Title | SARS-CoV-2-Ω |
Contributors | Matthias Helbich, Christoph Ertsey, Nathanael Riem, Mingyang Li, Truc Kim Nguyen |
Course | Level Engineering: Methoden und Werkzeuge für die Erstellung von Spielumgebungen und Level Design (IN2402) |
Semester | WS 2021/2022 |
Project Webpage | Build: https://we.tl/t-e9nad6il4e |
SARS-CoV-2-Ω
A Post-Apocalyptic Stealth Game
Poster:
SARS-CoV-2-Ω-Poster-Version1.pdf
Controls | Description |
---|---|
WASD | Moving |
T | Toggle Throw Mode Scroll Wheel to adjust distance |
P | Pause Menu (Sound Settings) |
Trailer:
https://www.dropbox.com/sh/7vh07j0ws13qirs/AADCPndgbvgWczSJp_wDBCfca?dl=0
Screenshots:
Some Development Materials:
Late sketch of the level's map: Sideway sketch of the map, showing some verticality:
Moodboard to gather ideas: Blockout process → Filling the scene with assets:
To Do:
- Fix Bugs (like Zombie Movement & Detection)
- Additional Zombies
- More ambience sounds
- Fail Condition & "Exit Game" Buttons
- Cutscenes
- Improve Visuals (Light Baking, Animations, Lens Flares)