Author:

Florian Hauser
Supervisor:Prof. Gudrun Klinker
Advisor:Daniel Dyrda (@ga67gub)
Submission Date:[created]

Abstract

This paper focuses on the concept of replayability in video games and how it can be achieved through procedural content generation (PCG). As games continue to increase in size and complexity, generating content with artificial intelligence becomes increasingly important. The popularity of dungeons as a means to achieve high replay value is growing, with many successful games implementing this concept. However, despite the importance of replayability, there has been a lack of research into a framework or set of guidelines for achieving it. This paper aims to address this gap in knowledge by exploring the question of how replayability can be achieved in a game and how it can be supported or improved by using procedurally generated content. The approach taken involves building a dungeon generator which uses wave function collapse (WFC) to create dungeons. During development, it was aimed to enhance replayability in the context of PCG. The findings of this study provide insights for game developers looking to optimize their approach to PCG and for those interested in the design principles of replayability.

Results/Implementation/Project Description

Conclusion

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