Author:

Pichler, Lukas
Supervisor:Prof. Gudrun Klinker
Advisor:Dyrda, Daniel (@ga67gub)
Submission Date:[created]

Abstract

Using artificial intelligence, like Procedural Content Generation (PCG), has accelerated game development processes in the last couple of years by a lot. This acceleration is necessary to mitigate the increasing cost of video games, which results from the increase in consumer expectations. A relatively new PCG algorithm named Wave Function Collapse (WFC) looks promising and offers developers great control over level- and world-creation processes. The ease of steering the generated results in the desired direction and the understandable process of output creation are big factors in PCG. In this project, levels or worlds are created using a combination of higraphs with the WFC algorithm. Higraphs allow the user to better plan out the creation of the world and make more abstract decisions over the design of the world. They provide the option to choose the level of specification, and therefore offer the developer the possibility to be as detailed or vague as they want. To archive the combination of higraphs with WFC, a specific process, and multiple tools were developed to support the content creation process.

Results/Implementation/Project Description

Conclusion

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