games feature a turn-based combat system, giving the player an infinite amount of time to think and plan moves ahead. The emergence of commercial Virtual Reality enabled additional possibilities for immersive game experiences.
This bachelor's thesis attempts to combine those turned-based combat mechanics with Virtual Reality by suggesting a VR interface working with multi-agent interactions.

Name: Van Minh Pham

Supervisor: Prof. Gudrun Klinker

Advisor: Linda Rudolph, M.Sc.