Author: | Daniel Jazz Young |
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Supervisor: | Prof. Gudrun Klinker |
Advisor: | M.Sc. Sandro Weber |
Submission Date: | 15.11.2019 |
Abstract
Exercising has been proven to grant mental and physical health benefits, but in practice, these can only be reaped by performing the movement in a safe and healthy manner. The purpose of this thesis is to discuss the design and results of a user study in which the participants have been given different learning paraphernalia - one of which is an application that simulates exercises with the help of a three-dimensional avatar. By evaluating the data gained from the user study, it is possible to determine the value and efficiency of a three-dimensional learning tool. In the end, it became clear that the application has its advantages and disadvantages but has shown itself to be a valuable learning tool due to its flexibility and popularity.
Conclusion
This empirical research aimed to determine the measure in which a 3D program
simulating a person's movements was an adequate alternative to well known learning
media in sports and physical therapy. Based on quantitative analysis in form of a
score-based user study and qualitative analysis from participants' feedback, it can be
concluded that the application is not only a possible substitute, but an enhancement.
The results show that this approach can convey more information, especially towards
inexperienced users. Experienced participants praised the application as well, further
demonstrating that it fulfills the necessary qualities for a learning tool.
The participants' criticism, however, also showed that the program has it's flaws. It
was concluded that the visual learning method is not appropriate for everyone,
limiting the tool's assumed universality. Also, the application is held back by some
previously mentioned tracking-based anomalies. Even so, it fulfilled its purpose and
confirmed the established hypotheses.
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