Markus Wesemann
Supervisor:Prof. Gudrun Klinker
Advisor:Andreas Dippon
Submission Date:15.03.2017


Information security is important in today's society, knowing simple aspects about this field is crucial for better awareness. The problem today is the lacking knowledge on these security aspects, which often leads to misunderstanding or wrong usage. The goal of this thesis is to evaluate the possibility of combining gamification and information security in a game-based concept, in order to improve the user knowledge in specific aspects. For this the theoretical fields of gamification and information security will be observed, to get a better understanding in combining both areas. Based on this a game concept about information security is defined and a prototype is implemented in order to prove the assumption. A conducted final user study with 32 participants from different age and profession areas proves the assumption of game-based learning. The results showed that an improvement is possible, but in general lower than expected often because people did not understand what the benefit of some game elements were. The assumption of lacking feedback and motivating elements in the game is made from feedback on the user study and could be improved in further research. The work in this thesis should be interesting for people in both computer science or educational fields.

Results/Implementation/Project Description


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