Web   www.dyrda.page

Github   github.com/dyrdadev

E-Mail   dyrda(at)cit.tum.de 

Group   Forschungsgruppe Augmented Reality (FAR)

Address   Technical University of Munich, Boltzmannstr. 3, 85748 Garching b. München, Germany


➜ My personal TUM website has moved. You can now find all the information on my personal web page: dyrda.page

Publications & Presentations

2026

  • Dyrda, D., Geheeb, J., Schacherbauer, M., Pirker, J., and Klinker, G. (2026). The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design. Foundations of Digital Games (FDG '26). ➜ Project Page
  • Dyrda, D., Wink Rodrigues Lucas, F., Schacherbauer, M., Bika, C., Geheeb, J., and Pirker, J. (2026). Game Design Pillars: Between Concept and Practice. Foundations of Digital Games (FDG '26). ➜ Project Page
  • Geheeb, J., Schwarz, M. J., Dyrda, D., and Groh, G. (2026). LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows. Foundations of Digital Games (FDG '26). ➜ Project Page
  • Adiyaman, I., Bika, C., and Dyrda, D. (2026). Creating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator Scene. Foundations of Digital Games (FDG '26). ➜ Project Page
  • Heller, T. F., and Dyrda, D. (2026). Understanding Player Movement in 3D Action-Adventure Games: From Mechanics to Implementation. Foundations of Digital Games (FDG '26). ➜ Project Page

2025

  • Dyrda, D., Pfaffinger, K., Belloni, C., Schacherbauer, M., Pirker, J., and Klinker, G. (2025). A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games. Proceedings of the 2025 18th ACM SIGGRAPH Conference on Motion, Interaction, and Game. ➜ Project Page
  • Dyrda, D., and Klinker, G. (2025). Toward a Game Design Engineering Process Centered on Player Experience. IEEE Conference on Games 2025. ➜ Project Page ➜ Accepted Author Manuscript
  • Schacherbauer, M., and Dyrda, D. (2025). Designing with Player Paths: Presenting a Game Design Framework. IEEE Conference on Games 2025. ➜ Project Page ➜ Accepted Author Manuscript
  • Geheeb, J., Ivan, F. A., Dyrda, D., Anschütz, M., and Groh, G. (2025). Diamonds in the Rough: Transforming SPARCs of Imagination into a Game Concept by Leveraging Medium Sized LLMs. In Proceedings of the First Workshop on Artificial Intelligence for Human-Game Interaction (AI4HGI 2025) at the 28th European Conference on Artificial Intelligence, CEUR Workshop Proceedings, Vol. 4097. CEUR-WS.org. https://ceur-ws.org/Vol-4097/paper9.pdf
  • Bunke, A., and Dyrda, D. (2025). Toward a Unified Spatial Interface for Controlling Procedural Content Generation. IEEE Conference on Games 2025. ➜ Project Page ➜ Accepted Author Manuscript
  • Bika, C., Narasimhan, S., Barth, J., Klinker, G., and Dyrda, D. (2025). Play x Discuss: A Digital Cooperative Discussion Game About Women in Science. IEEE Conference on Games 2025. ➜ Project Page. ➜ Accepted Author Manuscript
  • Hemming, P., and Dyrda, D. (2025). Towards a Unified System for Controlling Aesthetics in Video Games Using Graph-Based Spatial Models. SKILL Conference 2025. ➜ Project Page
  • Landvogt, J., and Dyrda, D. (2025). ZEER: A Spatial Task Management Tool for Game Development. SKILL Conference 2025. ➜ Project Page.
  • (Poster Presentation) Bika, C., Pfaffinger, K., Dyrda, D., Schacherbauer, M., and Pirker, J. (2025). How Do I Implement It? Towards Software Patterns for Accessible Player Experience. — Poster presented at the 18th ACM SIGGRAPH Conference on Motion, Interaction, and Game 2025. The poster was awarded the Best Poster Award.➜ Project Page.

2024

  • Dyrda, D., and Belloni, C. (2024). Space Foundation System: An Approach to Spatial Problems in Games. IEEE Conference on Games 2024. ➜ Project Page ➜ Accepted Author Manuscript
  • Rendenbach, C., and Dyrda, D. (2024). Proposing Formal Game Spaces as Foundation for Gameplay-Based Anti-Cheating Measures. IEEE Conference on Games 2024. ➜ Project Page.
  • Geheeb, J., Dyrda, D., and Geheeb, S. (2024). PaceMaker: A Practical Tool for Pacing Video Games. IEEE Conference on Games 2024. ➜ Project Page

2023

  • Dyrda, D., Klusmann, J., Rudolph, L., Stieglbauer, F., Amougou, M., Pantförder, D., Vogel-Heuser, B., and Klinker, G. (2023). Specifying Volumes of Interest for Industrial Use Cases. 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR). ➜ Project Page.
  • Neske, M., and Dyrda, D. (2023). Playtesting Without Humans: Agent-Based Modeling as Testing Tool for Game Spaces. SKILL 2023 - Studierendenkonferenz Informatik. ➜ Project Page

2022

  • Weber, S., Rudolph, L., Eichhorn, C., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations. Frontiers in Virtual Reality. ➜ Project Page
  • Rudolph, L., Dyrda, D., Plecher, D. A., and Klinker, G. (2022). Retrospective on Teaching Game Analysis for Games Engineering Students. Game Analysis Perspectives Conference (pp. 25-34). ➜ Project Page

2020

  • Weber, S., Dyrda, D., Ludwig, M., and Klinker, G. (2020). Ubi-Interact. MobiQuitous 2020 - 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services (pp. 291-300). ➜ Project Page
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