Author:Damian Lachenmay, Dawin Yurtseven
Supervisor:Prof. Gudrun Klinker
Advisor:M.Sc. Daniel Dyrda
Submission Date:30.07.2023

Abstract

The Tale of Lonk is a 2D pixel adventure game which has been influenced by the old 2D adventure games.
Ready to venture the wild world with your trusty sword and shield, you are ready to see more of this world than you ever thought was possible.


Project Description

Story

You are Lonk. A young adventurer who seeks glory in this world! And what better way than to find the legendary six gems that have been scattered all over the world!

Mechanics

The player has a basic ability of sword swings that center around the player and points to the location of the mouse. The combat is kept pretty simple and fast so the player can focus more on exploring the environment. It is open world with Characters the player can talk to and learn more about the world.  

Game Screenshots


Assets

The Graphical assets are from several sources i.e: https://cupnooble.itch.io/sprout-lands-ui-pack, https://analogstudios.itch.io/fantasy, https://merlym.itch.io/coin and https://franuka.itch.io/rpg-icon-pack-demo.

The Music and Sound effects were made by Chris Kohler.
The Assets are partially altered to fit the needs of the project.

Audio Features

The main feature implemented in the project is the Audio map inspired by a short hike.

For states was a lowpass filter implemented when the menu is opened,

for Randomization is the Audio map aswell as randomized sounds for footsteps implemented,
And for Sequencing is the charge attack implemented.


Development Process

As the only two game engineers that worked on this project, we struggled a bit at the beginning
when considering how we wanted to have this game look. We decided to first split our focus on
world building and game mechanics which each of us prioritized. We Used FMOD for the integration of Audio and as the first time using it,
we had our fair shares of troubles but got accustomed to it fast. 




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  1. Dawin Yurtseven sagt:

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