Team Members: Anian Kalb, Lukas Jonsson, Miguel Trasobares

Milestone 0: Game Idea Pitch

 DONE

Milestone 1: Refined Game Idea

 TO DO


Milestone 2: Prototype

TO DO


Milestone 3: Interim Demo

TO DO


Milestone 4: Alpha Documentation

TO DO


Milestone 5: Playtesting

TO DO


Milestone 6: Final Release

TO DO

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2 Kommentare

  1. Baran Gürsoy sagt:

    1. Favorite aspect:
    I really like the main idea of the evil company that controls time travel. It’s an interesting concept that gives the player more than 1 way to play the game and have fun. The idea of the player’s actions having consequences makes it more fun I believe.

    2. Least favorite aspect:
    At the moment, the game feels like it’s trying to do too many things for our time interval. Like I said after the presentation as well, there’s base building, company management, and time travel missions, and all of these three are quite big mechanics. It might be difficult to balance and polish everything within the time we have.

    3. Suggested improvement:
    I’d suggest focusing on one of the core systems, like either building or management, and making it really solid. For the consequences, maybe focus them on one clear aspect, such as the company’s money since they are evil, so players can easily see how their actions affect the world.

    Good job!!!

  2. Alexandra Colf sagt:

    + I like the time travel missions idea. I have never seen that implemented in a building game before. I think if you combine it well with the story it can turn out really interesting.

    -I don’t know if you are going to have time to achieve everything you want to do. I would focus on the core building mechanics of the game and on the time travel missions and I would only start working on the rest if you still have time left.

    1 change: I think there are already many building games so I would focus on making the time travel missions parts and the story really good in order to make it more unique.