Author: | Moritz Rocksien |
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Supervisor: | Prof. Gudrun Klinker |
Advisor: | David A. Plecher |
Submission Date: | 15.02.2019 |
Abstract
With more and more consumer grade virtual reality systems reaching maturity and becoming affordable, new opportunities in teaching and education emerge. This thesis will discuss the possibility of teaching players about the historic battles of the Second Punic War with a serious game in virtual reality. Important terms and concepts are briefly defined and existing related work analyzed. The requirements as well as the possibilities for such a serious game will be discussed and the approach and decisions for the subsequent implementation that was done for this thesis will be explained. The final game is evaluated in terms of performance as well as with regards to reaching its goals of teaching players about the actual history. For this, a user study was conducted and assessed.