Group Members:
- Anja Kempf
- Maarten Bussler
- Mykola (aka. Nickolas) Morozov
- Daniel Ziese
Milestone 1: Game Idea Pitch (10. November 2021)
Milestone 2: Game Prototype (24.11.2021)
Milestone 3: Interim Report (15.12.2021)
Milestone 4: Alpha Release (19.1.2022)
Milestone 5: Playtesting (2.2.2022)
Milestone 6: Final Release (16.2.2022)
Final Builds: https://drive.google.com/drive/folders/1Weke_iPSFXa6dm0qXZ6RdA4HyA5YUj15?usp=sharing
Video on Youtube:
4 Comments
Matthias Ellerbeck
Min Ting Luong
What is your favorite aspect of the proposed game? Why?
I liked playing temple run and the game reminds of it.
What is your least favorite aspect? Why?
Since it is a finite maze with loops, with some luck the game could run endlessly.
Which single change or addition would you suggest to most improve the game?
I could imaging that it would be a cool 2 player game, where the 2nd player plays Slender.
Oleksandr Golovnya
1. I like the idea of a finite maze runner with loops
2. You should watch out for unwinnable fights that for example occur just before the crossroad or require a specific item that you haven't found yet.
3. If you gain a lot of distance on Slender Man, his presence doesn't feel as relevant anymore. Maybe he could occasionally place traps while chasing you, so you have to watch out more if you revisit a certain place. I think in your presentation you also mentioned a corruption effect around Slender Man, would be cool if he leaves a permanent trail behind him that you can also revisit
Unknown User (ge75yuk)