Author:

Maximilian Weber
Supervisor:Prof. Gudrun Klinker
Advisor: Amal Benzina and Marcus Tönnis
Submission Date:16.07.2012

Abstract


A major issue in Virtual Environments is the process of navigating through a Virtual World. The underlaying base concept for the interpretation of the user’s input in such a setup is the usage of Navigation Metaphors. By way of example, holding the input device vertically like a steering wheel implies a car driving metaphor, whereas the horizontal usage like a gamepad indicates a mental model of flying an airplane. To get insight whether there is a specific holding angle that marks the usage of a certain metaphor a user study had been conducted. The starting point for this objective was the assumption that the current metaphor depends on the holding angle of the input device when the user begins a manoeuvre. The input method was the two handed, spatial moving of an optical tracked tablet computer. Before each manoeuvre, specific degrees of freedom of this device have been blocked using a haptic feedback unit installed on it.

Results/Implementation/Project Description

Conclusion

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