Team Members: Alexandra Colf, Christian Barbu, Luka Demetrashvili


Milestone 0: Slides

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2 Kommentare

  1. Daniel Abert sagt:

    +: I like the idea, concept and inspirations.

    -: It might be complicated to implement different timelines, (but also very interesting, go for it)

    1 change: maybe you already wanted to do it this way, but: you could have the 1st goal be to "save grandpa". Then a fake-out-ending "yay grandpa survived"-happy end... but then: oh no, this creates a paradox, can I actually save him and the time? Maybe only through the knowledge about grandpa you gained during the 1st playthrough, you can (in a 2nd playthrough) convince him to fake his own death. But without directly talking to him, because that would maybe lead to "you" not existing.

  2. Baran Gürsoy sagt:

    1. Favorite aspect:
    I liked that you chose a well-known paradox that’s been discussed on the internet for a long time. It fits the theme really well and shows creative thinking. I also liked that the game includes stealth elements, and the concept arts and inspired games looks good too.

    2. Least favorite aspect:
    While the timeline idea is cool, it might get too complex if you try to make it too deep and branching.

    3. Suggested improvement:
    Since it’s a stealth game, I think balancing the gameplay and polishing the enemy/grandpa AI will be really important. Also, I’d suggest keeping the timeline mechanic simple, maybe with a few clear branches that give the illusion of many possible outcomes to the player's actions. That way it still feels dynamic without becoming too much work.

    Also, like I said after the presentation, “nephew” might not be the right word here :D I think it should be “grandson” grinning face with sweat 

    Good job, I really liked the idea!!

    Note: Like I said, maybe you can get inspired for some actions/puzzles/stealth mechanics from this game: "Neighbors From Hell"