The suggested topic of this course was to develop unique concepts for specific game characters and game environments. 12 students took part in this seminar. The results could be presented in two different categories: (A) Game Design or (B) Artists Portfolio. All students decided to present their work as an artists portfolio.
- Aurora Novi | Paul Hemming
- Bubblegum Graphic Novel | Theresa Reif
- Character Design | Christiane Kobalt
Dating Sim . Marksmen . Wallcreeper . Angel . In Class | Rebecca Ahmed
- Dilael Narvan'dir | Kevin Gerster
- Medieval Fantasy Creatures | Yana Serpik
- Robot Concept | Julian Kunert
- Rybaak - The Son of the Sea | Leon Stier
- Samurai . Cyborgs . WaterSpirit (Suijin) | Robin Mayer
- Slug Mage | Philipp Havemann
- Warrior Character Design | Jonas Wischeropp
The whole course was conducted in a hybrid format, in a presence-based seminar and via distance learning and blended learning tools.