Team members

Tim Simecek

Tobias Mesmer

Imen Hellali

Trailer


TrailerLightOfDaedalus.mp4

Final Game Version

Link to trailer and game build (.apk):

https://tumde-my.sharepoint.com/:f:/g/personal/tobias_mesmer_tum_de/Envlx2z-sIVAvtiVw9gX5QMBK0h8aEz5lAxMxVhrGf9c3g?e=IWbpUO

Design Document (Updated)


Milestone 1: Game Idea Proposal (09.05.)

Game Genre: 

Virtual Reality, Puzzle Game


Game Idea:

As a warrior from Athens during a siege by Spartans, determinate to defend the city, you embark on a journey to free Daedalus’s soul and inherit his wisdom, to ensure the survival of your people.

As you dive into the depths of the maze, using the guiding light of daedalus, you pass different levels until you reach his soul where the minotaur resides.

Timeline:




Milestone 2: Game Prototype (23.05.)




Milestone 3: Interim Demo (13.06.)




Milestone 4: Alpha Release (27.06.)


Milestone 5: Playtesting (11.07.)


Milestone 6: Final Release (25.07.)


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15 Kommentare

  1. Mykola Morozov sagt:

    I'm really fascinated by this idea; it reminds me of the good old puzzle games that always had these colored light puzzles. I agree that the Quest 2 is powerful enough to render parts of the scene by clipping using the mirror area, but doing it as part of an existing engine which introduces its own overhead may be quite challenging. I'm curious about how you'll approach level design with the given mechanics, you'll have to choose between spending time on additional level creation tools and just doing everything slower by hand. You should also think about level difficulty progression and introduction of different game mechanics, I don't have much experience in VR myself, but I imagine the difficulty curve should be quite different compared to traditional video games.

  2. Unbekannter Benutzer (ga27tuz) sagt:

    Creating a puzzle game where the player emits the light rays is an interesting take.

    I also like the idea of having objects that are only visible inside a mirror.

    I'm interested in how you will solve the problem of debugging your solution if it is not working, since I imagine it is quite hard to figure out what went wrong while only being able to stand in place and not being able to observe the path of the light ray from different angles.

    Lastly, you're planning on introducing 4 different mechanics in your first level which is way too much imo. E.g. portal has a level without a portal gun, then several levels with a single colored gun, and only then introduces the whole functionality of the main mechanic. I feel like this game will benefit from having shorter levels, especially in the beginning while the player is learning the mechanics, which would also help with the amount of chained reflections that have to be rendered for the mirrors.

  3. Unbekannter Benutzer (ga84suf) sagt:

    I like your planned progression, it seems really tangible and easy to understand.

    I fear that your core mechanic and planned interaction method (VR, shooting the ray from the player's position) will result in puzzles which are either solvable by randomly waving your hand around, or players getting stuck, with very little inbetween.

    You could potentially make more interesting puzzles if reflecting objects do not add their color to the ray's color, but instead overwrite it (so a blue ray becomes green after being reflected by a green mirror). This would force the player to avoid some reflective objects in their solution. But I might have misunderstood your document regarding this.

  4. Unbekannter Benutzer (ga84daf) sagt:

    A Vr-Puzzle game sounds like a interesting idea and I like the different mechanics.

    Depending on the level it might become overwhelming for the player(to many mechanics in a single level).

    I think  that having a coop mode similar to portal would make for a fun experience with friends.

  5. Janosch Landvogt sagt:

    1. What is your favorite aspect of the proposed game? Why?
      1. I respect the choice to go for a VR game, which can be quite hard but cool as well. I especially like how one would actually be able to look into mirrors and somewhat predict the light path becasue you can look at it very well from VR FPV. I am curious about the technical challenges the light and mirrors may bring.
    2. What is your least favorite aspect? Why?
      1. Having objects that are only visible through a mirror seem more like an inconvenience than a fun game mechanic. I would guess that it is already hard enough to get an overview about the 3D room. But maybe I just didnt get how that mechanic will work.
    3. Which single change or addition would you suggest to most improve the game?
      1. I think the hardest part about puzzle games is to design a game mechanic that works well in many different situation and accordingly creating many levels will take a lot of effort. I would really focus a lot on that first and let everything else like good graphics away until you are very sure about ur puzzle design.
  6. Unbekannter Benutzer (ge59yey) sagt:

    Use of color for the reflection puzzles will add some interesting complexity to the game which I appreciate

    Lack of a failure state. I'm not sure how we lose the game. Will we just be stuck in the puzzle not being able to solve it?

    Maybe a way to visualize the level from different angles, to help with understanding the path of the beam can be useful in solving more difficult puzzles. It could have some limitations on use and can be easily integrated as either a boon from the godess of wisdom, or another trinket of Daedalus. Actually it could just be wings that allow viewing from above as a gift from Daedalus' unfortunate son Icarus, which would explain why the item has limited use too.

  7. Unbekannter Benutzer (ge34gah) sagt:

    Uhh, there is so much I like about your game. First of all I salute for trying to make a VR game and for the all the effort you already put in planning your design. Your game really connects the story with parts of greek mythology and the gameplay in a very balanced way.

    It's hard for me to choose a least favorite aspect but I think it's that the player can't move. If I image myself just seeing the level from one perspective, trying to shoot rays without anything else to do seems not so appealing to me.

    But even when the player can't move your game has a lot of potential. One thing that I think could improve your game is that you can level up your light-device. That would bring more variety to your puzzles even when the player can't move.

  8. Unbekannter Benutzer (ge49ciy) sagt:

    I am a big fan of VR games so I am really looking forward to seeing your game. The combination of Greek mythology and puzzles is fascinating and I really like your idea of the different color reflections.

    As I am not used to not being able to move around in VR games, I think that's my least favorite aspect. I like to explore the environment and I believe without being able to move around, your concept of cloaked objects might become challenging and irritating for the player.

    So I would suggest thinking about letting the player move around so that we could enjoy your virtual world to the fullest. 

  9. Unbekannter Benutzer (ge34yog) sagt:

    Having experienced a VR puzzle game, they open up an immersed and addicting solving experience. Looking forward to actually playing it!

    Being able to clearly see the ray and where it is absorbed by the invisible objects results in a somewhat easily solvable challenge (waving around like Matthias wrote, until the player knows how they are positioned).

    Maybe the visual ray should get distorted as well when being close to (but not hitting) these objects. But this problem will only unveil itself when being able to test these mechanics, may also be a non-issue.

  10. Unbekannter Benutzer (ge32hiw) sagt:

    The VR puzzle game is a great idea which I would definitely love to try. The idea of having to think about the correct colors and angles to shoot with to pass the level is very cool and I think with good arts it will look amazing.

    The only concern I have is how difficult the levels might become especially with the inability to move. 

  11. Unbekannter Benutzer (ge59ten) sagt:

    1. What is your favorite aspect of the proposed game? Why?
      1. Mythology background is soooo cool. And also, making an immersive experience with VR is both challenging and attractive. I also like very much the way you design the puzzles with mirrors.
    2. What is your least favorite aspect? Why?
      1. Your numerous game mechanics is great. But I am also afraid that given that the player cannot move, your different game mechanics can easily overwhelm players. Probably having less mechanics applied in each level is better.
    3. Which single change or addition would you suggest to most improve the game?
      1. The subtleness of level design should really be paid attention to. Too difficult, players get frastrated; too easy, players get bored. In both cases, they don't focus on your nice ideas about game mechanics. And since VR device is not widely equipped, you should also consider the target people to whom you introduce your game (for testing and for release).
  12. Unbekannter Benutzer (ge42qoy) sagt:

    I really like that you will make on VR and I really like your game design as well. I also like very much that you are using colors and I think it is a very creative game. I don't have a least part but I just think you have a lot going on with the game mechanics and that could overwhelm the player so you could think about decreasing that a bit. REALLY LOOKING FORWARD TO PLAY IT

  13. Unbekannter Benutzer (ge56nac) sagt:

    I like the idea of a VR puzzle game with reflections. The visuals of the mirrors, light ray and the device on the hand can look very cool.

    The precision aspect could become difficult. Since you have reflections through multiple surfaces, even the slightest deviation of the shooting angle could change the outcome. Also, if the puzzles become too overwhelming, the players could start "solving" them by randomly moving their hand until something happens.

    You could maybe give the players the option to move and look at the level from different angles, and get them back to the starting position once they feel ready to try and solve the level.

  14. Clemens Fromm sagt:

    What is your favorite aspect of the proposed game? Why?

    • .I really like the game mechanics you have come up with. They could lead to some really interesting puzzles and some needed variety.

    What is your least favorite aspect? Why?

    • I'm not sure if not being able to move around is a good idea. This could limit the complexity and general design of the individual puzzles as everything has to be clearly visible from the player's position.

    Which single change/addition would you suggest to most improve the game?

    • I think the first level might be a bit overwhelming if all the mechanics are introduced in one go. You might be better of introucing them gradually over severeal levels so players can get used to them first.
  15. Min Ting Luong sagt:

    I'm a huge fan of puzzle games and never played one in VR. I could imagine that it is difficult for the player to plan or see the reflection path as you normally see the whole level from a top down view. Maybe you could add the option to change the view for the player.