Author: | Benedict Gruber |
---|---|
Supervisor: | Prof. Gudrun Klinker |
Advisor: | Andreas Dippon , Peter Sandl u. Leonhard Vogelmeier (Airbus) |
Submission Date: | 15.02.2017 |
Abstract
In Air Traffic Control and Avionics in general 2D and 3D interfaces both have their qualities. Although irrespective of their preferability, introducing a whole new kind of system can lead to irritation and a struggle to adapt. Users may then leave new functionality unused. This thesis aims to investigate a such case within a stereoscopic ATC system developed by Airbus. Further, Gamification as a solution will be explored. Within this process, Game Design Elements will successively be derived from motivational theories, their respective aims and the concluded users' needs. The ultimate goal includes a decision on whether or not Gamification can be used, to address the mentioned Problem, and if so, a subset of elaborated Game Design Elements, which could be implemented into the System. Research is conducted in cooperation with Airbus, the Company responsible for the addressed System. In order to maintain readability, this system is referred to by Daedalus.
Results/Implementation/Project Description
Conclusion
[ PDF (optional) ]
[ Slides Kickoff/Final (optional)]