Team members: Baran Gürsoy Julie Vondráčková Mahdis Sabzevarzadeh
Milestone 0: Brainstorming
DONE
Presentation:
Milestone 1: Formal Game Proposal
NOT STARTED
Team members: Baran Gürsoy Julie Vondráčková Mahdis Sabzevarzadeh
DONE
Presentation:
NOT STARTED
8 Kommentare
Daniel Abert sagt:
22. Oktober 2025+: probably the story and visuals, if they are good.
-: I don't know what you mean by "Cool puzzle mechanics". Could be cool though.
1 change: Less unimportant text. Maybe it's a me-problem, but I don't want to read things unrelated to the puzzles. (I think in texts a good (not equal) balancing of character, story and Clues is important.) or convey more through other sorts of story telling (e.g. visual)
Alexandra Colf sagt:
gestern um 21:02+ I really like the idea of giving the players a choice at the end. Branching games are always fun but they are unachievable with this time constraint but I think giving players the choice at the end is the perfect compromise for that. And unrelated to the game, the slides look really good.
-I think from the description the idea is a bit vague but I think it’s just because you haven’t finalized it yet and because you haven’t mentioned what the twist is but I am looking forward to discovering it and I think the game has great potential if the story is good.
1 change: I think the game has great potential but it depends a lot on the story in my opinion, so I would focus on finding an interesting twist and then I think the game can turn out really well.
Aleksandar Arnaudov sagt:
vor etwa 3 StundenI was unable to attend the presentations, so these opinions are based solely on the slides. Please excuse me if something I wrote is wrong or misunderstood:
1. The dilemma of sacrificing ourselves to save humanity.
2. My least favourite aspect is the reliance on "CRYPTIC NOTES AND LOGS FROM 'YOURSELF'" to deliver hints and progress the story. It can become tedious if notes are overused to convey the story.
3. I would suggest improving the time travel aspect of the game. Simply adding notes from future/past self doesn't quite capture the theme. Making time travel an active mechanic is the way to go.
Christian Barbu sagt:
vor etwa einer StundeI really like the idea for the story, especially given the question to sacrifice oneself or humanity. I like games were the player start with no clue of anything and start finding out more and more things about what is going on.
Louis Sajuk sagt:
vor etwa einer Stunde+ I love the idea of a mysterious person handing out notes. If done correctly, it can be really entertaining for the player to understand the story when it is confusing or convulated.
- I dislike the 2d aspect because 3d is way more immersive when telling a story upfront and exploring places.
I think it would be cool for the player to have visions of the future and what it could look like. Maybe the person writing the notes is trying to lure the player into the bad ending, but if the player is smart enough they can still choose the correct ending.
Luka Demetrashvili sagt:
vor 47 Minuten+ I like story-driven games, so if the story is well-developed, has good pacing, it will be very entertaining to play
-confuzing puzzles without interesting game mechanics/story to accompany it could be boring. However, once the gameplay ideas are finalized, it would be interesting to see what the puzzles will look like.
1 change:Focusing on a good story and visuals will take a lot of time, so i'd make sure to leave enough time for interesting puzzles. Maybe even adding a voiceover instead of simply reading through the whole game could make it more immersive. So the character would kind of talk to themselves. I'd follow the 3 act principle when coping up with story and pacing.
Muhammed Bayram sagt:
vor 26 MinutenFavorite Aspect
In most time travel scenarios, the character usually interacts directly with their future self, so having the communication happen through logs and notes instead is a really nice idea.
Least favorite aspect
I’m not sure whether 2D can reflect the game’s atmosphere well.
Suggested improvement
Decoding the cryptic notes shouldn’t be too difficult, as this could reduce the player’s engagement and motivation.
Anian Kalb sagt:
vor 5 Minuten