Finished
- Guided Research
 
- Bachelor's Thesis
- Andonie, Michael: Learning with fun and games? Influence and effects of using a 2D-game-engine in computer science class and interdependencies with the curriculum of the bavarian secondary education - PDF
 
- Batuker, Kagan: Soccer Tactics Simulation: User Interface Using an EMG Armband - PDF
 - Bayer, Florian: Connecting speech assistants to other control methods in intelligent spaces - PDF
 - Biederer, Alexander: Pointing Gesture Recognition for Controlling Intelligent Spaces - PDF
 - Bonauer, Lukas: 3D Environment Reconstruction Based on an Externally Tracked Camera in Virtual Reality - PDF
 - Fromm, Cedric: Hand-Gesture Classification via Neural Networks: Improving Accuracy with Continuous Use - PDF
 - Gerling, Jan: Augmented and Virtual Reality User Interface with a Virtual Embodied Controller for Object Manipulation - PDF
 - Goll, Lukas: An Adaptive Interface for Individual Surface EMG Classification Using an Artificial Neural Network
 - Haudenschild, Jonathan: Virtual Embodiment: Dealing with Discrepancies between theVirtual and the Real Body - PDF
 - Leitner, Andreas: Controlling a Physics Based Mech Simulation in Room-Scale Virtual Reality - PDF
 - Walcher, Johannes: Event-driven Game Engine in Realtime Strategy Games - PDF
 - Lichtenstern, Daniel: VR - Perception of Time & Immersion in Situations of Acrophobia
 - Walchshäusl, Sebastian: Effects of Locomotion in VR on Motion Sickness and Immersion
 - Janse van Rensburg, Jason: Virtual Embodiment of Human Feet in the Neurorobotics Platform
 - Lohr, Michael: Smartphone-Assisted Virtual Reality Using Ubi-Interact
 - Mohamed, Rodeina: The Future of UX Design using EEG Brain Activity and Emotion Recognition Technology
 - Pomelova, Anastasia: Classification of sEMG in Ubi-Interact using TernsorflowJS: Playing Rock-Paper-Scissors
 - Helms, Jonas: Visual Augmentation To Improve Bench Pressing Form
 - Young, Daniel Jazz: Learning Assistance for Sports Activities and Physical Therapy based on Body Tracking
 - Steinmann, Tassilo Johannes Walto: Virtual Reality Re-Embodiment of a Hand using simulated Robotics
 - Pillau, Paul: Dataflow Visualization for web-based Graph Editors
 - Karas, Konstantin: VR Re-Embodiment: Establishing a Control Structure to enable Physic-based Movement of the Human Body in Unity 3D
 
 
- Master's Thesis
- Barounig, Tamara: Combination of Myo and HTC Vive for Navigating in the Neurorobotics Platform - PDF
 - Dyrda, Daniel:
 - Fairchild, Matthew: Collaborative VR: An Investigation of Replication and User Representation in Distributed Systems - PDF
 - Kamm, Clemens: Precision of Pointing with Myo - A Comparison of Controller- and Gesture-Based Selection in Virtual Reality - PDF
 - Dokic, Aleksandra: Evaluation of Potential for Automotive Engineering Training in Virtual Reality
 - Webel, Markus: PID-Tuning Framework for Remotely Operated Humanoid Robots